Mazu
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hcmazu.bsky.social
Mazu
@hcmazu.bsky.social
Level designer, Speedrunner, Quake, FPS, Swimming and Cycling guy from Finland. Occasional twitch affiliate streamer at twitch.tv/hcmazu. (He/Him)

Posting mostly about gamedev, level design, gaming, speedrunning and a little bit of day to day life
This is what happens when I get exhausted making new areas into my map. Just having a fun duel with my buddy here.
November 25, 2025 at 12:53 PM
So I recently decided that I want to have a monorail in my map. Brain please, the scope is already too much.
November 23, 2025 at 12:15 PM
Reposted by Mazu
more quake brutalist map updates. trying something very nonlinear that lets you break encounters a lot. deleted a tower that was gonna be too much work to resolve, replaced it with tree spam #screenshotsaturday
November 22, 2025 at 9:51 PM
Reposted by Mazu
Progress on my Quake Brutalism Jam 3 map.
November 22, 2025 at 9:05 PM
Yeah it is a map alright. 1000 monsters 56 secrets in so far. My own 100% test took me 80 minutes.

Now to build act 3 of the map. Thankfully we got another extension so I can take this much easier now. New qbj3 deadline is at Dec 7th.
November 20, 2025 at 10:38 AM
I Love finding what specific visually recognizable thing is causing a bug to happen in game. Just narrowing it down bit by bit is really fun.

Beyond that you are on your own with the code part haha.
November 18, 2025 at 9:31 PM
Reposted by Mazu
made some quick rock scree textures for mesh decals in Quake
November 18, 2025 at 5:31 AM
Time for something different. New area with a new look.
November 17, 2025 at 9:01 PM
Reposted by Mazu
polishing up the #librequake shotgun textures. original work by the equal parts talented and lovely @adaya.bsky.social

200x200px texture, #quake 1 palette, 206 triangles/229 vertices
November 17, 2025 at 5:57 PM
Looking forward to my first mid point playtest session starting soon on my qbj3 map. 633 enemies and 35 secrets in so far.
November 13, 2025 at 6:53 PM
Reposted by Mazu
Four screenshots from my qbj3 map so far (still haven't textured yet, i got until the 30th. this totally won't backfire)
November 12, 2025 at 7:04 AM
Reposted by Mazu
Welcome to LibreQuake
a free and open source fps game on the quake engine

currently the game is in beta but you can still check it out
you can grab it from the GitHub Releases page
github.com/lavenderdotp...

or if you are on Linux you can grab it from the Flathub store
flathub.org/apps/io.gith...
November 3, 2024 at 9:35 AM
Reposted by Mazu
Phew, new Urban Decay update, finally. These broken windows took a lot of work, but I think they were worth it. There's now 940 bloody textures in this thing, so close to the big 1000.

strideh.itch.io/stridehs-urb...
1.4 'The Windows Update'
No, not one of those windows updates. Here are 120 new textures, mostly focused around expanding the selection of windows available. There are new factory and residential windows, a handful of window....
strideh.itch.io
November 11, 2025 at 8:01 AM
Reposted by Mazu
Yes, MD3 doesn't have vertex wobble. The best thing about it though is that it allows us to show BIBLICALLY ACCURATE QBJ3 WEAPONS
November 10, 2025 at 10:23 AM
Brutalist jam going in real life too.
November 8, 2025 at 1:47 PM
Reposted by Mazu
more qbj3 start map
November 7, 2025 at 9:29 PM
Construction stuff
November 7, 2025 at 11:16 AM
Hope I'm not preventing players from progressing with my clever puzzles. Adding some items to point towards the solution haha.

There are so many cool little ideas I've come up with so I want to share at least a few of them here.
November 6, 2025 at 5:33 PM
Reposted by Mazu
House
November 3, 2025 at 8:06 PM
Reposted by Mazu
Quake Brutalist Jam has been extended to Nov 30th.

if you feel like you found out too late or didn't have the time, now's your chance!
I'm proud to announce the start of the Quake Brutalist Jam 3, featuring a custom near total conversion mod
www.slipseer.com/index.php?th...
November 1, 2025 at 7:58 PM
Here is my QBJ3 map out of bounds screen for now. Pretty good progress so far.
October 30, 2025 at 10:57 PM
Reposted by Mazu
Some other angles. The lighting has been in all sorts of different states so it's kind of between looks atm. Been bouncing around colours trying to echo the look of 70s pulp sci-fi and films like Outland. But I feel I ended up drifting too far away from brutalism.
October 28, 2025 at 8:41 AM
Some QBJ3 progress. Trying to not spoil gameplay things too much, but I like how this is turning out visually.
October 28, 2025 at 2:16 PM
Reposted by Mazu
silent cartographer discourse made me quadruple the map size into a giant island thing. only the beachhead has a near-final flow so far, still trying to resolve the rest of it
October 27, 2025 at 3:05 AM
Getting started with my Quake qbj3 map.
October 26, 2025 at 1:55 PM