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hogsy.me
hogsy
@hogsy.me
He/Him. Open-source advocate, data preservationist and a self-declared "game developer". Admin @ https://talonbrave.info & https://thedatadungeon.com

Avatar commissioned from @kewkoh.bsky.social.

#gamedev #digipres #digitalpreservation
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hogsy @hogsy.me · Jan 31
For those that didn't know, we run a public archive of pre-release content for various games via archive.thedatadungeon.com which may be of interest to some! We also have an archive of technical documentation we're gradually building via library.thedatadungeon.com

#digipres #digitalpreservation
Root
archive.thedatadungeon.com
Reposted by hogsy
Why WinQuake exists and how it works: fabiensanglard.net/winquake/
December 4, 2025 at 12:50 AM
It only took me four years to get round to it.
December 3, 2025 at 9:49 AM
Uploaded a new video for the channel. Checking out an old fan project that aimed to create a sequel to Outcast. Hopefully they enjoyed the official sequel we got so many years later.

www.youtube.com/watch?v=wUWV...
Looking Back at the Outcast Sequel by Fans! Oasis v1.0
YouTube video by TalonBrave.info
www.youtube.com
December 1, 2025 at 4:35 PM
I'm a little late, but it's really great to see a couple of pre-release builds of New Vegas turn up.
hiddenpalace.org/News/A_Mojav...

Looking forward to see what the modding community does with it all, and the preservation community document what's there.
News/A Mojave Thanksgiving - Fallout: New Vegas Prototype
Today, long time contributor MrPinball64 and Ventura are launching Games' Past. For their first release, Games' Past proudly presents...
hiddenpalace.org
November 27, 2025 at 1:08 PM
Reposted by hogsy
www.nexusmods.com/morrowind/mo...

I made a mod that replaces cliffracers with Thomas the Tank Engine. I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.

#morrowind #thomasthetankengine
November 24, 2025 at 8:52 PM
Reposted by hogsy
I've discovered that the Taxi 3 collector DVD contains a handful of Rayman content on its bonus disc!

This includes a PC demo of Rayman 3 Hoodlum Havoc, the game's opening with Madder by Groove Armada, and the prelease versions of three Wanna Kick Rayman animations!
youtu.be/wsFTbQ2N6-Y
(Archive ⬇️)
Taxi 3 Collector - Wanna Kick Rayman (Rayman 3 Hoodlum Havoc)
YouTube video by MortaDolly
youtu.be
November 16, 2025 at 10:32 PM
Reposted by hogsy
Rebecca Heineman doesn't have much time left. If you can, please donate for her and her family to make end of life arrangements.
One last kindness we can offer for a legend of the games industry and loud and proud trans woman:
www.gofundme.com/f/help-rebec...
Donate to Help Rebecca Ann Heineman Fight Aggressive Cancer, organized by Rebecca Heineman
I’m Rebecca Ann Heineman. The very first video game champion, creat… Rebecca Heineman needs your support for Help Rebecca Ann Heineman Fight Aggressive Cancer
www.gofundme.com
November 17, 2025 at 4:57 AM
Was playing Ghosthunter yesterday. This is the funniest glitch I've seen in a while. Wish I'd had my microphone on.
October 29, 2025 at 8:54 AM
We've added a collection of Max Payne marketing CDs to the site, thanks to a user named Dr. Proton for donating them.
archive.thedatadungeon.com/max_payne_20...
Max Payne
archive.thedatadungeon.com
October 20, 2025 at 6:05 PM
Reposted by hogsy
We were working on a SNES 'Taz' game at Software Creations in about 1993/4 and all that remains of the game are these three Taz sprite frames. That may change if I uncover any other artwork. I believe these were drawn/animated by Andy Wilson ( RIP ). Andy is at the front in the photo.
October 18, 2025 at 1:20 PM
Implemented some rather simple depth of field yesterday.
October 17, 2025 at 5:31 PM
It's a little dumb, but I sometimes dislike playing games on PC (esp. recently) because my stupid ass brain will get caught up fiddling with the graphics settings every second trying to aim for a perfect balance between visuals and performance; but I want all the sparkly turned on.
October 17, 2025 at 9:39 AM
Kinda wondering if I've burnt myself out. Motivation was kinda at a low most of this year already, but yesterday something's just clicked in my head and I'm just sort of, dead inside.
October 14, 2025 at 4:47 PM
Reposted by hogsy
October 12, 2025 at 8:19 AM
Reposted by hogsy
Something very special today with the release of Jeff Minter's 'Fastlife' for the ZX81 - based on Conway's 'Life', preserved for the first time by Steve Brown of the TZXVault and released by Games That Weren't today! More details and download here:

www.gamesthatwerent.com/2025/10/earl...
October 13, 2025 at 8:07 AM
Couldn't help myself from setting the Crash Bandicoot "Woah" sound as the notification sound on my phone. Nothing has ever been more perfect.
October 12, 2025 at 10:08 AM
Did a bit more work on the compass.
October 11, 2025 at 11:11 AM
Setting properties was working for scene nodes, but not for entities as they're a special case in the engine. As of today, it now works for entities, and there's now automatic write/read for properties you set up with some basic validation.

Apologies for ugly UI, it's pending a rewrite 🙃
October 10, 2025 at 6:07 PM
Ah yes... Up.
October 10, 2025 at 10:35 AM
Not sure why I didn't post about it earlier, but late last month I added a gradient sky effect for the game. The one that's actually in use isn't as trippy as this, it's just for demonstration purposes. Well, unless you want to make a level that way I guess.

#gamedev #gamedevelopment
October 9, 2025 at 5:00 PM
Looks like another pre-release The Sims build has turned up!
archive.org/details/the-...
The Sims (Alpha Version) : Free Download, Borrow, and Streaming : Internet Archive
An alpha build of The Sims.
archive.org
October 6, 2025 at 8:38 AM
Rather interesting that the American McGee's Alice port on console now seems to be available for Madness Returns without requiring a code? It's a pretty interesting port, though seems to perform terribly on the PS3. Curious if it performs any better on 360.
October 5, 2025 at 9:00 PM
It's now possible to merge brushes in the engine into a single object, export it and then import it into other rooms.

You can technically child the brushes to a parent node and export that but it felt a little messy rather than just doing it as one object.

#gamedev #gamedevelopment
October 5, 2025 at 1:57 PM
Reposted by hogsy
Are you interested in #gamehistory, #reverseengineering or #gamedev? Then this might be of interest to you.
hogsy.me hogsy @hogsy.me · Sep 10
Today I've published a rather extensive look at Haven: Call of the King, for the PlayStation 2. Not quite as extensive as I was hoping but probably long enough I'm rather doubtful many are going to manage reading the entire thing.

talonbrave.info/2025/09/10/h...

Do let me know what you think!
Poking and Prodding Haven
Haven: Call of the King, or simply Haven, as I’ll refer to it, is a game developed by the British video-game development studio, Traveller’s Tales. It’s quite technically impressive, and certainly amb...
talonbrave.info
October 1, 2025 at 7:47 PM