Liza Knipscher (a game developer)
@lize.bsky.social
7.4K followers 2.4K following 1.4K posts
Game dev who loves making procedurally animated critters and does so as often as possible. Developing Cookie Gardening, and also an unnamed sandbox sim about moons with evolving ecosystems. Owner of Meep Engine: https://www.meepengine.com/
Posts Media Videos Starter Packs
Pinned
Adding some pretty foliage to Cookie Gardening. Are there lore implications to adding flowers to a world of sentient vegetables? Yes, of course

#gamedev
Reposted by Liza Knipscher (a game developer)
A nice shift in perceived colour between central and peripheral vision. The fixated disc looks purple while the others look blue.

The effect presumably comes from the absence of S-cones in the fovea.

From Hinnerk Schulz-Hildebrandt:
arxiv.org/pdf/2509.115...
An array of 9 purple discs on a blue background. Figure from Hinnerk Schulz-Hildebrandt.
Reposted by Liza Knipscher (a game developer)
finished the custom IK logic for limbs with more than 2 bones!!
This is so cool!! Is it FABRIK-related, or something totally different?
More fun with shaders. Apparently this is what happens when I set the alpha of my atmosphere mesh to -100
If possible, could you add me to the solo devs list please?
If these are vertex colors, it can be surprisingly doable to grab the color of the nearest vertex (at least in Unity)
Thank you! I’m really proud of them; they came out better than I expected
Also this was a super fun party, good time had by all, highly recommend
Forgot to take any process photos, but my first move was to sculpt and bake a bunch of spheres, teeth, and a nose. Then I put a face on a tinfoil ball, added an upper and lower jaw with tinfoil inside each, and pressed the eyes/teeth/nose into it. Painting involved a dark undercoat and drybrushing
My friend hosted a spooky “Make Your Own Labubu” party where everyone cut the faces off stuffed animals and replaced them with new ones made with polymer clay and acrylic paint. Here are mine!
Two homemade Labubus. They were made out of identical tan stuffed rabbits with red bows around their necks. One has a sort of clay wolf’s face with giant teeth and a cluster of eight red eyes. The other one looks mostly normal, but three red eyes are peeking out of holes in its face
I’m going to tag in @lukewasthefish.bsky.social, who developed one of the very last games ever released for the 3DS and still does work in that style
Reposted by Liza Knipscher (a game developer)
GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~

🔗 www.cyanilux.com/tutorials/gp...

#unity3D #shaders #shadergraph
Experimenting with randomized offspring
Reposted by Liza Knipscher (a game developer)
Organisms in the game breed, and their offspring have a mix of their traits and will also be able to randomly mutate over generations. It’s comparable to how the Creatures series worked, but with more variety in body shape and other traits
Reposted by Liza Knipscher (a game developer)
found this in my notes, good advice for aspiring devs
Rules for Game Dev
1. The gamer is always gamer
2. Games aren't finished, only completed
3. Always keep at least one infinite loop in your game to trap malevolent spirits
4. Don't code the small stuff (it's all stuff)
5. Respect the seven axes of player motivation
6. A bad game is bad forever, but a broken game is right twice a day
7. It's not about who you know, it's about knowing who
8. Disregard the eighth axis of player motivation
9. You couldn't make Super Mario today. Try again tomorrow.
10. The game developer with the most victory points at the end is the winner
11. Do not acknowledge the howling skull
Reposted by Liza Knipscher (a game developer)
I don't know what he's doing, but he's doing it with panache