MancerDev | Working on Mancer Mash
@mancerdev.bsky.social
Solo dev working on Mancer Mash, a rogue-like deck builder inspired by Yu-Gi-Oh and Slay the Spire. Mostly a devlog. I'm looking for lots of gamedev and gamer mutuals
Very excited for #igclinicjam25! So excited, in fact, that we held a trial jam to see how well our team of internet randos worked together. We're quite happy with the results and would love for you to give it a try!
jktulord.itch.io/canterburysa...
#gamedev #indiedev #gamejam #pixelart #indiegame
jktulord.itch.io/canterburysa...
#gamedev #indiedev #gamejam #pixelart #indiegame
Canterbury Sales by jktulord, hereed96, morgan, Amber Mechanic, mancerdev
Physics-based trading game made in two weeks
jktulord.itch.io
March 30, 2025 at 8:59 PM
Very excited for #igclinicjam25! So excited, in fact, that we held a trial jam to see how well our team of internet randos worked together. We're quite happy with the results and would love for you to give it a try!
jktulord.itch.io/canterburysa...
#gamedev #indiedev #gamejam #pixelart #indiegame
jktulord.itch.io/canterburysa...
#gamedev #indiedev #gamejam #pixelart #indiegame
This was supposed to be my #gamedev escapist account, yet there are some things you can't escape from. In the face of oppression, I find it my duty to speak up with whatever platform I have. Please add your voice to ours, for the Erdogan regime may render us voiceless if they get their way.
In the country I live in, democracy has died in the past three days. I work in the entertainment industry, but creating something for entertainment is incredibly difficult when my life and future in this country are uncertain. 🧵
March 24, 2025 at 2:58 PM
This was supposed to be my #gamedev escapist account, yet there are some things you can't escape from. In the face of oppression, I find it my duty to speak up with whatever platform I have. Please add your voice to ours, for the Erdogan regime may render us voiceless if they get their way.
The game is back to being almost functional again #solodev #GodotEngine #gamedev #solodev #deckbuilder #tcg
January 30, 2025 at 12:21 AM
The game is back to being almost functional again #solodev #GodotEngine #gamedev #solodev #deckbuilder #tcg
Fight scene and cards are now working in the new resolution. Lucky for me a lot of the code was reusable #gamedev #indiedev #solodev #deckbuilder #tcg #GodotEngine
January 28, 2025 at 9:34 PM
Fight scene and cards are now working in the new resolution. Lucky for me a lot of the code was reusable #gamedev #indiedev #solodev #deckbuilder #tcg #GodotEngine
Refactored the side panel info layout to be reusable across scenes, and applied it to the bracket scene. Improved the bracket node placement to fix overlaps at higher node counts. #gamedev #indiegame #deckbuilder #tcg #solodev #indiedev #Godot
January 23, 2025 at 11:40 PM
Refactored the side panel info layout to be reusable across scenes, and applied it to the bracket scene. Improved the bracket node placement to fix overlaps at higher node counts. #gamedev #indiegame #deckbuilder #tcg #solodev #indiedev #Godot
I entirely removed the card text from cards themselves and made a panel on the side to sidestep my text size problem. #pixelart #GodotEngine #solodev #yugioh #deckbuilder #cardgame #indiedev
January 18, 2025 at 12:03 PM
I entirely removed the card text from cards themselves and made a panel on the side to sidestep my text size problem. #pixelart #GodotEngine #solodev #yugioh #deckbuilder #cardgame #indiedev
I'm trying to get the card/collection scenes to work with my new screen size, and this time I'm fully utilizing Godot's control nodes. Resizing text on card descriptions seems to be a problem that I need to solve.
#gamedev #indiedev #indiegame #solodev #deckbuilder #tcg
#gamedev #indiedev #indiegame #solodev #deckbuilder #tcg
January 17, 2025 at 10:02 PM
I'm trying to get the card/collection scenes to work with my new screen size, and this time I'm fully utilizing Godot's control nodes. Resizing text on card descriptions seems to be a problem that I need to solve.
#gamedev #indiedev #indiegame #solodev #deckbuilder #tcg
#gamedev #indiedev #indiegame #solodev #deckbuilder #tcg
Brotato is much more engaging and replayable for me because the focus is on "numbers, optimize numbers," rather than chasing flashy effects and preset synergies, like many other survivor-likes fall into. It also helps that they have characters that incentivize optimizing nearly all different numbers
January 16, 2025 at 9:55 AM
Brotato is much more engaging and replayable for me because the focus is on "numbers, optimize numbers," rather than chasing flashy effects and preset synergies, like many other survivor-likes fall into. It also helps that they have characters that incentivize optimizing nearly all different numbers
Setting up the project theme to make working with the UI easier in the future. A lot of people complain about "tutorial hell," but sometimes diving in without guidance means you miss crucial information. I was doing everything manually before! #gamedev #solodev #indiedev #tcg #deckbuilder #cardgame
January 16, 2025 at 8:09 AM
I adjusted the project's native resolution to 640x360, which ended up causing several issues that I'm now working to fix. In hindsight, this should have been step zero, but making mistakes is learning. #gamedev #GodotEngine #pixelart #indiedev #cardgame #deckbuilder
January 14, 2025 at 8:14 PM
I adjusted the project's native resolution to 640x360, which ended up causing several issues that I'm now working to fix. In hindsight, this should have been step zero, but making mistakes is learning. #gamedev #GodotEngine #pixelart #indiedev #cardgame #deckbuilder
A new button in the tournament bracket scene? I wonder what it does.. #gamedev #solodev #indiedev #pixelart #deckbuilder
January 2, 2025 at 9:32 PM
A new button in the tournament bracket scene? I wonder what it does.. #gamedev #solodev #indiedev #pixelart #deckbuilder
Man, factorio is great but but it's taking up so much of my hobby dev time. It's like crack in the form of neverending logistics puzzles
December 3, 2024 at 6:08 AM
Man, factorio is great but but it's taking up so much of my hobby dev time. It's like crack in the form of neverending logistics puzzles
Reposted by MancerDev | Working on Mancer Mash
We're hosting this weeks #TurnBasedThursday!
🕹️ #indiedev: Reply with your game & don't forget the hashtag
🎮 #players: ❤️Like, 🗨️Comment & 🔄️Repost
If you don't, we have a spot reserved for you in our haunted domain 👀!
🕹️ #indiedev: Reply with your game & don't forget the hashtag
🎮 #players: ❤️Like, 🗨️Comment & 🔄️Repost
If you don't, we have a spot reserved for you in our haunted domain 👀!
November 28, 2024 at 10:24 AM
We're hosting this weeks #TurnBasedThursday!
🕹️ #indiedev: Reply with your game & don't forget the hashtag
🎮 #players: ❤️Like, 🗨️Comment & 🔄️Repost
If you don't, we have a spot reserved for you in our haunted domain 👀!
🕹️ #indiedev: Reply with your game & don't forget the hashtag
🎮 #players: ❤️Like, 🗨️Comment & 🔄️Repost
If you don't, we have a spot reserved for you in our haunted domain 👀!
Stardew style neighbor game, but instead of farming you are a tcg player, npcs want cards and merch as gifts, cards are procedurally generated and rotated out for sets and there is an annual grand prix you try to qualify for each year. "Mines" are just a trip to the locals, and fishing stays as is
Stickergiant Thinking GIF
ALT: Stickergiant Thinking GIF
media.tenor.com
November 27, 2024 at 3:56 PM
Stardew style neighbor game, but instead of farming you are a tcg player, npcs want cards and merch as gifts, cards are procedurally generated and rotated out for sets and there is an annual grand prix you try to qualify for each year. "Mines" are just a trip to the locals, and fishing stays as is
I added a glow effect to indicate playable cards in an attempt to make the game more readable. After each game action, the system dynamically checks to see if a card's mana and other costs are satisfied.
#Godot #gamedev #solodev #deckbuilder #cardgame
#Godot #gamedev #solodev #deckbuilder #cardgame
November 26, 2024 at 6:22 PM
I added a glow effect to indicate playable cards in an attempt to make the game more readable. After each game action, the system dynamically checks to see if a card's mana and other costs are satisfied.
#Godot #gamedev #solodev #deckbuilder #cardgame
#Godot #gamedev #solodev #deckbuilder #cardgame
I added a floating idle effect to the deck and used pile sprites, I figured it makes sense for wizards to levitate their decks instead of placing them on the mat. I'm also working on the versus panel at the top with some sprite updates. #gamedev #solodev #GodotEngine #deckbuilder #tcg
November 25, 2024 at 5:49 PM
I added a floating idle effect to the deck and used pile sprites, I figured it makes sense for wizards to levitate their decks instead of placing them on the mat. I'm also working on the versus panel at the top with some sprite updates. #gamedev #solodev #GodotEngine #deckbuilder #tcg
I made several improvements to the card effects: I smoothed the drop shadows and made them more responsive to the player's mouse movement and the elements' z-index. I also added a subtle dynamic skew to the picked-up card sprites #cardgame #gamedev #GodotEngine #deckbuilder #indiegame #pixelart
November 24, 2024 at 2:10 PM
I made several improvements to the card effects: I smoothed the drop shadows and made them more responsive to the player's mouse movement and the elements' z-index. I also added a subtle dynamic skew to the picked-up card sprites #cardgame #gamedev #GodotEngine #deckbuilder #indiegame #pixelart
Reposted by MancerDev | Working on Mancer Mash
#Turnbased lovers of Bluesky unite!
Excited to be the official #TurnBasedThursday host this week 🎉
🕹️ If you're a #GameDev or an #IndieDev reply with your fantastic #turnbased game below!
---
🔁 Share & ❤️ Like this post
👉 Tag other games and devs
✨ Check out the games in the replies!
Excited to be the official #TurnBasedThursday host this week 🎉
🕹️ If you're a #GameDev or an #IndieDev reply with your fantastic #turnbased game below!
---
🔁 Share & ❤️ Like this post
👉 Tag other games and devs
✨ Check out the games in the replies!
November 21, 2024 at 12:00 PM
#Turnbased lovers of Bluesky unite!
Excited to be the official #TurnBasedThursday host this week 🎉
🕹️ If you're a #GameDev or an #IndieDev reply with your fantastic #turnbased game below!
---
🔁 Share & ❤️ Like this post
👉 Tag other games and devs
✨ Check out the games in the replies!
Excited to be the official #TurnBasedThursday host this week 🎉
🕹️ If you're a #GameDev or an #IndieDev reply with your fantastic #turnbased game below!
---
🔁 Share & ❤️ Like this post
👉 Tag other games and devs
✨ Check out the games in the replies!
I added a new effect type for cards that apply buffs to your character. These buffs work similarly to enemy rule abilities, modifying effect targets and magnitudes at runtime.
#gamedev #solodev #GodotEngine #deckbuilder #roguelike
#gamedev #solodev #GodotEngine #deckbuilder #roguelike
A new type of enemy ability, called "Rules" (though players won't see this term), is here. These abilities impose constant restrictions on player actions. For example, one shown in the video exiles a card whenever the player tries to send it from the deck to the discard pile #gamedev #solodev #godot
November 20, 2024 at 8:29 PM
I added a new effect type for cards that apply buffs to your character. These buffs work similarly to enemy rule abilities, modifying effect targets and magnitudes at runtime.
#gamedev #solodev #GodotEngine #deckbuilder #roguelike
#gamedev #solodev #GodotEngine #deckbuilder #roguelike
I've been checking out pokemon pocket and they have made the act of opening packs feel so satisfying
November 20, 2024 at 3:23 PM
I've been checking out pokemon pocket and they have made the act of opening packs feel so satisfying
Extended the game logic to handle card generation—currently with predetermined cards, but I'm planning to add Hearthstone-style random generation too. If you're not generating cards in your digital card game, are you even using the medium fully? #gamedev #GodotEngine #solodev #tcg #cardgame
November 19, 2024 at 10:17 PM
Extended the game logic to handle card generation—currently with predetermined cards, but I'm planning to add Hearthstone-style random generation too. If you're not generating cards in your digital card game, are you even using the medium fully? #gamedev #GodotEngine #solodev #tcg #cardgame
Rough prototyping the character sheets. I'm not entirely sure how to integrate the character model in a more natural way yet #gamedev #solodev #indiedev #GodotEngine #pixelart
November 18, 2024 at 9:44 PM
Rough prototyping the character sheets. I'm not entirely sure how to integrate the character model in a more natural way yet #gamedev #solodev #indiedev #GodotEngine #pixelart
I added the new background sprite to my tournament bracket scene and removed the character portraits to clean up the visual layout. I’m planning to move the character portraits, or possibly the models themselves, into hover tooltips. #indiegame #indiedev #gamedev #deckbuilder #solodev #godot
November 17, 2024 at 2:30 PM
I added the new background sprite to my tournament bracket scene and removed the character portraits to clean up the visual layout. I’m planning to move the character portraits, or possibly the models themselves, into hover tooltips. #indiegame #indiedev #gamedev #deckbuilder #solodev #godot