Green = first bounce
Yellow = all other bounces
Blue = Next event estimation shadow rays
Green = first bounce
Yellow = all other bounces
Blue = Next event estimation shadow rays
First bounce is green, second yellow, red for the rest. Shows how dumb my tracer is with very little importance sampling, but it's fun watching the web of rays!
First bounce is green, second yellow, red for the rest. Shows how dumb my tracer is with very little importance sampling, but it's fun watching the web of rays!
The obvious answer is rasterize the lines, but then you need a raster path that lines up directly with the path traced results
Is it crazy to raytrace against the lines in a composition pass?
The obvious answer is rasterize the lines, but then you need a raster path that lines up directly with the path traced results
Is it crazy to raytrace against the lines in a composition pass?
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
www.youtube.com/watch?v=jusW...
It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Blog of my random graphics stuff here: wallisc.github.io
Blog of my random graphics stuff here: wallisc.github.io