Greg T
@gregt314.bsky.social
190 followers 120 following 1.4K posts
Gentleman, wordsmith, man-about-town, et cetera and so forth.
Posts Media Videos Starter Packs
gregt314.bsky.social
A world in which the trailer and poster depicted it as a non-sci-fi romantic thriller starring Jack Quaid and Sophie Thatcher from a first-time film director is a world in which few people would have seen the film, and most of those who did would have hated it.
gregt314.bsky.social
Why does every photo of Julie Inman Grant look like she's just been asked a question that she did not expect and cannot comprehend a single word of?
gregt314.bsky.social
I don't honestly know how you could walk into this one without knowing the premise, given the poster and trailers very actively gave it away.
Reposted by Greg T
davidshoebridge.bsky.social
Leo Puglisi from @6newsau.bsky.social gave evidence to the parliamentary inquiry on the social media age ban - I asked him about the real impacts on young people. This isn't about protection, it's about control. You can't lock kids out of news and social connection and call it safety.
gregt314.bsky.social
We all agree that if the government said that they were banning people under 16 from reading newspapers or watching the news, that that would be an unjustifiable overreach, right?
Reposted by Greg T
davidshoebridge.bsky.social
Youth-focused anti-bullying organisation Project Rockit are saying the impact of the social media age ban on young people will be harsh - focus should be on the corporations pushing algorithms, not on young people
gregt314.bsky.social
The second-largest problem with the original Life is Strange (after the deeply cringy "no one speaks like that" dialogue) was that the developers didn't seem to understand the story of their own game or how it would be received, and it's why I've been slow to play any of the follow-ups.
Reposted by Greg T
cameronwilson.bsky.social
YouTube's Public Policy/Government Affairs senior manager Rachel Lord comes out swinging at the internet search code/teen social media ban inquiry.

"The legislation will not only be extremely difficult to enforce, it also does not fulfill its promise of making kids safer online"
gregt314.bsky.social
Why on Earth is the committee giving 25 minutes to Christian extremist organisation CitizenGo? And if they made a submission to the inquiry, why isn't it published prior to the hearing?
gregt314.bsky.social
Thanks David! I note the inquiry still hasn't accepted or published my submission, or presumably the submissions of many others - it's a shame the committee is holding its hearings before having processed all the community input!
gregt314.bsky.social
I mean, yes, absolutely make a disability-inclusive world rather than require disabled people to surmount the barriers, but I'm unconvinced any amount of societal transformation would significantly reduce the usefulness of e.g. "tell me what I'm looking at" for vision-impaired people.
gregt314.bsky.social
This ain't it, man. Good film criticism doesn't include negative commentary on the physical appearance of actresses.

Also Babygirl was far from a perfect film but it certainly wasn't unflattering to Kidman.
gregt314.bsky.social
I respect Williams' credentials and intentions but all I can say, as a neurodivergent person, is that LLMs have been transformative for myself & neurodivergent friends in navigating difficult textual interactions, and friends with other disabilities have had similarly life-changing experiences.
Reposted by Greg T
mikestabile.bsky.social
JFC. Ron DeHaas, founder of the Christian antiporn app Covenant Eyes, has stepped down from NCOSE after his 38-year old son was charged with sexual abuse of a child.

Covenant Eyes is the app used by House Speaker Mike Johnson and his son to monitor each other's internet behavior.
Covenant Eyes Cofounder Helps Post Bond for Adult Stepson, Who Is Charged With Felony Child Sex Abuse
In August, Thomas Wideman, an adult stepson of Covenant Eyes cofounder Ron DeHaas, was arrested during a CSAM sting operation.
churchleaders.com
gregt314.bsky.social
Despite all my complaints, this is a competent game, and not entirely without merit. It just feels lost in time, existing in a place where every notable shooter for four years in either direction had better answers to the design questions it asks. (13/?)
gregt314.bsky.social
Also can we stop it with platforming sequences in first person shooters? Or at least not unless you've specifically designed your game for that, rather than just noting that it's technically possible within your engine? (Plus the console control mapping makes these particularly awful.) (12/?)
gregt314.bsky.social
While we're here, can I *beg* developers to NOT put artificial player heartbeat sounds in games. Yes, they're effective. Yes, they can let you use the audio as part of the UI. But they have a physical effect on me when they speed up that feels unsafe. This issue stopped me playing Amnesia. (11/?)
gregt314.bsky.social
This is absolutely a game of constant jumpscares. Enemies love to spawn behind you, or jump out at you from point blank. I can't decide if that's a good iteration on Doom, or a bad one. The horror themes in the original games felt more like heavy metal than something actually frightening. (10/?)
gregt314.bsky.social
One thing I do like is the sound design - best experienced with headphones. Careful listening is really the only way to tell where enemies are before they're damaging you, and it's a game where you can genuinely pinpoint and ambush enemies using only your ears. (9/?)
gregt314.bsky.social
Doom 3 came out two years before Gears of War, so this is obviously not a cover-focused shooter. Gunfights often involve duking it out in open hallways. To some extent that feels true to Doom, but on the other hand the game rarely gives you the space to effectively strafe. (8/?)
gregt314.bsky.social
There is no sense of juggling ammo reserves against the comparative strengths of your enemies to pick a weapon that is effective and efficient for each new situation, unlike Doom 1&2 or really any competent shooter. Just run that machine gun until you get the chain gun, etc. (7/?)
gregt314.bsky.social
The BFG Edition rebalance means that you're rarely short of ammunition. You can mostly run your best weapon at its highest rate of fire 100% of the time, which is boring - but also good, because using anything less than your best gun feels like failure mode. The shotgun is almost worthless. (6/?)
gregt314.bsky.social
The Doom 1&2 enemies are iconic - the imp, the cacodemon, the lost soul - but given a higher resolution and true 3D, Doom 3 just reduces them to brown-grey blobs. The design here is generic, not iconic. Nothing provokes visual awe, or even recognition. (5/?)
gregt314.bsky.social
It's notable for not learning the lessons that Half-Life was already a masterclass in. There's no real arenas (at least so far) - just cramped corridors and square rooms. The game refuses to open up, or give you a spectacle. It's just one industrial storeroom or dingy lab after another. (4/?)