Chugget
chugget.itch.io
Chugget
@chugget.itch.io
Working on a wand building autobattler!
I live at byteden.games
Dev/testing discord: https://discord.gg/rp6yXxKu5z
Pinned
Hey all!! I’m always looking for people to do game jams with

If you are: a designer, playtester, graphics/sound person looking for a programmer to jam with, please hit me up!
#gamedev
Wacom tablet wasn't clicking for me so I set up a weird pipeline instead.

Draw on iPad (@pixquare
) → auto-exports to iCloud → merges into my Aseprite master file → script packs it into a texture atlas → game reads it

#gamedev #indiedev #pixelart
February 3, 2026 at 1:50 AM
just realized I have to get 4 elemental gods, 2 classes, and 32 skills all working together (planned demo scope). spent the last week juggling ui issues and setting up scaffolding. roguelikes are beautiful chaos.
#gamedev #indiedev
February 2, 2026 at 1:52 PM
(placeholder, very very bad) title logo for my short, wand-building, equipment hoarding survivorslike. I'd say it's all bad except for the text. The name's not final. if you have suggestions for a better name, I'm all ears!!

#gamedev #indiegame #survivorslike #pixelart
January 26, 2026 at 4:00 AM
deep in ui mire
January 24, 2026 at 4:15 PM
ui mockup'd:

- skill tree/selection
- equipment window
- shop window
- character/race select

simple as can be and still overwhelming, haha, who'd have thought.

#indiegames #gamedev #pixelart
January 22, 2026 at 2:41 AM
9 am: let’s make a banger feature today
9 pm: it’s a buggy mess and I don’t know if it even fits in the game loop and the game demo is not even done

rinse and repeat, 10 out of 10 would do it again though

What is your pattern?
#indiegame #gamedev
January 21, 2026 at 3:03 PM
Minimal thinking or fatigue, just relaxing and moving with satisfying powerups. That was what appealed to me about survivorslikes. At the end of the day, brain juice is in short supply.

(Now is it a bad idea to add complex wand building on top? Something tells me maybe)

#indiedev
January 20, 2026 at 10:44 AM
I work on my game outside of my day job (2-3 hours per day). It’s so painful sometimes, how slow progress seems.

I’ve working on a page on my profile link, (not dine yet) if you are interested input your email and I’ll send out an update when it’s (finally) ready!
#indiegame #gamedev #indiedev
January 20, 2026 at 8:44 AM
almost done with inventory ui.

#indiegame #pixelart #roguelike #gamedev
January 20, 2026 at 2:56 AM
Ui work in progress, updating the inventory to contain categories of cards and equipment as well (equipment will provide perks separate from the spell stacking system). it's a struggle lol
#gamedev #indiedev #gamedevelopment
January 19, 2026 at 3:07 AM
ui overhaul, slowly

#gamedev #indiedev #pixelart
January 14, 2026 at 1:28 AM
messy in-progress ui overhaul demo for my game (not repreesntative of final product). my rationale is that wands should look like wands and the same for inventory.
#gamedev #indiedev #ux
January 7, 2026 at 2:36 AM
if a noita wand system-inspired survivorslike with weapon customization and equipment loot has touch of a horror theme, what sort of look would you want? genuinely curious about opinions.
#gamedev
January 7, 2026 at 12:55 AM
Decided a ui overhaul is needed, but is it overkill/preventing me from reaching demo sooner? Only time will tell..
#gamedev #indiedev
January 6, 2026 at 4:01 PM
continued some more work, gave modifiers and spells and triggers distinct sprites to make them easier to tell apart.
next steps will be to mock out the progression.

#indiedev #roguelike
January 5, 2026 at 3:03 AM
In my game, making custom spell loadouts is the whole point. Load onto your deck: Trigger on enemy kill + "spawn from event" modifier + chain lightning spell = automated lightning storm every time you kill an enemy

#gamedev #indiedev #roguelite
January 2, 2026 at 2:14 AM
chain lightning (refined?)

#gamedev #indiedev
December 24, 2025 at 2:15 AM
on dash trigger + chain lightning combo. No mods here.
#gamedev #raylib
December 23, 2025 at 2:47 AM
Day something, lost track. + 2months into development. Added in some card graphics. I'll start working on making them do stuff now.

- scruffy dev screenshot below

#gamedev #indiedev #raylib
December 15, 2025 at 2:50 AM
Testing with web builds so I can have a demo ready when I get the mechanics working. #gamedev
November 29, 2025 at 1:58 PM
Reposted by Chugget
wanted to explain to someone my process for doing sound foley/audio design stuff for my godot project, so here's a little visual guide! enjoy :)

#gamedev #audiodesign
November 20, 2025 at 3:02 AM
I want to make a game. I wish I had less IRL work and more free time to code! I wish the economy wasn't so bad and I was a millionaire so that I could afford to do that. I wish my code wasn't so full of bugs (just had to rant a little, sorry please move on)
#indiedev
November 20, 2025 at 3:03 AM
I've run into a pesky memory/shader pipeline bug that I can't seem to fix easily. At moments like this I doubt whether I should have gone ahead with my from-scratch raylib + lua approach to building a game at all... The limited time spent on finding bugs feels like a waste. #gamedev
November 19, 2025 at 1:50 AM
Worked on adding some juice and vfx before adding more gameplay. Performance needs work.
#gamedev #indiedev #raylib
November 11, 2025 at 3:05 AM
Got stuck on some optimization issues, and this isn't perfect, but I think I'm ok to get to the gameplay code (as if I shouldn't have already)

#gamedev #raylib #indiedev
November 7, 2025 at 3:02 AM