R/L Monroe
@mortalityplays.bsky.social
240 followers 150 following 360 posts
writer • editor • hater mortalityplays.com linktr.ee/mortalityplays
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mortalityplays.bsky.social
there are naturally larger gaps in the Painterly palette for some hues than others, but I hope to fill those over time with discrete packs focused on specific moods/landscapes. I figured as a starting point mapmakers always always need more greens browns and greys.
mortalityplays.bsky.social
The colourblind pack WILL ALSO INCLUDE a reference key for the full Painterly pack so that GMs who can't see the full spectrum will be able to use it with confidence. I regret that I only recognised the usability gap in the toolset after I'd already packed everything, but we can iterate.
mortalityplays.bsky.social
I am also working on a colourblind pack to give away for free, because ttrpgs drastically drastically need better accessibility toolsets for players and GMs, but that is going to take a little longer to cook because I need to make sure it really serves its purpose first.
mortalityplays.bsky.social
...and of course because you all know I live and breathe giving away free shit, I've put together a free sample pack with what I judged to be some of the most straightforwardly useful hues from each material pack.

Have fun! Show me what you make!!!

mortalityplays.itch.io/painterly-pi...
Painterly Pick'n'Mix by Mortality Plays
Dungeondraft terrain
mortalityplays.itch.io
mortalityplays.bsky.social
The materials in the Megapack can also be purchased as four smaller packs: Patios, Paving, Peaks, and Plains (linked in next reply!) Each small pack is $5 and includes three texture sets in the full Painterly palette.

You can see how powerful and flexible these materials are in the example maps!
Four versions of the same map created with the Painterly Plains pack. One depicts a simple forest road in summer, one in spring, one in winter, and one in a red and black hellish environment. Text reads: 

Switch hues to quickly adapt the look and feel of a map without redrawing terrain!

(these are all the same map, drawn only using the dirt, grass and foliage terrain tools from this pack! Default Dungeondraft assets and lighting overlaid for illustration.) Two versions of the same map created with the Painterly Patios pack. One depicts a bright stone altar structure in a sun-drenched desert, the other shows the same structure in black volcanic stone surrounded by ash. Text reads: 

Switch hues to quickly adapt the look and feel of a map without redrawing terrain. These are both the same map!

Both examples use only the sand and paving terrain tools from this pack. Dungeondraft default assets, water and lighting are overlaid for illustration. Two versions of the same map created with the Painterly Peaks pack. Both depict a series of high mountain pathways criss-crossing deep pools and rivers. The first appears warm, green and temperate, while the second is icy and frozen. Text reads: 

Switch hues to quickly adapt the look and feel of a map without redrawing terrain. These are both the same map!

Both examples use only the rock and pebble terrain tools from this pack. Dungeondraft default assets, water and lighting are overlaid for illustration. Two versions of the same map created with the Painterly Paving pack. Both show a mediterranean looking market square, in the centre of which is a mosaic of a sea creature leaping over waves. The first image is bright and cheerful, showing the square in its heyday. The second is dark, abandoned and overgrown with moss. Text reads: 

Switch hues to quickly adapt the look and feel of a map without redrawing terrain. These are both the same map!

Both examples use only the stone and tile terrain tools from this pack. Dungeondraft default assets and lighting are overlaid for illustration.
mortalityplays.bsky.social
Every material set uses the same range of 20 basic hues, plus a greyscale texture and a green/brown 'mossy' option. The packs were designed to work well with Dungeondraft's built-in lighting and shadow tools, so you can paint organic, dynamic landscapes from the terrain later up!
Twelve sets of swatches showcasing the palette range of the materials included. Text reads:
66 Grass options
66 Sand options 
66 Dirt options 
66 Stone options 
66 Foliage options
66 Pebble options 
2 Paving textures 
132 Paving options 
2 Rock textures
132 Rock options
2 Tile textures
132 Tile options
mortalityplays.bsky.social
My Painterly terrain sets for Dungeondraft are out!

Pick up the Megapack to get 792 terrain materials for just $18, all designed to a 22-hue palette with light, mid and dark shades for maximum flexibility.

mortalityplays.itch.io/painterly-me...
Painterly Megapack by Mortality Plays
Dungeondraft terrain
mortalityplays.itch.io
mortalityplays.bsky.social
terrible year! and all of it only likely to keep getting worse. ah well, nevertheless.
Reposted by R/L Monroe
scarredforlife.bsky.social
Daniel Farson's HAMLYN BOOK OF GHOSTS IN FACT AND FICTION (1978), one of Hamlyn's quadrilogy of classic books about horror, mysteries, and monsters, went all-out on the illustrations. At times, it's neck-and-neck with Usborne's famous trilogy of paranormal-themed books. That second picture!
Reposted by R/L Monroe
Reposted by R/L Monroe
goblinmode.com
That joy must not be sold. It must not be "privatised," made into another privilege for the privileged. A public library is a public trust. And that freedom must not be compromised. It must be available to all who need it, and that's everyone, when they need it, and that's always. — Ursula K Le Guin
screenshot of Jason from The Good Place saying to a photoshopped-in image of Ursula K. Le Guin “Oh Ursula, we’re really in it now.”
Reposted by R/L Monroe
workingclasshistory.com
#OtD 10 Oct 1937 fascist leader Oswald Mosley was knocked unconscious and hospitalised in Liverpool by a stone thrown by anti-fascists who attacked a Nazi meeting at which he had attempted to address the crowd stories.workingclasshistory.com/article/8245...
mortalityplays.bsky.social
this show has really sharked the tank, I say, confusing everyone around me
mortalityplays.bsky.social
during covid lockdowns I used to go for night walks in the park and one night I heard this huge bird up in a tree going 'boink. boink.' in this weird pvc pipe echoing cistern voice. to this day I haven't figured out what it was.
Reposted by R/L Monroe
everetttrue.bsky.social
WILKES BARRE TIMES LEADER, MARCH 13,1909
THE LANDLORD WHO PROMISES TO
FIX THINGS UP A BIT, BUT - WELL, YOU KNOW HOW IT IS.
Reposted by R/L Monroe
vaporlight.bsky.social
i don't mean to be hyperbolic but bluesky is the single worst My Little Pony fan forum i've ever used in my life
mortalityplays.bsky.social
pwmpkims
axehandle.bsky.social
I'm so excited about my next patreon posts aahhh. I may have taken slightly more on that I realised but. It's fun.
yellow and blue marbled paper
mortalityplays.bsky.social
whatever, listening to ghost stories and batch processing psds. life can be dream despite it all.
mortalityplays.bsky.social
too many things really but I'm most excited about getting back into painting! I've been doing some conceptual stuff, making my own pigments and working on some lighthearted stuff about the relationship between image, process and social framing. I Think It Will Be Cool.
mortalityplays.bsky.social
cosigned all of that tbh. also death to makeship.
mortalityplays.bsky.social
I'm not willing to build my public presence as a working artist in a context where I can't be open about those things, and if that makes me a bad person then fine. I guess I'd rather be a bad person with a fulfilling relationship to art than a good person who can't pick up a pen without puking.
mortalityplays.bsky.social
I tried a lot of things to rebuild my relationship with art. it's still nothing like it was, I still struggle to share work in public. work I used to sell for a living! but what helped more than anything was repairing my artistic identity, unapologetically owning my personal priorities and my taste.
mortalityplays.bsky.social
there was a span of years where I didn't make art at all. I went from drawing and painting daily, experimentally, compulsively, to having anxiety attacks any time I picked up a pen. a lot of it came from the rapid commercialisation and professionalisation of the amateur space I'd been working in.