creator of inpredictable.com
co-creator of evollve.net
Go for 2: 0.475*0.0862 + 0.525*0.042 = 0.063
Kick XP: 0.95*0.0647+0.05*0.042 = 0.064
This assumes a 47.5% chance of a 2PT conversion, and a 95% chance of making the XP.
Has anybody run the win probability numbers? Or are they too miniscule to trust at this level of precision?
3/
Go for 2: 0.475*0.0862 + 0.525*0.042 = 0.063
Kick XP: 0.95*0.0647+0.05*0.042 = 0.064
This assumes a 47.5% chance of a 2PT conversion, and a 95% chance of making the XP.
But I've never been comfortable with the argument that it's optimal because you "know sooner". Your opponent gets the same information. Why doesn't it benefit them?
1/
But I've never been comfortable with the argument that it's optimal because you "know sooner". Your opponent gets the same information. Why doesn't it benefit them?
1/
And paradoxically, the longer you wait the longer your expected future wait.
5 minutes in: maybe it’s an easy fix and they’ll start soon
25 minutes in: this doesn’t look like and easy fix
And paradoxically, the longer you wait the longer your expected future wait.
5 minutes in: maybe it’s an easy fix and they’ll start soon
25 minutes in: this doesn’t look like and easy fix
Pace slows down as the season progresses, but even accounting for that we're on track for the fastest pace in the play by play era.
Pace slows down as the season progresses, but even accounting for that we're on track for the fastest pace in the play by play era.
Otherwise known as a visual representation of when the starters vs bench were playing.
Otherwise known as a visual representation of when the starters vs bench were playing.
We installed a drum kit in the PTFO studio.
And convinced the GOAT — Bernard “Pretty” Purdie, age 83 — to come play 🐐⤵️ youtu.be/vhdw6lWCb9Y?...
We installed a drum kit in the PTFO studio.
And convinced the GOAT — Bernard “Pretty” Purdie, age 83 — to come play 🐐⤵️ youtu.be/vhdw6lWCb9Y?...
The chart below is the key takeaway from the post: Calling a timeout does not appear to help teams trying to stop an extended scoring run from their opponents:
1/
The chart below is the key takeaway from the post: Calling a timeout does not appear to help teams trying to stop an extended scoring run from their opponents:
1/
But does it actually help?
@inpredict.bsky.social dove into the data:
evollve.substack.com/p/dont-just-...
But does it actually help?
@inpredict.bsky.social dove into the data:
evollve.substack.com/p/dont-just-...
🔥🔥🔥👍🔥😐😐😴
🔥🔥🔥👍🔥😐😐😴
🏐Double clutch performances in College of Charleston vs William & Mary
🏐Nebraska is the best team in our database
Weekly recap⤵️
evollve.substack.com/p/weekly-rec...
🏐Double clutch performances in College of Charleston vs William & Mary
🏐Nebraska is the best team in our database
Weekly recap⤵️
evollve.substack.com/p/weekly-rec...
Skipped immediately to the Reggie Miller chapter (it’s perfect).
Skipped immediately to the Reggie Miller chapter (it’s perfect).
Spotify playlist:
open.spotify.com/playlist/606...
Spotify playlist:
open.spotify.com/playlist/606...
stats.inpredictable.com/nba/ssnTeamG...
stats.inpredictable.com/nba/ssnTeamG...
2.7 = -log2(0.15)
Under the (possibly faulty) assumption that there is a 50% chance each inning that the game will end.
0.5^8 ~ 0.15^3
Chances that an MLB playoff game in extra innings goes to another inning: ~50%
So, in NBA terms, we're somewhere between triple and quadruple overtime.
2.7 = -log2(0.15)
Under the (possibly faulty) assumption that there is a 50% chance each inning that the game will end.
0.5^8 ~ 0.15^3
Chances that an MLB playoff game in extra innings goes to another inning: ~50%
So, in NBA terms, we're somewhere between triple and quadruple overtime.
0.5^8 ~ 0.15^3