Mesh Collective
@meshcollective.bsky.social
13 followers 8 following 36 posts
Indie studio creating Project Gilgamesh 🎵 It's basically Prince of Persia in SPAAAAAAAAAACE 8 years of development, coming soon to Steam Demo: https://sainarayan.itch.io/project-gilgamesh
Posts Media Videos Starter Packs
Pinned
May 2025: @ProfessorOfSass.bsky.social finishes modelling and rigging our main character!

Behold! The Wanderer in all his final glory!

#gamedev #indiedev #indiegame
Reposted by Mesh Collective
Taylor rips. Give him a ping he's doing amazing work for Gloomwood currently.
Would you like me to work on your project? I've got a bit less paid work than expected lined up for October & the rest of 2025. Drop me a line if you're interested!

- Music composition / production / mixing
- Sound Effects / Foley for games or video
- UE5 Metasounds
- Cover Art
Fixed, thank god for PCGEx 😌
Discovering New and exciting ways to make Pringles in Unreal

#gamedev #indiedev #indiegame
Reposted by Mesh Collective
May 2025: @ProfessorOfSass.bsky.social finishes modelling and rigging our main character!

Behold! The Wanderer in all his final glory!

#gamedev #indiedev #indiegame
That's all folks! Was a fun trip down memory lane doing this breakdown and the response has been encouraging, so will do more in the future!

@ProfessorOfSass.bsky.social is the incredible artist behind all this and everyone should go follow her! 👏 😤

#gamedev #indiegame #indiedev
Here's the final model in Unreal, alongside the wireframe

#gamedev #indiegame #indiedev
May 2025: @ProfessorOfSass.bsky.social finishes modelling and rigging our main character!

Behold! The Wanderer in all his final glory!

#gamedev #indiedev #indiegame
Reposted by Mesh Collective
Just Hank in the glow of the binary sunset 🌅 @sainarayan.bsky.social
Reposted by Mesh Collective
PCG explorations

#gamedev #indiedev #indiegame
Here's a more recent concept Rose did for Birdy circa April 2025, and the team loved it, cause of course we did??

LOOK HOW CUTE THEY ARE TOGETHER 😭

#gamedev #indiegame #indiedev
As we continued work on the Wanderer, we started calling our companion character "Birdy" internally and that stuck around!

We pinned down our visual inspiration to L0-LA59 from Star Wars, and Rose started some explorations in that direction

#gamedev #indiedev #indiegame
Every hero needs a sidekick, and the Wanderer is no exception!

In the background, @ProfessorOfSass.bsky.social explored ideas for companions, here’s a first take we didn't go with

I may have just read "Save The Cat" for the 1st time and gotten too excited

#gamedev #indiegame #indiedev
9 different sketches and concepts for different kinds of robot cat companions
Here's that same shot with a stylization shader that Substance Painter provides out of the box

An early test for our stylized texturing workflow

#gamedev #indiedev #indiegame
April 2025: @ProfessorOfSass.bsky.social finishes up retopologizing in Maya and gets to work on texturing and modelling the Wanderer's clothes and accessories

The addition of a "crotch-harness" was a hotly debated topic at this point

#gamedev #indiedev #indiegame
An up-close shot of the Wanderer's torso showing their shirt, a red scarf, and some cloth scraps hanging down from their back behind them
Reposted by Mesh Collective
GAZAR is an intense vertical arcade space shooter where you fight against an alien fleet destroying the galaxy. - And the demo is live now!^^ (Nextfest demo update coming soon)

store.steampowered.com/app/3656330/...

#indiegame #gamedev #indiedev #arcade #indiegamedev #gaming #games
GAZAR on Steam
GAZAR is an intense vertical arcade space shooter where you fight against an alien fleet destroying the galaxy. Battle through Story Mode or test your skills in Infinity Mode with 5 difficulty levels ...
store.steampowered.com
Color explorations

#gamedev #indiedev #indiegame
Some drawovers on top of the low-poly model from above

Explorations for clothes and accessories

#gamedev #indiedev #indiegame
March 2025: @ProfessorOfSass.bsky.social blazes through the high-poly sculpts in ZBrush and then retopologizes the sculpts down to this low-poly guy here in Maya

The mesh is about 50% done, the other 50% is belts & cloth!

Other goodies in the 🧵

#gamedev #indiedev #indiegame
Thanks so much for the kind words! The colors we're going with are still an open question, will drop this in our dev chat!
Some other concepts that were giving Majora's mask vibes

#gamedev #indiedev #indiegame
Some color explorations

Red is classic game protagonist but we personally liked the Blue/Cyan vibes more

#gamedev #indiedev #indiegame
Some outfit and helmet concepts Rose was messing around with

#gamedev #indiedev #indiegame
February 2025: @ProfessorOfSass starts to lock in on the modelling and ZBrush sculpts of our main character

More renders and goodies in the 🧵

#gamedev #indiedev #indiegame