Millenniapede
@millenniapede.bsky.social
A Millenniapede is a thousand years long centipede who makes video games. Creator of Goldenheart. Now furiously creating Olin Earl: Hand of Death.
November 10, 2025 at 5:47 AM
Concept drawings for a local MAVC project here in Silver City, NM: ZAPRETA! #SilverCity #RaspberryPi #Blender #NewMexico
November 9, 2025 at 2:53 AM
Concept drawings for a local MAVC project here in Silver City, NM: ZAPRETA! #SilverCity #RaspberryPi #Blender #NewMexico
small Goldenheart "QoL" patch this morning to v1.2.4!
October 30, 2025 at 4:45 PM
small Goldenheart "QoL" patch this morning to v1.2.4!
Reposted by Millenniapede
New Gaming Video!
Goldenheart is a game developed by @millenniapede.bsky.social that mixes a bit of Zelda with King's Field, and is a great reason why you should always lurk your Steam Activity Feed to see what your Steam Friends buy:
youtu.be/U3sPSuhj2Lc
#pcgaming
Goldenheart is a game developed by @millenniapede.bsky.social that mixes a bit of Zelda with King's Field, and is a great reason why you should always lurk your Steam Activity Feed to see what your Steam Friends buy:
youtu.be/U3sPSuhj2Lc
#pcgaming
Goldenheart - THIS Is Why You Browse Your Steam Activity Feed
YouTube video by doctorcdcs Gaming
youtu.be
October 27, 2025 at 7:30 PM
New Gaming Video!
Goldenheart is a game developed by @millenniapede.bsky.social that mixes a bit of Zelda with King's Field, and is a great reason why you should always lurk your Steam Activity Feed to see what your Steam Friends buy:
youtu.be/U3sPSuhj2Lc
#pcgaming
Goldenheart is a game developed by @millenniapede.bsky.social that mixes a bit of Zelda with King's Field, and is a great reason why you should always lurk your Steam Activity Feed to see what your Steam Friends buy:
youtu.be/U3sPSuhj2Lc
#pcgaming
@tomlooman.bsky.social is my hero for sharing this "local outlines" shader. I've had problems lighting my new game in UE and this outline is going to be a big part of my solution, since it will give me selection feedback and make interactive objects and characters stand out. #UE5 #indiedev
October 22, 2025 at 3:52 PM
@tomlooman.bsky.social is my hero for sharing this "local outlines" shader. I've had problems lighting my new game in UE and this outline is going to be a big part of my solution, since it will give me selection feedback and make interactive objects and characters stand out. #UE5 #indiedev
What a day. I woke up in crisis mode but after a whole lot of pacing around the house I think I figured out what to do. In unreal engine I find the lighting system to be a tad inflexible when it comes to stylized games. Well, it forces us to get creative, doesn't it? #indiedev #UnrealEngine #gamedev
October 19, 2025 at 2:32 AM
What a day. I woke up in crisis mode but after a whole lot of pacing around the house I think I figured out what to do. In unreal engine I find the lighting system to be a tad inflexible when it comes to stylized games. Well, it forces us to get creative, doesn't it? #indiedev #UnrealEngine #gamedev
5 minutes later: character #2 ... making a character generator is already worth the sweat and tears xD
October 13, 2025 at 4:38 AM
5 minutes later: character #2 ... making a character generator is already worth the sweat and tears xD
Still painting clothes but making progress.
October 9, 2025 at 5:55 PM
Still painting clothes but making progress.
flirting with the idea of streaming fun game dev stuff... what do we think?
Millenniapede works on facial expressions while listening to Kraftwerk!
YouTube video by Millenniapede
www.youtube.com
October 4, 2025 at 11:41 PM
flirting with the idea of streaming fun game dev stuff... what do we think?
I'll give you something to raise your eyebrows at.
October 4, 2025 at 7:10 PM
I'll give you something to raise your eyebrows at.
first batch of base layer textures... oooh, scandalous!
October 3, 2025 at 9:38 PM
first batch of base layer textures... oooh, scandalous!
finishing touches
October 3, 2025 at 1:33 AM
finishing touches
Millenniapede Character Generator is now producing complete meshes! Moving on to the texture library, then animations.
October 2, 2025 at 5:48 PM
Millenniapede Character Generator is now producing complete meshes! Moving on to the texture library, then animations.
Get Millenniapede's GOLDENHEART at a 70% discount during the Steam Autumn Sale.
October 1, 2025 at 3:18 PM
Get Millenniapede's GOLDENHEART at a 70% discount during the Steam Autumn Sale.
Character Generator Update:
The Head portion of the generator is coming together really nicely. You'll notice these test heads all have the same skin color, eyes, mouths, and hair color currently. I'll move on to the body for now and come back for texturing at the end.
The Head portion of the generator is coming together really nicely. You'll notice these test heads all have the same skin color, eyes, mouths, and hair color currently. I'll move on to the body for now and come back for texturing at the end.
September 25, 2025 at 8:25 PM
Character Generator Update:
The Head portion of the generator is coming together really nicely. You'll notice these test heads all have the same skin color, eyes, mouths, and hair color currently. I'll move on to the body for now and come back for texturing at the end.
The Head portion of the generator is coming together really nicely. You'll notice these test heads all have the same skin color, eyes, mouths, and hair color currently. I'll move on to the body for now and come back for texturing at the end.
21 Incremental saves later: My character generator is starting to inspire some confidence... Muahahahaha! What a nice little world I will create! Too bad someone is going to DIE! ... Maybe too much confidence?
September 21, 2025 at 4:05 AM
21 Incremental saves later: My character generator is starting to inspire some confidence... Muahahahaha! What a nice little world I will create! Too bad someone is going to DIE! ... Maybe too much confidence?
Since OEHOD will require about 100 unique characters I have decided to take a stab at procedural modeling. [Left: 5 hand-modeled prototype characters] [Middle: Geometry Nodes: Powerful but mysterious (to me)] [Right: A base mesh from which I'm learning to generate variations]. Challenging but fun!
September 19, 2025 at 3:32 PM
Since OEHOD will require about 100 unique characters I have decided to take a stab at procedural modeling. [Left: 5 hand-modeled prototype characters] [Middle: Geometry Nodes: Powerful but mysterious (to me)] [Right: A base mesh from which I'm learning to generate variations]. Challenging but fun!
To Toggle Or Not To Toggle.
September 10, 2025 at 4:34 AM
To Toggle Or Not To Toggle.
Goldenheart has just gotten its 50th review! This is a big accomplishment for us. Not just because it upgrades our review score to "very" positive, but also because we were able to hit our target benchmark of 50 reviews in our first year. This bodes well for the future of Millenniapede.
September 9, 2025 at 6:42 PM
Goldenheart has just gotten its 50th review! This is a big accomplishment for us. Not just because it upgrades our review score to "very" positive, but also because we were able to hit our target benchmark of 50 reviews in our first year. This bodes well for the future of Millenniapede.
New Game Microblog #1:
"Olin Earl, Hand of Death"
Working on Death:
We will have a friendly death character. Not the Scythe-you-up type. More so, the follow-the-light type. An avid reader.
"Olin Earl, Hand of Death"
Working on Death:
We will have a friendly death character. Not the Scythe-you-up type. More so, the follow-the-light type. An avid reader.
September 9, 2025 at 5:34 AM
New Game Microblog #1:
"Olin Earl, Hand of Death"
Working on Death:
We will have a friendly death character. Not the Scythe-you-up type. More so, the follow-the-light type. An avid reader.
"Olin Earl, Hand of Death"
Working on Death:
We will have a friendly death character. Not the Scythe-you-up type. More so, the follow-the-light type. An avid reader.