Dennis Soemers
@dennissoemers.bsky.social
59 followers 170 following 13 posts
Assistant Professor at Maastricht University. Research interests: AI, RL, games. Tic-Tac-Toe aficionado. Opinions my own, but should be everyone's. Anon feedback: admonymous.co/dennis-soemers
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If you sign up, and you review any papers I assigned to you, and later we see each other in person (at a conference or whatever), I will pay for one beer per paper I assigned to you.
As Transactions on Machine Learning Research (TMLR) grows in number of submissions, we are looking for more reviewers and action editors. Please sign up!

Only one paper to review at a time and <= 6 per year, reviewers report greater satisfaction than reviewing for conferences!
Reposted by Dennis Soemers
The following is REAL footage from Portland, 2025. Viewer discretion is advised.
Reposted by Dennis Soemers
VACANCY:
Lecturer (0,1 fte) in Computer Science
Faculty of Advanced Computing Sciences Maastricht University
lnkd.in/eHnYUr6F

@maastrichtu.bsky.social

@xai-at-dacs.bsky.social

@taimlab.bsky.social

#AcademicSky #computerscience #assistantprofessor #lecturer

*PLEASE APPLY BY OCTOBER 5TH*
Reposted by Dennis Soemers
VACANCY:
Assistant Professor in AI in Digital Agriculture and Sustainability.
lnkd.in/gFKhd32z

Professor Christopher Brewster and his team are looking for a highly qualified computer scientist with a broad passion for food and agriculture, environment, and biodiversity.

@cawbrewster.bsky.social
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Hello everyone 👋 Good news!

🚨 Our Game Theory & Multiagent Systems team at Google DeepMind is hiring! 🚨

.. and we have not one, but two open positions! One Research Scientist role and one Research Engineer role. 😁

Please repost and tell anyone who might be interested!

Details in thread below 👇
Reposted by Dennis Soemers
CALL FOR PAPERS! We are accepting papers for Computational Techniques for Games Heritage, a special issue of the ACM Journal on Computing and Cultural Heritage! See below for more info or reach out if you have questions! dl.acm.org/pb-assets/st...
Reposted by Dennis Soemers
Anyone who gets caught having submitted LLM-generated garbage to a conference should be publicly called out and paraded around at a session specifically dedicated to this at said conference.
a woman in a hijab says shame in front of a crowd of people
ALT: a woman in a hijab says shame in front of a crowd of people
media.tenor.com
In the context of your first post referencing Obama, it's difficult not to read this second post as referring to Trump with "the current president". But somehow I doubt that that's who you meant 😅
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Hi authors! Please remember to file a claim!
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austin @aparker.io · Aug 7
data visualization is my passion
clip from a openai presentation showing swe bench performance; the openai o3 and gpt-4o models are at the same visual level but the labels are wildly different
you only get a like from me if you promise it will be a Tic-Tac-Toe opinion
Reposted by Dennis Soemers
NeurIPS is endorsing EurIPS, an independently-organized meeting which will offer researchers an opportunity to additionally present NeurIPS work in Europe concurrently with NeurIPS.

Read more in our blog post and on the EurIPS website:
blog.neurips.cc/2025/07/16/n...
eurips.cc
eurips.cc
A NeurIPS-endorsed conference in Europe held in Copenhagen, Denmark
eurips.cc
Development is ongoing, and our priorities are expanding the mechanic space (sliding and hopping games are nearly there...) and improving the ease of use (both for RL and human-studies experiments).

Excited to see where we can take it!
Dedicated, single-environment JAX implementations (like PGX) will be faster, but Ludax lets you test on many different environments without having to write any JAX code yourself -- we're particularly excited about applications to general game playing and studying game invention!
Ludax currently supports a wide range of two-player, perfect-information board games played by placing pieces (with more mechanics on the way!)

The resulting environments can run at over 10 million steps per second on a single NVIDIA 4090 GPU
Ludax is inspired by both the Ludii game description language (ludii.games/index.php) and the excellent PGX library of board game implementations in JAX (github.com/sotetsuk/pgx)

Our goal is to combine the best parts of both projects: flexibility and speed!
Ludii Portal
Home of the Ludii General Game System.
ludii.games
Excited to introduce the first version of Ludax, a domain-specific language for board games that compiles directly into JAX code!

Preprint: arxiv.org/abs/2506.22609
Code: github.com/gdrtodd/ludax

Work led by NYU's Graham Todd (not on bluesky).
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Does everyone in your community agree on some folk knowledge that isn’t published anywhere? Put it in a paper! It’s a pretty valuable contribution
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Next: Christof Seiler: Prediction Intervals at the Tour de France

Using AI to predict calorie consumption, to plan meals for cyclists. Used variables such as race type, BMI, weather etc.

We also can calculate and correct for spillover in flow cytometry data.
The speaker with his title slide
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Spent the day at an excellent symposium, followed by a Ph.D. defense of Tom Pepels in Maastricht, whose thesis was titled Monte Carlo Tree Search is a Work in Progress.

www.maastrichtuniversity.nl/events/siks-...

Want to see me in a formal gown and a bow tie? Look down 👇 1/2
SIKS-DACS Symposium: Advances in Game AI and its Applications - Events - Maastricht UniversityMaastricht UniversityMaastricht UniversityMaastricht University
www.maastrichtuniversity.nl
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Oskar @austegard.com · May 28
Yes -- change your search bar's default to append &udm=14 to your search: See www.wikihow.com/Turn-Off-Goo...

Ironically discovered via AI-generated snippet
Google AI helping user turn off Google AI
Can I in any way turn off these stupid AI-generated responses to my google searches????