Inspired by classics such as Tactics Ogre, Jeanne D'arc, Disgaea, Final Fantasy Tactics & more.
Currently in development.
Happy #ScreenshotSaturday to all you #gamedev folks out there!
I'm going to try and post more regularly from here on out, haha.
Hope I didn't post this one already. I usually take gifs, so I have a ton to upload when that feature is added.
#indiegame #indiedev
Will feature undead units which revive after being felled (~3 turn wait period).
Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.
#gamedev #screenshotsaturday #indiedev #RPG #game
Will feature undead units which revive after being felled (~3 turn wait period).
Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.
#gamedev #screenshotsaturday #indiedev #RPG #game
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.
#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev
Albion Banebreak will be your drill sergeant as you navigate various trials.
You get 4 Soldiers to start with...
#ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
Albion Banebreak will be your drill sergeant as you navigate various trials.
You get 4 Soldiers to start with...
#ScreenshotSaturday #gamedev #indiegame #RPG #game #pcgame
Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent.
#ScreenshotSaturday #indiegame #RPG #game #gamedev
Poison, Regen and similar effects will damage/heal at a fixed interval. They still wear off based on turns, but their effects are independent.
#ScreenshotSaturday #indiegame #RPG #game #gamedev
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
Flying movement is pretty much complete. Units will combine walking & flying depending on the path, so it winds up looking more natural.
This also shows jumping across to a lower height.
#ScreenshotSaturday #gamedev #RPG #indiedev
I'm currently looking for a pixel artist, preferably one with experience doing isometric art to create a cobblestone path tileset.
It would be similar to the kind used in Tactics Ogre, but for 64x32 sized tiles. Paid of course.
Post if you're interested!
#pixelart #jobs #2dart
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
Similar to training in Tactics Ogre PSX/SAT & GBA.
Also added ways to hide the menu and even show all HP bars.
More below~
#screenshotsaturday #gamedev #indiegame #RPG #game
Sprite sheets are now stored in atlas files making things run much faster.
#screenshotSaturday #gamedev #pixelart #RPG
Sprite sheets are now stored in atlas files making things run much faster.
#screenshotSaturday #gamedev #pixelart #RPG
There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social
It's been a long journey~
#screenshotsaturday #gamedev #pixelart #indiegame
There's been MANY changes, bug fixes, and even new props created by @pixelhoo.bsky.social
It's been a long journey~
#screenshotsaturday #gamedev #pixelart #indiegame
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
Dual Weapon Attack -> Counter (all with better anim/fx sync)
I also like how they jump over their ally~
🧐Video converted from gif w/ Yuvj420p pixel format. How does it look?
#screenshotsaturday #gamedev #indiegame #2dart #art
My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc).
This new method allows many textures to be bound!
Old(left) -> New (right)
#gamedev #java #indiegame
My engine was using a sprite batch w/ a single texture bind, causing tons of draw calls (flushes, etc).
This new method allows many textures to be bound!
Old(left) -> New (right)
#gamedev #java #indiegame
I wanted to get some input on something...
For a #tactical #RPG, what's your ideal length of a single scenario battle?
Gameplay is similar to Tactics Ogre, Final Fantasy Tactics, Fire Emblem and to a lesser extent Advance Wars.
Give a min/max range i.e. 15 - 30 minutes
Thanks!!🥰
This gives Miranda much more options in the demo!
Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme.
Myrmidon (Warrior/Guard)
Marksman (Archer)
Wizard (Mage) [name TBD]
#ScreenshotSaturday #gamedev #indiegame #2dart #art
This gives Miranda much more options in the demo!
Each race has it's own Job Set ala FFTA/FFTA2 with a similar theme.
Myrmidon (Warrior/Guard)
Marksman (Archer)
Wizard (Mage) [name TBD]
#ScreenshotSaturday #gamedev #indiegame #2dart #art
Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power.
#gamedev
Big plastic cartridges with art stickers on them that come in weirdly sealed boxes with multiple cardboard inserts, 2 booklets and a chance to win a free year subscription to Nintendo Power.
#gamedev
It now various types of items including Consumables and Equipment.
Weapons, Shields, and Armor have their own pages, but information is still very limited.
dusktactics.com/items/
#gamedev #indiedev #2dart #indiegame
It now various types of items including Consumables and Equipment.
Weapons, Shields, and Armor have their own pages, but information is still very limited.
dusktactics.com/items/
#gamedev #indiedev #2dart #indiegame
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
More weapons will have unique/special equip sprites, like this VOLT WAND!
More weapon variations on the way!
#ScreenshotSaturday #gamedev #indie #art #2d
Added a very complex Dual Wield system that takes into account A TON of different variables.
Here's how crazy it can get (DW vs DW counter attack)
🧵Below
#ScreenshotSaturday #gamedev #indiegame #art #2D
Added a very complex Dual Wield system that takes into account A TON of different variables.
Here's how crazy it can get (DW vs DW counter attack)
🧵Below
#ScreenshotSaturday #gamedev #indiegame #art #2D
Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough.
The level is based on your own average unit level(+/-3).
#gamedev #indiegame #RPG #game
Some new functionality was added to generate units that also come with pre-learned abilities/passives if their level is high enough.
The level is based on your own average unit level(+/-3).
#gamedev #indiegame #RPG #game
Some, like the Guild Hall, shown below, still use older UI widgets, it's a simple fix to replace them with the newer ones.
What's that?
You want to hire Bingley Swink?
Well he's going to cost you...
#gamedev #RPG #indiedev
It was literally the only one in the store and it fit perfectly.
Great for New York weather during the holidays, not so great for Georgia.😅
Lightspeed briefs vibes...
It was literally the only one in the store and it fit perfectly.
Great for New York weather during the holidays, not so great for Georgia.😅
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc
[error occurred during error reporting , id 0xc0000005]
Crashed right after this.
It was a pretty good battle, too. RIP loot.😭
#gamedev
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffda0642641, pid=14964, tid=0x00000000000057bc
[error occurred during error reporting , id 0xc0000005]
Crashed right after this.
It was a pretty good battle, too. RIP loot.😭
#gamedev
This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions.
The barricades are somewhat new as well, worked on them last year~
#gamedev #indiegame #RPG
This shows the Duelist ability: Spur which damages and knocks the target back up to 3 tiles doing extra damage via collisions.
The barricades are somewhat new as well, worked on them last year~
#gamedev #indiegame #RPG
dusktactics.com/about/
*DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics
#gamedev
dusktactics.com/about/
*DTP or Dusk Tactics Project is of course the corporation behind the development of Dusk Tactics
#gamedev
I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~
#ScreenshotSaturday #gamedev #RPG #game
I think that's a good sign that a warning is needed as Dusk Tactics allows you to attack anyone or anything, sometimes even nothing~
#ScreenshotSaturday #gamedev #RPG #game
Now in day 3 of no internet and phone hotspot is soooo slow.
Progress on Dusk Tactics continues...
#gamedev
Now in day 3 of no internet and phone hotspot is soooo slow.
Progress on Dusk Tactics continues...
#gamedev