feenicks.bsky.social
@feenicks.bsky.social
"This taste will fast become an addiction."
ffeenicxkcs.wordpress.com/2025/11/30/u... False Skies is three years old, so have some words about enemy sprites that didn't make it into the game
Unused FS enemy sprites
Three years, huh. As with most every project, a bunch of things got left on the ground unused. Some stuff gets more developed out than others: I’m not going to be talking much about the idea …
ffeenicxkcs.wordpress.com
December 1, 2025 at 4:38 AM
Reposted
In Touhou Eiyashou ~ Imperishable Night, you can encounter Wriggle Nightbug, a bug who wriggles at night.
March 13, 2025 at 11:44 PM
I don't know if enchant farm just not having a particular weapon type show up was bad luck on my end or it just not existing

But 'powerful equipment that deliberately may not exist on your save' is an obnoxious tactic I should keep in my back pocket for sometime
November 28, 2025 at 5:06 AM
It's also a bit concerning to think about how I'm still poking at the same area I was starting on a month ago, especially seeing how I made a (short, rough) rpg in a bit over two weeks

The difference being that I'm covering what feels like as much ground in this one desert as that entire game
November 27, 2025 at 5:57 AM
The danger of having to fill in a large map is that the larger a map is, the more liable it is to eventually resemble a stereotypical 90s platformer level
November 27, 2025 at 5:53 AM
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November 25, 2025 at 6:49 PM
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November 25, 2025 at 6:15 PM
I need to decide whether 'if you choose a scenario third or fourth you'll run into multiple mechanical gimmicks that only exist on one map' is a pattern I want to run with or not

and/or if I want to be really obnoxious with the specifics of the bonus dungeon
November 25, 2025 at 2:22 AM
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🪄🧙‍♀️
November 24, 2025 at 3:17 PM
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November 23, 2025 at 10:45 PM
I feel I could be half-decent at being a project manager of some description, but that's absolutely not something I'm in a position to prove anytime soon
November 21, 2025 at 11:36 PM
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[ The Creature ] @sdmax300.bsky.social
November 20, 2025 at 9:32 PM
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Commissioned @yayachan.bsky.social to draw a new reference sheet for my harpy nun character, Marissa

Thank you so much again! 🙏
November 20, 2025 at 6:04 PM
I'm imagining what the game awards would be like it they had kept the same mid-2005s spiketv Vibe but was otherwise the same scale and scope

I don't think I could take three hours of the mega64 game awards bit but done completely seriously, I can barely handle the game awards as-is
November 17, 2025 at 6:35 PM
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Zelda movie if it was good would be about Link going around lighting trees on fire with a candle and walking out of scene every time the candle has to be relit
November 17, 2025 at 5:51 PM
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November 17, 2025 at 6:17 AM
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sendag [normal] [not clickbait] #sdm3_art
November 17, 2025 at 12:09 AM
Moved some wires around and got something I might turn into a dragon quest-style monster arena somewhere

The two sides of the fight can have however many enemies I decide on, but for now have this one-on-one
November 15, 2025 at 5:44 PM
I want to pull the 'field representation of an enemy is nothing like what it's like in battle' bit sometime, but I'm not sure any of my current projects suit that sort of gag

door.rpg is one or two notches too serious for that and harpy game doesn't really have a filler place it'd feel appropriate
November 14, 2025 at 5:45 AM
Extremely fun to find the reason something was broken was because a constant was deciding to be nonfunctional
November 12, 2025 at 5:30 PM
what do you mean silvagunner did an entire event for indie metroidvania '2'
November 12, 2025 at 5:44 AM
Imagine if the octopath team was allowed to draw a second grass tile
November 11, 2025 at 11:48 PM
I wonder what the knock-on effects putting an instant-battle-retry into a traditional dungeon crawler would be
It'd certainly encourage riskier/less conservative play, but I dunno if it'd completely ruin the planning aspect of the genre [since seeing what's there then resetting ways an option prior]
November 11, 2025 at 4:03 PM
Is there a bigger metroidvania faux pas than the places where you use a new item only appearing after you get said item?
November 10, 2025 at 4:08 PM
That's atelier ayesha finished

I didn't get a bunch of the character endings as options [and didn't even seem to unlock a bunch of them, as they seemingly require 100 friendship], but eh, some of those feel like ng+/guide-following territory
November 7, 2025 at 5:08 AM