Call of Elyndra
@callofelyndra.bsky.social
110 followers 1.5K following 73 posts
Embark on your hero’s journey in 'Call of Elyndra,'! Grow crops, battle monsters, and unearth ancient secrets across five diverse biomes as a hired hand in the village of Elyndra. Join the Discord! 🎣 https://discord.gg/JVdXvmDFnx
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Here is a special #devlog to start your week with! Read our thread here below about the unique combat design features in #CallofElyndra. 👇 ⚔️ 🏹

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
Fishing and harvesting because the mines scare me + I never make it home in time before fainting.
Happy #WishlistWednesday ⚔️🌾🎣

Grow crops, battle monsters, and unearth ancient secrets across diverse biomes as a hired hand in the village of Elyndra.

#cozygames #indiestudio #indiedevhour #indiedev #godot #gamedev #pcgames #indiegames #legendofzelda #pcgamer #stardewvalley #pixelart #retrogames
You can still play the Call of Elyndra demo on Steam! See a small part of Elyndra and 'test the waters'. 🎣

Steam: store.steampowered.com/app/2902600/...

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance
A dark and mysterious #screenshotsaturday from #CallofElyndra !

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
Choose your own path and do what you wanna do in 'Call of Elyndra'!

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
The pain: every map art pass meant re-choreographing hits and eyelines, but it kept the scene razor sharp.

If that resonates, wishlist Call of Elyndra on Steam and follow along because we’re just getting started. (5/5)
after our move from RPG Maker MZ to Godot in Jan ’25, we trimmed 75–85% of the original dialogue and let blocking, timing, and camera do the heavy lifting.

The fun: finding menace in small motions.

(4/5)
The moment matters because it sets the contract with the player—this is oppression you can push back against. Production-wise, the scene was built with Dialogue Manager plus our in-house cutscene tools (shout-out to Kage and Lucas); (3/5)
Environmental details do the storytelling: tight sightlines force a slow approach through the market, crowd props give him faces to menace, and the square’s open center becomes a stage for his “you work for me now” decree. (2/5)
We staged Vexaris’s arrival in a working farm village to make power feel personal. The palette is warm earth and worn wood, stalls, wagon ruts, low eaves, so his tall, blade-thin silhouette reads instantly as an intrusion. (1/5)
#devlog of the week! Check below! ⬇️

"Hey, Michael here from the Quorum development team. About the chancellor scene..."

#indiedevhour #indiegame #gamedev #pixelart #indiedev #retrogames #godot #indiestudio #farmingsim #fishingsim #lifesim #characterromance #callofelyndra
The pain: every map art pass meant re-choreographing hits and eyelines, but it kept the scene razor sharp. If that resonates, wishlist Call of Elyndra on Steam and follow along because we’re just getting started. (5/5)
After our move from RPG Maker MZ to Godot in Jan ’25, we trimmed 75–85% of the original dialogue and let blocking, timing, and camera do the heavy lifting. The fun: finding menace in small motions. (4/5)
The moment matters because it sets the contract with the player—this is oppression you can push back against. Production-wise, the scene was built with Dialogue Manager plus our in-house cutscene tools (shout-out to Kage and Lucas) (3/5)
Environmental details do the storytelling: tight sightlines force a slow approach through the market, crowd props give him faces to menace, and the square’s open center becomes a stage for his “you work for me now” decree. (2/5)