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gksp.bsky.social
Penta
@gksp.bsky.social
Lots of information given.
» Player Control | Camera | Cinematics | Gameplay.
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#UnrealEngine #GameDev
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Videogames launch dates should be a justified reason to get days off at work.

We don't get a Military Logistics Simulator game everyday.
November 27, 2025 at 7:59 AM
Reposted by Penta
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM
Reposted by Penta
October 25, 2025 at 1:04 PM
Reposted by Penta
S'mores 🤍
October 25, 2025 at 5:03 PM
August 10, 2025 at 10:32 AM
Reposted by Penta
I'm tired of seeing talented musicians using generated artwork for album covers & music videos or writers using it for their book covers. Generative tools harm the creative ecosystem as a whole.

Do not normalize the devaluing of anothers field while expecting the world to respect & value your own.
February 28, 2025 at 9:25 PM
I really liked when the orange orb inside the green orb that had a copy of the orange orb in the white orb and the green of the orange orb and inside the orange orb inside the green I duplicated the green orb inside the green orb, then return to the purple orb with the white orb.

#Cocoon
January 20, 2025 at 9:45 PM
Control.
January 9, 2025 at 1:16 PM
The art of naming characters.
December 15, 2024 at 2:25 PM
Pool floats.

#UE5 #GameDev
November 20, 2024 at 1:11 PM
Reposted by Penta
Two years ago today, we nervously released SIGNALIS after many years of development.
Never did I expect back then that people would still play, discuss and make fanart of our game 2 years later.
Thank you for playing SIGNALIS, for your kindness and for your lovely artworks.
October 27, 2024 at 10:11 PM
October 21, 2024 at 10:01 PM