Melchor Tatlonghari
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mel3kings.bsky.social
Melchor Tatlonghari
@mel3kings.bsky.social
8 followers 8 following 82 posts
I build things while traveling the world 🤖 https://store.steampowered.com/app/3617600/Knowmad/?utm_source=bluesky&utm_medium=social&utm_campaign=organic 🌴 https://youtube.com/@aeyandmel
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Knowmad just got a whole lot smoother! We squashed a nasty damage flash lag, fixed the UI icon number bug, and, most importantly, you CAN jump again! 😅 Thanks for your patience!
#devlog #indiegames #indie

store.steampowered.com/app/3617600/...
🎃 Soul Harvest Progress Report! Leveling up feels *amazing* with new lightning FX!⚡️ Core gameplay LOOP IS DONE!✅ Pause/Save/Load finalized. What's next? Skills & Spellbooks! 📚🧙 Can't wait to show you! #indiedev #gamedev #PumpkinReaper
it gets much more interesting with more enemies around
Spooky vibes intensifying in Pumpkin Reaper! 🎃 Reaper's got a new glow, XP's lookin' slick, & the world's gotten darker. Tweaked spawns, cooldowns & fullscreen shaders. #indiedev #gamedev #pumpkinreaper
Pumpkin Reaper dev update! 🎃💀 Enemies attack, hero takes damage, and screen's more friendly on any device. Swapping powers is in! Summons no longer hog all the spotlight. Enemies focus on YOU! #indiedev #gamedev #pumpkinreaper

Available here: aeyandmelgaming.itch.io/pumpkin-reaper
Pumpkin Reaper by Aey and Mel Gaming
Jack the Reaper has broken free
aeyandmelgaming.itch.io
what is the consensus on dashing mechanics in roguelite games?
Pumpkin Reaper Update! 🔥 New menu shaders, active skill flames, & summon swapping (Archer/Berserker/Tank)! Plus, DEADLY new flying demons & a brighter world! #indiedev #gamedev #unity #PumpkinReaper
Pumpkin Reaper Devlog! 🎃💀 Necro builds gettin' spooky! 🧙‍♂️ Optimized web for itch playtesting. 💻 Archers are now summonable AND attacking! 🏹 Both melee and ranged summons are dishin' out the pain! ⚔️ #indiedev #gamedev #pumpkinreaper #summons

Check it out here: aeyandmelgaming.itch.io/pumpkin-reaper
Pumpkin Reaper by Aey and Mel Gaming
Jack the Reaper has broken free
aeyandmelgaming.itch.io
Pumpkin Reaper update! 🎃 Reaper's rockin' new posters, explosive bullets, *poppin'* text, & fresh sounds! Wave system fixed! 💀 + Localization complete! Playtest Necro on Itch! #indiedev #bullethell #gamedev #pumpkinreaper
Now with our first summon
🕹️ Secret Bullethell Devlog:

✅ Wave-based XP gain
✅ Cleaned up save files & app names
🔥 Magic animations, firing, and emissions
💀 Summon: Berserker added
📊 Stats screen + wave text UI
⚙️ Game Manager now controls waves, stats, scenes
🐞 Fixed scene reload error

\#indiedev #bullethell
Just like that, we have mini pumpkin army for our necromancer bullethell game
Devlog: Introducing the first summon, the berserker. The game will feature 3 main summons: Melee, Range and Tank. You are the mage/necromancer.
💥 Devlog – New Action Roguelike Bullethell!

✅ Level 1 designed: fire, swamp, cemetery, lighting 🔥🪦
✅ Hero sprite, walking, emission map, animations
✅ Bullet shooting fixed 💣
✅ Scrolling world + tilemap borders
✨ Shadow & glowing effects
✅ Font: Cinzel, Steam art in progress

\#indiedev #bulleth
it's funny how deep down we already know what we want to do, even if we don't know it yet

7+ years ago, i didn't even know i saved these links. After becoming principal software engineer of more than a decade, i pivoted to now a full-blown indie nomad

amazing
Added some shooting effects to my new indie shooter game 🔥
Devlog for my new Action Roguelike indie game:

✅ Lightning done
✅ Shooting done
✅ Isometric done
✅ Physics done

It will be a bullethell summoner game
Concept -> Execution

Devlog: Having the audacity to draw my very own steam capsule. it took a while to figure out the color grading and art direction, but happy where i want to take my next indie game.
Building your second game is where you start having fun

All the game engine has been built, you don't need to worry about saving & loading, physics, gravity, and all the boring stuff.

You get to focus on building good fun mechanics!

Procedural Generated Explosions Done
it's always the 1%

Someone played my game for 20 hrs
🧪 Knowmad Devlog:
✅ Playtesting round complete!
🐛 Fixed: translation errors, energy text, skill buy bug, morning message
🏠 Added demo text on home page
🗑️ Trash logic fixed
🎯 Goal & hero movement bugs resolved

\#indiedev #KnowmadGame #gamedev
🧠 Knowmad Devlog:
✅ New storylines: Skills, Trash, Endgame
⚔️ New enemies: Metal Ball & Sea Urchin Trap
💡 Enemy lighting fixed
🎭 Game over screen added
📸 Screenshots for all languages
🎉 READY FOR STEAM NEXT FEST!

\#indiedev #KnowmadGame #SteamNextFest
From 0 game development skills to Steam Next Fest in 3 months

Be someone who finishes what you start, doesn't have to be perfect, just stay true to your word