🔗 dolorousrtur.github.io
Can meshes capture fuzzy geometry? Volumetric Surfaces uses adaptive textured shells to model hair, fur without the splatting / volume overhead. It’s fast, looks great, and runs in real time even on budget phones.
🔗 autonomousvision.github.io/volsurfs/
📄 arxiv.org/pdf/2409.02482
Can meshes capture fuzzy geometry? Volumetric Surfaces uses adaptive textured shells to model hair, fur without the splatting / volume overhead. It’s fast, looks great, and runs in real time even on budget phones.
🔗 autonomousvision.github.io/volsurfs/
📄 arxiv.org/pdf/2409.02482
Includes a lecture on Gaussian Splatting Course: www.scenerepresentations.org/courses/2023...
Includes a lecture on Gaussian Splatting Course: www.scenerepresentations.org/courses/2023...
Thursday, March 27, evening poster session, poster #17
Don't miss!
Link: github.com/eth-ait/Gaus...
Gaussian Garments uses a combination of 3D meshes and Gaussian splatting to reconstruct photorealistic simulation-ready digital garments from multi-view videos. 🧵
Thursday, March 27, evening poster session, poster #17
Don't miss!
📜 Paper: arxiv.org/abs/2409.08189
🧑💻 Github: github.com/eth-ait/Gaus...
📜 Paper: arxiv.org/abs/2409.08189
🧑💻 Github: github.com/eth-ait/Gaus...
Thanks to: Boxiang Rong, Wenbo Wang, michael-j-black.bsky.social, Bernhard Thomaszewski, Christina Tsalicoglou, Otmar Hilliges.
Thanks to: Boxiang Rong, Wenbo Wang, michael-j-black.bsky.social, Bernhard Thomaszewski, Christina Tsalicoglou, Otmar Hilliges.
🔎 Here we drape five garments on top of each other and simulate them together with ContourCraft, our previous work.
🔎 Here we drape five garments on top of each other and simulate them together with ContourCraft, our previous work.
🔎 Note that the shadows and specular effects are predicted by the appearance model and are not baked into the texture.
🔎 Note that the shadows and specular effects are predicted by the appearance model and are not baked into the texture.
The registration procedure uses 3D Gaussian splatting and can successfully register highly dynamic sequences.
The registration procedure uses 3D Gaussian splatting and can successfully register highly dynamic sequences.
Link: github.com/eth-ait/Gaus...
Gaussian Garments uses a combination of 3D meshes and Gaussian splatting to reconstruct photorealistic simulation-ready digital garments from multi-view videos. 🧵
Link: github.com/eth-ait/Gaus...
Gaussian Garments uses a combination of 3D meshes and Gaussian splatting to reconstruct photorealistic simulation-ready digital garments from multi-view videos. 🧵
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#NeurIPS2024
[1/13]
#NeurIPS2024
fleuret.org/dlc/
And my "Little Book of Deep Learning" is available as a phone-formatted pdf (nearing 700k downloads!)
fleuret.org/lbdl/
fleuret.org/dlc/
And my "Little Book of Deep Learning" is available as a phone-formatted pdf (nearing 700k downloads!)
fleuret.org/lbdl/