Marley Hughes
@marleyhughes.bsky.social
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Entertainment journalist specializing in video games. Byline: CBR.com
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My name is Marley Hughes. I write about video games for CBR; my articles for CBR can be read at this link: www.cbr.com/author/marle...
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It's the 40th anniversary of the New York test launch of the NES - nationwide rollout wouldn't happen until late in 1986.

I have no nostalgia for the console from its early days (more so for NESticle!), but its history is fascinating, and it has become one of my favourites in recent years.
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Remember when game consoles were cheap? This article from rare B2B Game Intelligence magazine - https://archive.gamehistory.org/item/f61d4f21-efce-44ee-bdc7-860d5713b1df - says CompUSA was selling the Game Boy Color for $64.99 "as a way of luring customers into stores during the [1998] holidays".
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'Night Trap' released on this day in 1992.

Perhaps the poster child for both the Sega CD and the whole FMV genre. A campy experiment in tedious memorization, most infamous for its involvement in a Senate hearing which threatened the legal status of the American games industry.
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The analog hell-screams of bytes pumped in and relentlessly converted into sound and light.
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I also am aware Titus was a French company and there is a French version of "Adventure" spelled "Aventure" but it wasn't used in game or with the included materials, just the box

I can't be convinced this was on purpose
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Paint on your computer in over 100 colors with 96 different brushes!
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Mommy, what are those two SEGA Machines doing?
Going back to the Game Boy Color, I actually think that, outside the color thing, it doesn't stand out that much from the original Game Boy or Game Boy Pocket.

That being said, its hard to not acknowledge that it was effectively the reason original Game Boy games kept coming out for much longer.
From what I've read, the remaining DSi games, both physical and digital, are largely a mixed bag.

There's a ton of interesting games, software and re-releases, including Flipnote Studio and Game & Watch, but a vast majority are poor ports of mobile games or mediocre copies of said mobile games.
WarioWare: Snapped! is even worse in this regard.

The game tries to make use of the DSi's front-facing camera, but I've never been able to calibrate it to where it could detect my movements, so I've never been able to play it.

From what gameplay I have seen, being detected is the hardest part.
System Flaw is a case in point; by happenstance, its one of the few DSi games to have been released physically.

I actually enjoy the gameplay and how it makes use of the DSi's rear camera, but it almost feels like a fake video game you would see in a kid's movie or TV show at the time.
Could say the same with the DSi in comparasion to the original Nintendo DS/DS Lite.

The DSi has its own, improved system software and cameras, not to mention its own games. However, Nintendo treated the DSi's special features as afterthoughts, which is seriously reflected in the DSi's few games.
ZSNES was one of the first emulators I've ever used, and it was my go-to SNES emulator for the longest time even up to just a few years ago.

It, along with MAME, were on my dad's computer. I think I have him to thank more than anyone else for getting me into retro gaming.
Conclusion:

Minor negatives aside, I've really enjoyed playing with my new PlayStation 3.

With foresight of the online services still being active, and with the knowledge of the console ending up having better first-party titles, I wish I would've grown up with a PS3 over a Xbox 360.