Dusk Tactics
@dusktactics.bsky.social
A 2D isometric turn based tactical RPG/SRPG.
Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more.
Currently in development.
Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more.
Currently in development.
Pinned
Dusk Tactics
@dusktactics.bsky.social
· Nov 9
Hey everyone!
Happy #ScreenshotSaturday to all you #gamedev folks out there!
I'm going to try and post more regularly from here on out, haha.
Hope I didn't post this one already. I usually take gifs, so I have a ton to upload when that feature is added.
#indiegame #indiedev
Happy #ScreenshotSaturday to all you #gamedev folks out there!
I'm going to try and post more regularly from here on out, haha.
Hope I didn't post this one already. I usually take gifs, so I have a ton to upload when that feature is added.
#indiegame #indiedev
A preview of the Moor Barrens Church & Graveyard map.
Will feature undead units which revive after being felled (~3 turn wait period).
Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.
#gamedev #screenshotsaturday #indiedev #RPG #game
Will feature undead units which revive after being felled (~3 turn wait period).
Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.
#gamedev #screenshotsaturday #indiedev #RPG #game
October 25, 2025 at 3:57 PM
A preview of the Moor Barrens Church & Graveyard map.
Will feature undead units which revive after being felled (~3 turn wait period).
Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.
#gamedev #screenshotsaturday #indiedev #RPG #game
Will feature undead units which revive after being felled (~3 turn wait period).
Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.
#gamedev #screenshotsaturday #indiedev #RPG #game
The demo scenes will feature some minor tutorials, and about 3-5 playable scenarios with 1-2 repeatable battles you can grind on.
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
October 11, 2025 at 3:22 PM
The demo scenes will feature some minor tutorials, and about 3-5 playable scenarios with 1-2 repeatable battles you can grind on.
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
A little peek at the new demo which will have a simple tutorial to help introduce you to the various systems in Dusk Tactics.
Albion Banebreak will be your drill sergeant as you navigate various trials.
You get 4 Soldiers to start with...
#ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
Albion Banebreak will be your drill sergeant as you navigate various trials.
You get 4 Soldiers to start with...
#ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
September 27, 2025 at 2:39 PM
A little peek at the new demo which will have a simple tutorial to help introduce you to the various systems in Dusk Tactics.
Albion Banebreak will be your drill sergeant as you navigate various trials.
You get 4 Soldiers to start with...
#ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
Albion Banebreak will be your drill sergeant as you navigate various trials.
You get 4 Soldiers to start with...
#ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
I added a feature to certain status effects that allows them to 'activate' independent of unit turns.
Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent.
#ScreenshotSaturday #indiegame #RPG #game #gamedev
Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent.
#ScreenshotSaturday #indiegame #RPG #game #gamedev
September 20, 2025 at 2:30 PM
I added a feature to certain status effects that allows them to 'activate' independent of unit turns.
Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent.
#ScreenshotSaturday #indiegame #RPG #game #gamedev
Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent.
#ScreenshotSaturday #indiegame #RPG #game #gamedev
Updated castle tiles (again), getting closer to something decent.
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
September 6, 2025 at 3:27 PM
Updated castle tiles (again), getting closer to something decent.
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
Hey everyone!
I'm currently looking for a pixel artist, preferably one with experience doing isometric art to create a cobblestone path tileset.
It would be similar to the kind used in Tactics Ogre, but for 64x32 sized tiles. Paid of course.
Post if you're interested!
#pixelart #jobs #2dart
I'm currently looking for a pixel artist, preferably one with experience doing isometric art to create a cobblestone path tileset.
It would be similar to the kind used in Tactics Ogre, but for 64x32 sized tiles. Paid of course.
Post if you're interested!
#pixelart #jobs #2dart
August 31, 2025 at 6:08 PM
Added local multiplayer, which allows free battles that split your units up, giving control of the 2nd team to Player 2.
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
August 30, 2025 at 3:21 PM
Added local multiplayer, which allows free battles that split your units up, giving control of the 2nd team to Player 2.
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
The demo for Dusk Tactics will feature a basic tutorial level, where things like terrain, unit positioning, weather, time of day, and other features are explained.
Sprite sheets are now stored in atlas files making things run much faster.
#screenshotSaturday #gamedev #pixelart #RPG
Sprite sheets are now stored in atlas files making things run much faster.
#screenshotSaturday #gamedev #pixelart #RPG
August 23, 2025 at 3:21 PM
The demo for Dusk Tactics will feature a basic tutorial level, where things like terrain, unit positioning, weather, time of day, and other features are explained.
Sprite sheets are now stored in atlas files making things run much faster.
#screenshotSaturday #gamedev #pixelart #RPG
Sprite sheets are now stored in atlas files making things run much faster.
#screenshotSaturday #gamedev #pixelart #RPG
I'm trying to focus everything on getting a demo released by early 2026™️, so social media updates are on the backburner for now.
There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social
It's been a long journey~
#screenshotsaturday #gamedev #pixelart #indiegame
There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social
It's been a long journey~
#screenshotsaturday #gamedev #pixelart #indiegame
July 5, 2025 at 4:17 PM
I'm trying to focus everything on getting a demo released by early 2026™️, so social media updates are on the backburner for now.
There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social
It's been a long journey~
#screenshotsaturday #gamedev #pixelart #indiegame
There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social
It's been a long journey~
#screenshotsaturday #gamedev #pixelart #indiegame
This gif/video shows a nice culmination of features added in 2024-25.
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
May 17, 2025 at 1:15 PM
This gif/video shows a nice culmination of features added in 2024-25.
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
I love when the big brains down at the corporate office come up with new things! #libgdx
My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc).
This new method allows many textures to be bound!
Old(left) -> New (right)
#gamedev #java #indiegame
My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc).
This new method allows many textures to be bound!
Old(left) -> New (right)
#gamedev #java #indiegame
May 15, 2025 at 2:36 PM
I love when the big brains down at the corporate office come up with new things! #libgdx
My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc).
This new method allows many textures to be bound!
Old(left) -> New (right)
#gamedev #java #indiegame
My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc).
This new method allows many textures to be bound!
Old(left) -> New (right)
#gamedev #java #indiegame
Hey #gamedev!
I wanted to get some input on something...
For a #tactical #RPG, what's your ideal length of a single scenario battle?
Gameplay is similar to Tactics Ogre, Final Fantasy Tactics, Fire Emblem and to a lesser extent Advance Wars.
Give a min/max range i.e. 15 - 30 minutes
Thanks!!🥰
I wanted to get some input on something...
For a #tactical #RPG, what's your ideal length of a single scenario battle?
Gameplay is similar to Tactics Ogre, Final Fantasy Tactics, Fire Emblem and to a lesser extent Advance Wars.
Give a min/max range i.e. 15 - 30 minutes
Thanks!!🥰
May 7, 2025 at 1:56 PM
The Feylin race now has a solid lineup of generic Jobs.
This gives Miranda much more options in the demo!
Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme.
Myrmidon (Warrior/Guard)
Marksman (Archer)
Wizard (Mage) [name TBD]
#ScreenshotSaturday #gamedev #indiegame #2dart #art
This gives Miranda much more options in the demo!
Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme.
Myrmidon (Warrior/Guard)
Marksman (Archer)
Wizard (Mage) [name TBD]
#ScreenshotSaturday #gamedev #indiegame #2dart #art
May 3, 2025 at 3:11 PM
The Feylin race now has a solid lineup of generic Jobs.
This gives Miranda much more options in the demo!
Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme.
Myrmidon (Warrior/Guard)
Marksman (Archer)
Wizard (Mage) [name TBD]
#ScreenshotSaturday #gamedev #indiegame #2dart #art
This gives Miranda much more options in the demo!
Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme.
Myrmidon (Warrior/Guard)
Marksman (Archer)
Wizard (Mage) [name TBD]
#ScreenshotSaturday #gamedev #indiegame #2dart #art
If we're going back to the age of $80 games, then I want cartridges.
Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power.
#gamedev
Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power.
#gamedev
May 1, 2025 at 1:52 PM
If we're going back to the age of $80 games, then I want cartridges.
Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power.
#gamedev
Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power.
#gamedev
Updated the Item section on the website.
It now various types of items including Consumables and Equipment.
Weapons, Shields, and Armor have their own pages, but information is still very limited.
dusktactics.com/items/
#gamedev #indiedev #2dart #indiegame
It now various types of items including Consumables and Equipment.
Weapons, Shields, and Armor have their own pages, but information is still very limited.
dusktactics.com/items/
#gamedev #indiedev #2dart #indiegame
April 17, 2025 at 6:59 PM
Updated the Item section on the website.
It now various types of items including Consumables and Equipment.
Weapons, Shields, and Armor have their own pages, but information is still very limited.
dusktactics.com/items/
#gamedev #indiedev #2dart #indiegame
It now various types of items including Consumables and Equipment.
Weapons, Shields, and Armor have their own pages, but information is still very limited.
dusktactics.com/items/
#gamedev #indiedev #2dart #indiegame
Weapon sprites are now 2-4 frames instead of an entire overlay sheet. This is much more efficient & makes adding new variations a lot easier.
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
April 12, 2025 at 3:46 PM
Weapon sprites are now 2-4 frames instead of an entire overlay sheet. This is much more efficient & makes adding new variations a lot easier.
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
Apologies for the lack of updates, been trying to avoid social media & get more work done.
Added a very complex Dual Wield system that takes into account A TON of different variables.
Here's how crazy it can get (DW vs DW counter attack)
🧵Below
#ScreenshotSaturday #gamedev #indiegame #art #2D
Added a very complex Dual Wield system that takes into account A TON of different variables.
Here's how crazy it can get (DW vs DW counter attack)
🧵Below
#ScreenshotSaturday #gamedev #indiegame #art #2D
March 29, 2025 at 4:10 PM
Apologies for the lack of updates, been trying to avoid social media & get more work done.
Added a very complex Dual Wield system that takes into account A TON of different variables.
Here's how crazy it can get (DW vs DW counter attack)
🧵Below
#ScreenshotSaturday #gamedev #indiegame #art #2D
Added a very complex Dual Wield system that takes into account A TON of different variables.
Here's how crazy it can get (DW vs DW counter attack)
🧵Below
#ScreenshotSaturday #gamedev #indiegame #art #2D
The new Guild Hall UI, where you will recruit generic units, is almost done.
Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough.
The level is based on your own average unit level(+/-3).
#gamedev #indiegame #RPG #game
Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough.
The level is based on your own average unit level(+/-3).
#gamedev #indiegame #RPG #game
February 21, 2025 at 3:30 PM
The new Guild Hall UI, where you will recruit generic units, is almost done.
Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough.
The level is based on your own average unit level(+/-3).
#gamedev #indiegame #RPG #game
Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough.
The level is based on your own average unit level(+/-3).
#gamedev #indiegame #RPG #game
Fixed up the various shop UIs, which had some minor issues/bugs.
Some, like the Guild Hall, shown below, still use older UI widgets, it's a simple fix to replace them with the newer ones.
What's that?
You want to hire Bingley Swink?
Well he's going to cost you...
#gamedev #RPG #indiedev
Some, like the Guild Hall, shown below, still use older UI widgets, it's a simple fix to replace them with the newer ones.
What's that?
You want to hire Bingley Swink?
Well he's going to cost you...
#gamedev #RPG #indiedev
February 16, 2025 at 3:52 PM
I never followed up with this, but I actually found a brown knit cardigan at goodwill a few weeks after and it has absolutely improved my life.
It was literally the only one in the store and it fit perfectly.
Great for New York weather during the holidays, not so great for Georgia.😅
It was literally the only one in the store and it fit perfectly.
Great for New York weather during the holidays, not so great for Georgia.😅
I can't shake this dream I had last night where my life changed for the better because I owned a comfortable Mr. Rogers style brown knit cardigan.
Lightspeed briefs vibes...
Lightspeed briefs vibes...
February 13, 2025 at 3:51 PM
I never followed up with this, but I actually found a brown knit cardigan at goodwill a few weeks after and it has absolutely improved my life.
It was literally the only one in the store and it fit perfectly.
Great for New York weather during the holidays, not so great for Georgia.😅
It was literally the only one in the store and it fit perfectly.
Great for New York weather during the holidays, not so great for Georgia.😅
It's extra bad when even the error reporting has an error...
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc
[error occurred during error reporting , id 0xc0000005]
Crashed right after this.
It was a pretty good battle, too. RIP loot.😭
#gamedev
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc
[error occurred during error reporting , id 0xc0000005]
Crashed right after this.
It was a pretty good battle, too. RIP loot.😭
#gamedev
February 13, 2025 at 2:50 PM
It's extra bad when even the error reporting has an error...
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc
[error occurred during error reporting , id 0xc0000005]
Crashed right after this.
It was a pretty good battle, too. RIP loot.😭
#gamedev
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc
[error occurred during error reporting , id 0xc0000005]
Crashed right after this.
It was a pretty good battle, too. RIP loot.😭
#gamedev
Trying out a new conversion method for gif to video so I can post on this site.
This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions.
The barricades are somewhat new as well, worked on them last year~
#gamedev #indiegame #RPG
This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions.
The barricades are somewhat new as well, worked on them last year~
#gamedev #indiegame #RPG
February 5, 2025 at 6:05 PM
Trying out a new conversion method for gif to video so I can post on this site.
This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions.
The barricades are somewhat new as well, worked on them last year~
#gamedev #indiegame #RPG
This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions.
The barricades are somewhat new as well, worked on them last year~
#gamedev #indiegame #RPG
Since today is the 14th or perhaps 15th anniversary of the Dusk Tactics Project (DTP)* company founding I would once again like to share our rich, obsequious history.
dusktactics.com/about/
*DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics
#gamedev
dusktactics.com/about/
*DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics
#gamedev
January 24, 2025 at 3:05 PM
Since today is the 14th or perhaps 15th anniversary of the Dusk Tactics Project (DTP)* company founding I would once again like to share our rich, obsequious history.
dusktactics.com/about/
*DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics
#gamedev
dusktactics.com/about/
*DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics
#gamedev
My first actual testing of the game in 2025, after a few weeks of holiday break, had me mistakenly attack an allied unit.
I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~
#ScreenshotSaturday #gamedev #RPG #game
I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~
#ScreenshotSaturday #gamedev #RPG #game
January 18, 2025 at 4:57 PM
My first actual testing of the game in 2025, after a few weeks of holiday break, had me mistakenly attack an allied unit.
I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~
#ScreenshotSaturday #gamedev #RPG #game
I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~
#ScreenshotSaturday #gamedev #RPG #game
The recent winter storm knocked out internet for just my house so the cable company is taking their sweet time.
Now in day 3 of no internet and phone hotspot is soooo slow.
Progress on Dusk Tactics continues...
#gamedev
Now in day 3 of no internet and phone hotspot is soooo slow.
Progress on Dusk Tactics continues...
#gamedev
January 12, 2025 at 6:06 PM
The recent winter storm knocked out internet for just my house so the cable company is taking their sweet time.
Now in day 3 of no internet and phone hotspot is soooo slow.
Progress on Dusk Tactics continues...
#gamedev
Now in day 3 of no internet and phone hotspot is soooo slow.
Progress on Dusk Tactics continues...
#gamedev