hogsy
banner
hogsy.me
hogsy
@hogsy.me
88 followers 110 following 300 posts
He/Him. Open-source advocate, data preservationist and a self-declared "game developer". Admin @ https://talonbrave.info & https://thedatadungeon.com Avatar commissioned from @kewkoh.bsky.social. #gamedev #digipres #digitalpreservation
Posts Media Videos Starter Packs
Pinned
hogsy @hogsy.me · Jan 31
For those that didn't know, we run a public archive of pre-release content for various games via archive.thedatadungeon.com which may be of interest to some! We also have an archive of technical documentation we're gradually building via library.thedatadungeon.com

#digipres #digitalpreservation
Root
archive.thedatadungeon.com
We've added a collection of Max Payne marketing CDs to the site, thanks to a user named Dr. Proton for donating them.
archive.thedatadungeon.com/max_payne_20...
Max Payne
archive.thedatadungeon.com
Reposted by hogsy
We were working on a SNES 'Taz' game at Software Creations in about 1993/4 and all that remains of the game are these three Taz sprite frames. That may change if I uncover any other artwork. I believe these were drawn/animated by Andy Wilson ( RIP ). Andy is at the front in the photo.
Implemented some rather simple depth of field yesterday.
It's a little dumb, but I sometimes dislike playing games on PC (esp. recently) because my stupid ass brain will get caught up fiddling with the graphics settings every second trying to aim for a perfect balance between visuals and performance; but I want all the sparkly turned on.
Kinda wondering if I've burnt myself out. Motivation was kinda at a low most of this year already, but yesterday something's just clicked in my head and I'm just sort of, dead inside.
Reposted by hogsy
Reposted by hogsy
Something very special today with the release of Jeff Minter's 'Fastlife' for the ZX81 - based on Conway's 'Life', preserved for the first time by Steve Brown of the TZXVault and released by Games That Weren't today! More details and download here:

www.gamesthatwerent.com/2025/10/earl...
Couldn't help myself from setting the Crash Bandicoot "Woah" sound as the notification sound on my phone. Nothing has ever been more perfect.
hogsy @hogsy.me · 10d
Did a bit more work on the compass.
hogsy @hogsy.me · 11d
Setting properties was working for scene nodes, but not for entities as they're a special case in the engine. As of today, it now works for entities, and there's now automatic write/read for properties you set up with some basic validation.

Apologies for ugly UI, it's pending a rewrite 🙃
hogsy @hogsy.me · 11d
Ah yes... Up.
hogsy @hogsy.me · 12d
Not sure why I didn't post about it earlier, but late last month I added a gradient sky effect for the game. The one that's actually in use isn't as trippy as this, it's just for demonstration purposes. Well, unless you want to make a level that way I guess.

#gamedev #gamedevelopment
hogsy @hogsy.me · 15d
I'm not really a big fan of these generalisations of how people think or work, typical or not. Everyone is different. A family member is quite far on the spectrum and they don't convey direct answers. I can at times be much the same, because I don't know how to convey things directly either.
hogsy @hogsy.me · 16d
Rather interesting that the American McGee's Alice port on console now seems to be available for Madness Returns without requiring a code? It's a pretty interesting port, though seems to perform terribly on the PS3. Curious if it performs any better on 360.
hogsy @hogsy.me · 16d
It's now possible to merge brushes in the engine into a single object, export it and then import it into other rooms.

You can technically child the brushes to a parent node and export that but it felt a little messy rather than just doing it as one object.

#gamedev #gamedevelopment
hogsy @hogsy.me · 20d
Are you interested in #gamehistory, #reverseengineering or #gamedev? Then this might be of interest to you.
hogsy.me hogsy @hogsy.me · Sep 10
Today I've published a rather extensive look at Haven: Call of the King, for the PlayStation 2. Not quite as extensive as I was hoping but probably long enough I'm rather doubtful many are going to manage reading the entire thing.

talonbrave.info/2025/09/10/h...

Do let me know what you think!
Poking and Prodding Haven
Haven: Call of the King, or simply Haven, as I’ll refer to it, is a game developed by the British video-game development studio, Traveller’s Tales. It’s quite technically impressive, and certainly amb...
talonbrave.info
hogsy @hogsy.me · 20d
Gradually making progress on a compass. This'll be a lot less obnoxious when I'm done.

#gamedev #gamedevelopment
hogsy @hogsy.me · 24d
Well that was a pain, but my engine now supports variable pitch fonts correctly.

#gamedev #gamedevelopment
hogsy @hogsy.me · 25d
I stand corrected, it does. It's under... Uh... Highlights for some reason, when looking at a profile.
hogsy @hogsy.me · 25d
There are some really weird accounts on GitHub that just seem to follow and unfollow over and over? I wish GitHub had a block feature.