Matteo Graizzaro 🔜 Gamescom
@matteograizzaro.bsky.social
Mid Game Developer at Whatwapp (he/him)
Working on "Raising Legion" in the spare time: https://store.steampowered.com/app/2933310/Rising_Legion/?utm_source=bsky&utm_campaign=bsky_bio
Working on "Raising Legion" in the spare time: https://store.steampowered.com/app/2933310/Rising_Legion/?utm_source=bsky&utm_campaign=bsky_bio
Pinned
Hi Bluesky 👋
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
After 5 hours of train ❤️, here I am in Cologne, ready to tackle Gamescom 2025 💪
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
August 19, 2025 at 2:14 PM
After 5 hours of train ❤️, here I am in Cologne, ready to tackle Gamescom 2025 💪
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
And look what a beautiful church I can look at from my hotel's room window 👀
See you soon everyone 😉
Reposted by Matteo Graizzaro 🔜 Gamescom
A first real look at my top-down shooter mech game! I've been working hard to get it looking better so it's great to finally show it off.
#screenshotsaturday #indiegame #gamedev
#screenshotsaturday #indiegame #gamedev
February 1, 2025 at 8:09 PM
A first real look at my top-down shooter mech game! I've been working hard to get it looking better so it's great to finally show it off.
#screenshotsaturday #indiegame #gamedev
#screenshotsaturday #indiegame #gamedev
Found the time to improve my game a bit the last week, and so I started with the choosing of units.
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
January 27, 2025 at 5:50 PM
Found the time to improve my game a bit the last week, and so I started with the choosing of units.
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
Before it was pretty boring, with the cards simply disappearing, now they swing out of the way 💨, which I think is much more dynamic and engaging 😊
1/3🧵
#thread #indiedev #gamedev #godot #pixelartgame
Marketing update:
I want to try using UTM in my game's store links, and therefore I am updating all of them, like this:
store.steampowered.com/app/2933310/...
They allow attributing the direct visits to your page.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
I want to try using UTM in my game's store links, and therefore I am updating all of them, like this:
store.steampowered.com/app/2933310/...
They allow attributing the direct visits to your page.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
December 27, 2024 at 2:05 PM
Marketing update:
I want to try using UTM in my game's store links, and therefore I am updating all of them, like this:
store.steampowered.com/app/2933310/...
They allow attributing the direct visits to your page.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
I want to try using UTM in my game's store links, and therefore I am updating all of them, like this:
store.steampowered.com/app/2933310/...
They allow attributing the direct visits to your page.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Hey, being home for the Christmas holidays, I found the time to continue working on my game "Raising Legion".
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
December 27, 2024 at 1:47 PM
Hey, being home for the Christmas holidays, I found the time to continue working on my game "Raising Legion".
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
And now the player can manually destroy their unwanted units 💥
The currency spent can be gained from effects of units or finishing an encounter.
#indiedev #gamedev #godot #pixelartgame
Marketing update:
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
November 29, 2024 at 3:05 PM
Marketing update:
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
A week and some has passed since I added more tags to my game, so let's check the results.
The avg amount of visits didn't change, while the % of impressions coming from the Tag Page increased, at the cost of the Click-thru Rate.
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Reposted by Matteo Graizzaro 🔜 Gamescom
Just before things started to nosedive on twitter, I posted a thread that walked through the massive body of work I did over the last three years (on an inspiring team) on the cancelled Project Dragon aka Everhaven.
For posterity I reckon I'll repost that thread, piece by piece, over here ✨
For posterity I reckon I'll repost that thread, piece by piece, over here ✨
November 25, 2024 at 8:39 PM
Just before things started to nosedive on twitter, I posted a thread that walked through the massive body of work I did over the last three years (on an inspiring team) on the cancelled Project Dragon aka Everhaven.
For posterity I reckon I'll repost that thread, piece by piece, over here ✨
For posterity I reckon I'll repost that thread, piece by piece, over here ✨
After a big refactor of your game, it is great to see all the automatic tests passing 🤩
Unfortunately, not all the game is covered by them, and therefore manual testing is mandatory 😅
P.S. My tests are coded using the plugin GdUnit4 by Mike Schulze, a wonderful tool 👍
#indiedev #gamedev #godot
Unfortunately, not all the game is covered by them, and therefore manual testing is mandatory 😅
P.S. My tests are coded using the plugin GdUnit4 by Mike Schulze, a wonderful tool 👍
#indiedev #gamedev #godot
November 21, 2024 at 7:21 PM
Reposted by Matteo Graizzaro 🔜 Gamescom
Robot Detour is now available on Steam!!! 🎉
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
November 14, 2024 at 2:57 PM
Robot Detour is now available on Steam!!! 🎉
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
store.steampowered.com/app/2666840/...
It's a debut release of my studio, and I hope it will be as fun to play as it was fun making it 💛
Reposted by Matteo Graizzaro 🔜 Gamescom
A new junior enters into the studio for a 3 months probationary period!
What is the first advice you give them to make this period a success?
What is the first advice you give them to make this period a success?
November 19, 2024 at 3:53 AM
A new junior enters into the studio for a 3 months probationary period!
What is the first advice you give them to make this period a success?
What is the first advice you give them to make this period a success?
Reposted by Matteo Graizzaro 🔜 Gamescom
I wrote a short article on scaling pixel art for beginners or for you to share with anyone who’s asked "Can I scale your pixel art?"
saint11.art/blog/scaling/
#pixelart #tutorial
saint11.art/blog/scaling/
#pixelart #tutorial
Scaling Pixel Art - Saint11
This is a beginner's guide, it’s oversimplified to be used as a quick reference. What’s Pixel Art? There are many definitions, but my favorite is: “It’s low-resolution art where the placement of ever...
saint11.art
November 14, 2024 at 9:01 PM
I wrote a short article on scaling pixel art for beginners or for you to share with anyone who’s asked "Can I scale your pixel art?"
saint11.art/blog/scaling/
#pixelart #tutorial
saint11.art/blog/scaling/
#pixelart #tutorial
Reposted by Matteo Graizzaro 🔜 Gamescom
So here's a little look behind the scenes at how I am attempting to balance the AI & levels.
The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator.
It allows for near instant playthroughs of a scenario!
#gamedev #indiegame #RPG
The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator.
It allows for near instant playthroughs of a scenario!
#gamedev #indiegame #RPG
November 15, 2024 at 5:27 PM
So here's a little look behind the scenes at how I am attempting to balance the AI & levels.
The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator.
It allows for near instant playthroughs of a scenario!
#gamedev #indiegame #RPG
The first image shows what the level looks like in-game while the second image shows a program called the Combat Simulator.
It allows for near instant playthroughs of a scenario!
#gamedev #indiegame #RPG
Marketing update:
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
November 16, 2024 at 3:08 PM
Marketing update:
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
A week has passed since I added a basic trailer to my game Steam page, so (I think) we can draw conclusions on its impact.
Despite a promising start, the gain has been low. We moved from an avg of 22 visits x day to 26 (+20%).
1/3🧵
#thread #indiedev #gamedev #marketing #steam
Marketing update:
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
November 10, 2024 at 10:10 AM
Marketing update:
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Yesterday I added a simple gameplay trailer to my upcoming game on Steam.
It's too soon to reach conclusions, but the big jump in visits certainly looks promising 🤞
1/2🧵
#thread #indiedev #gamedev #marketing #steam
Okay, I stop now with the experiments 😅
What I quickly discovered about the result of different attachments:
- .GIF -> Static image of 1st frame
- Low-res .MP4 -> Low-res video
- High-res .MP4 -> Low-res video
So... it seems there is not much of a choice 🤷♂️
What I quickly discovered about the result of different attachments:
- .GIF -> Static image of 1st frame
- Low-res .MP4 -> Low-res video
- High-res .MP4 -> Low-res video
So... it seems there is not much of a choice 🤷♂️
October 26, 2024 at 3:42 PM
Okay, I stop now with the experiments 😅
What I quickly discovered about the result of different attachments:
- .GIF -> Static image of 1st frame
- Low-res .MP4 -> Low-res video
- High-res .MP4 -> Low-res video
So... it seems there is not much of a choice 🤷♂️
What I quickly discovered about the result of different attachments:
- .GIF -> Static image of 1st frame
- Low-res .MP4 -> Low-res video
- High-res .MP4 -> Low-res video
So... it seems there is not much of a choice 🤷♂️
While working on the trailer of my game, I found the length of a turn to be excessive.
Further investigations identified the problem to be partially caused by the unregulated duration of the units' animations. With some taking 4 frames, while others 9.
#thread #indiedev #gamedev #pixelart
1/4🧵
Further investigations identified the problem to be partially caused by the unregulated duration of the units' animations. With some taking 4 frames, while others 9.
#thread #indiedev #gamedev #pixelart
1/4🧵
October 26, 2024 at 3:30 PM
For those who follow me, sorry if you see the same post pop up multiple times, but I discovered you can not upload GIF files and this leads to some experimentation 😅
October 26, 2024 at 3:28 PM
For those who follow me, sorry if you see the same post pop up multiple times, but I discovered you can not upload GIF files and this leads to some experimentation 😅
Hi Bluesky 👋
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
October 25, 2024 at 6:07 PM
Hi Bluesky 👋
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉
A little intro on myself.
I'm Matteo, a game developer
Currently employed at a mobile game company, but fighting against scope-creep and bugs as an indiedev in the spare time
I'm developing Raising Legion, a one-click rogue-like autobattler (you can find it on Steam)
See you around 😉