Froyok (Léna Piquet)
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froyok.fr
Froyok (Léna Piquet)
@froyok.fr
"For those who come after" - Gustave

Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Pinned
Hi ! 👋
I'm Froyok / Léna Piquet, and I'm a Principal Product Manager working on Substance Painter at Adobe since 2014.

In my spare time I used to play with the Unreal Engine, but now I work on own game engine called Ombre.

I also experiment with shaders and sometimes draw stuff.
Reposted by Froyok (Léna Piquet)
Sketchbook page, some iterations on a character and then too much focus on ginkgo leaf patterns, done while trying to get my head around #drawsteel character creation.

#characterdesign #sketchbook
January 22, 2026 at 4:14 PM
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:)
January 22, 2026 at 3:43 PM
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Two more images of the full-screen edge detection outlines shader that I'm creating.

Can we get more mb's for gifs please???

#IndieDev #GameDev #Unity #ShaderGraph #Shaders #Gaming
January 20, 2026 at 8:25 PM
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‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right
www.theguardian.com
January 22, 2026 at 12:37 PM
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I made a directional noise type I call Phacelle Noise which is pretty fast!

Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...

#Graphics #Shaders #Shadertoy
January 22, 2026 at 3:50 PM
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Haha, I ditched the pure software renderer a while back due to inconsistent fps on different architectures. It's mostly a hybrid approach with some fx being done in software on top of hardware/GPU renderer.
January 16, 2026 at 12:33 AM
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This week: Pod racing. Also I'm told this is a software renderer, which is mad.
January 16, 2026 at 12:26 AM
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How do we feel about the new Animorphs covers idk I kind of love them (though I will miss the nightmare fuel)
January 14, 2026 at 5:04 PM
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For this new year, Daimon Blades Patch 11, build 116895 is live, bringing major and minor changes and also a lot of bug fixes!

Daimon Blades EA available on Steam store.steampowered.c...
Join us on Discord discord.gg/streumon

#game #indiegame #daimonblades
1/2
January 16, 2026 at 5:24 PM
I wonder if one day we will see people try to re-generate the early day of AI based image generation as some kind of retro-look, just like people are emulating playstation graphics nowadays.
January 12, 2026 at 2:57 PM
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Arwen ⭐
January 9, 2026 at 7:44 PM
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Time for more Menu Cube posting 😌
January 10, 2026 at 5:29 AM
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All our snow has melted (for now) but in the soft mist of the morning I wandered up to the church.

#photography #angel #fog #graveyard
January 8, 2026 at 11:39 AM
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I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
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Warmups from today. More StellaStar explorations
January 7, 2026 at 8:32 AM
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January 5, 2026 at 9:16 PM
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Happy new year!

If you're looking for #gamedev fun, learning and expanding your skills, why not try luxe game engine?

You can dive straight into the high level and enjoy a foundation that makes things easy, or you can deep dive and take absolute control over how your game works. you can have both!
January 1, 2026 at 9:25 PM
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This is true and I was the only one on set excited about it (and playing the song on my phone to blank stares)
Just watched the new Knives Out and I think it's really important you know that the scene in the Seminary's Gym is filmed in the same place Rick Astley filmed the music video for Never Gonna Give You Up.

I saw the window tracery and immediately made my friends pause the film so I could tell them.
December 30, 2025 at 4:21 AM
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Thanks a lot! I like this original color scheme.
Besides I also posted some interior roughs you requested.
I made the wave motion cannon of this ship much longer than the original. Practically the entire front half of the hull is the barrel of the cannon.
December 27, 2025 at 2:49 PM
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Show me what you can do with just a pen!
December 26, 2025 at 10:51 PM
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Getting nearer to unveiling my #pixelart secret santa piece for this year 🤫 In the meantime here's what 2022, 23 and 24 looked like!
December 26, 2025 at 3:44 PM
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Let's "feel our oats" to end 2025!🦚
What are four of your favorite pieces you've created?
The alt-text contains my thoughts or tidbits of info about each one!
December 26, 2025 at 8:42 PM
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About Jeju ( Update )
December 19, 2025 at 3:40 PM
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I got the first post about direct lighting material occlusion up on my blog. On this one I go over the commonly used micro-occlusion approach and its limitations, and I start digging into micro-shadowing as an improvement.

irradiance.ca/posts/micros...
December 20, 2025 at 9:31 PM
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I’m excited to share that I’m starting a new position as Lead Artist - Special Projects at Wētā FX in January! New Year, New Job apparently!
December 19, 2025 at 8:06 AM