Kat @ Mothman Mothman Studios
@katmothman.bsky.social
130 followers 380 following 75 posts
Designer/Artist/Programmer/One Man Indie Studio for CryptidCam, a game about taking pictures of cute cryptids
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hi #PitchYaGame! I'm making CryptidCam, a Pokemon Snap inspired photography game about cute cryptids.

🌲 Wander through the spooky woods
🥕 Throw carrots at jackalopes
📷 Take pictures of The Loch Ness Monster
👤 Have your photos reviewed by a normal guy

Wishlist now on Steam! tinyurl.com/CryptidCam
Reposted by Kat @ Mothman Mothman Studios
Pokemon Snap ad (2001)

#retro #art #gaming #Pokemon
Pokemon Snap ad
Gamefreak
Nintendo 64
2001
this is queen rigatoni the 2nd. she's an italian honeybee
Reposted by Kat @ Mothman Mothman Studios
Happy 2nd anniversary to the Steam Dev Cheat Sheet 🥂

LMK if any info is out of date! Good luck with your game 🎮

#indiegamedev
STEAM DEV CHEAT SHEET
Quick access to a collection of best practices & magic formulas:

STEAM CAPSULE
(Your Game)
The single most IMPORTANT element since it's seen the most
Clear
Readable
Game name
Genre
Hook(s)
Hire on artist!

THE DISCOVERY ALGORITHM
Get 7,000+ wishlists before launch
Get 10+ reviews ASAP (positive or negative, just need 10)
The only punishing review status is OVERWHELMINGLY NEGATIVE (the rest are neutral for traffic)

WISHLISTS
About 15% of wishlists convert in the first week.
ALL wishlisters are emailed at launch.
Discount 20%+ to email wishlisters after launch.

SALES ESTIMATES FROM REVIEWS
One review represents about 20-55 soles.
It's the New Boxleiter Number! ~30 is good
So 100 reviews = about 3,000 copies sold.

TRAILER
(Viewers skip through trailers)
Start strong
Omit intro logos
Direct to gameplay
60 seconds or less
End with ONE CTA: Wishlist it or buy it

Made in October 2023

From the author of How to Make a Video Game All By Yourself
valadria.com
that's it! hope you enjoyed this little peek into my life 4/4
ok wait i miscounted. there are more about game dev, game dev wins 3/4
i think i actually wrote an equal number of comics about game dev and beekeeping. my two passions i guess 2/4
it was 24 hour comic day on saturday! i wasn't sure about posting hourlies here but some of them are about game development so i guess they count. 1/4
intro shots of the new level i've been cooking up #screenshotsaturday
is shaggy at a higher framerate than the other two
Reposted by Kat @ Mothman Mothman Studios
what do you MEAN object reference not set to an instance of an object. what object reference. explodes you with my mind
me: i don't need documentation for my game; i'm the only one working on it so i already know why every decision was made

also me: why is there a giant stump underneath my title screen scene
i want to make art that connects with people but i dont know how. i guess i will just keep trying over and over again until something works
finishing things is so cool i wish it were real
had a bug today where bigfoot walked into the river, sunk to the bottom, and then sat down. some days it's just like that
made a bridge today #justbridgeythings
weird cryptid showed up in my game, do u guys know who this is
Reposted by Kat @ Mothman Mothman Studios
Reposted by Kat @ Mothman Mothman Studios
Reposted by Kat @ Mothman Mothman Studios
happy silksong everybody. heres some hollow knight art i did back in the day about maps
some good images coming out of today's level design sketches
Reposted by Kat @ Mothman Mothman Studios
Super Monkey Ball ad (2001)

#retro #art #gaming #SuperMonkeyBall
Super Monkey Ball ad 
SEGA
GameCube 
2001