KevKev
banner
derkevin.bsky.social
KevKev
@derkevin.bsky.social
once made some cool shit.
Reposted by KevKev
EMPLOYEES, you've heard of bullethell but what about BulletHeaven?
Check out our Open Beta from now until Sunday as part of BulletHeaven Fest & wishlist Last Man Sitting now! 🔥
store.steampowered.com/news/app/774...
December 5, 2025 at 12:00 PM
So I can finally talk about it! Last Man Sitting is happening! #gamedev #notmadewithunity
December 5, 2025 at 7:43 AM
Reposted by KevKev
Employee Onboarding Checklist:
✅Watch new trailer
✅Join Discord
✅Join PvE Open Beta Weekend
???
🤑Promotion
December 4, 2025 at 9:19 PM
big anouncement today. i think its today? damn, i am so bad at this. anyway, i think i can announce something today
December 4, 2025 at 3:10 PM
mildly infuriating: setting the editor ui scale to 125% and unity be like: nope, 124% and i add some black borders around everything
November 28, 2025 at 8:23 AM
thanks valve for reminding me every quarter that noone bought my game ❤️
November 27, 2025 at 5:36 PM
a bit late but i just stumbled over Microsofts agentic os bullshit plans and i think i puked a little bit into my mouth 🤏🏼 and now my question: how is unity doing on linux? All stable or is it unusable?
November 21, 2025 at 4:43 PM
lets see how this turns out
November 19, 2025 at 8:13 AM
boo can do it!
November 14, 2025 at 8:48 PM
worked a bit on the visual identity (yes, look at me! using smart words!) for "boo can do it". The whole thing should go into the kids chasing ghosts direction - a bit stranger things inspired
November 7, 2025 at 7:34 PM
Aaaaanyway. Time to move on. This shit kept dragging me down for way to long… oh, I just had an idea for a slapstic horror came. calling it „boo can do it“
November 6, 2025 at 5:31 PM
What a wild fever dream
October 24, 2025 at 5:30 AM
Shot Through the Heart
August 29, 2025 at 7:20 PM
from your favourite developer of games that never came out like pigeon simulator and last man sitting, comes the next thing that never comes out: HandPlant
#gamedev #screenshotsaturday
August 29, 2025 at 7:18 PM
not sure about skate4. looks like someone made a skate game in Fortnite somehow. i hope i am wrong
August 27, 2025 at 2:26 PM
i created a physics based animation system. you pretty much keyframe the target rotations of the joints and then save each pose one by one. Then just play them in a sequence
August 26, 2025 at 6:42 PM
its been pretty quite here right? so i just wanted to give a little sign of life. At the beginning of the year I got laid off from bossa studios along many others, but i found a new place pretty quick. Its been great so far.

I even started working on some new shit again. quick preview:
August 22, 2025 at 1:17 PM
my biggest career mistake was giving pigeon simulator away. thanks for coming to my TED talk
May 28, 2025 at 2:53 PM
been a bit quite about it since i wanted to check how things are feeling, but: A month ago I started new job and it feels like the best ive ever had
May 20, 2025 at 7:49 AM
I had a lot of fun making the website. I guess mostly because it was something different where you dont have to watch the unity recompile loading bar for 2 minutes, then let the character Jump on something, see that its not working and then do the same thing 100 times again
March 14, 2025 at 8:47 PM
I finally finished my portfolio! 4 weeks of hard work finally done: gamedevkev.com
KevKev - Personal Portfolio
Kevin Eggers is a freelance game developer and designer from Lüneburg, Germany. Specializing in Unity and C# programming, he creates unique gameplay experiences and prototypes for PC and mobile platfo...
gamedevkev.com
March 14, 2025 at 8:30 PM
Alternative career path suggestions for (unity) game developers? Go!
March 1, 2025 at 4:30 PM
added adaptive and resposive layouting to my... website that is totally not made with unity 👀
February 5, 2025 at 9:04 AM
getting there, got the detail view and some kind of video gallery done now :)
January 30, 2025 at 12:55 PM
no, i am not creating a responsive website in unity. nobody would fucking do that... 👀
January 27, 2025 at 9:17 AM