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articydraft.bsky.social
Articy Draft
@articydraft.bsky.social
Narrative design tool helping game writers and narrative designers create and keep track of their storylines and manage narrative content visually. www.articy.com
Our newest showcase rides into town! 🤠
See how the team at Odd Qubit wrangled a non-linear Wild West sim-RPG using articy:draft X to keep characters, quests, and cowboy chaos perfectly organized.
Saddle up and take a peek: www.articy.com/en/showcase/...
#gamewriting
Cowboy Life Simulator Case Study - shaping a sim-RPG story in articy
See how Odd Qubit used articy:draft X to craft the branching narrative, quests and characters behind Cowboy Life Simulator, an open-world Wild West sim-RPG.
www.articy.com
November 26, 2025 at 3:30 PM
Back from 2 wonderful days at #AdvX25 ! It was an honor to be part of @adventurex.bsky.social and so happy to see such a fantastic comeback of the event. A massive well done to Tom and Amy and everyone else involved in making it happen. Already can't wait for next year!
November 25, 2025 at 3:50 PM
Bringing voice lines to life just got smoother.
With the VO Extension in articy:draft X, you can preview synthesized deliveries right inside your project—perfect for testing tone, pacing, and timing before your voice actors work their magic.

Fewer re-record loops, clearer direction, happier teams.
November 20, 2025 at 3:30 PM
When your game world grows, keeping track of every character, quest, and asset can get tricky.

articy:draft X helps you keep it all connected — one place for everything, from enemies to weather systems.
Less hunting through files. More time building great stories.

Try it at articy.com/free
November 13, 2025 at 3:31 PM
Ever spent hours wiring up story data just to fix one branching dialogue?
Developers, we see you. 👀

With articy:draft X, your writers’ story logic becomes structured, engine-ready data — no more guessing what writers meant or going back and forth

Here’s how: www.articy.com/en/how-artic...
How articy:draft X Helps Developers Streamline Narrative Integration
Discover how articy:draft X goes beyond narrative design. Learn why game developers benefit when their teams use articy:draft X to streamline workflows and reduce bottlenecks.
www.articy.com
November 11, 2025 at 3:31 PM
The recordings of “Shaping Your Game Narrative” — the lightning talks we proudly sponsored — are live! 🎉
Catch inspiring insights on storytelling in games:
www.youtube.com/watch?v=FnUp...

Huge thanks to @writersguildgb.bsky.social for organizing such a fantastic event!

#gamewriting
Shaping your game narrative - WGGB lightning talks
Join the Writers' Guild - https://writersguild.org.uk/join-renew/ Every game has different writing needs, so how do you figure out the best approach? In a set of lightning talks, Kim MacAskill, Will…
www.youtube.com
November 6, 2025 at 3:31 PM
When your NPC demands character growth…

FusionPlay gave their humble fisherman a full hero arc — and a lot of dialogue trees to manage.
Thankfully, articy:draft made every branch make sense.

Check out how they reeled in the chaos in Nice Day for Fishing:
Nice Day for Fishing
Discover how FusionPlay used articy:draft X to structure quests, dialogue, and storylines for Nice Day for Fishing—a cozy RPG adventure inspired by Viva La Dirt League’s Baelin’s Route. Learn how…
www.articy.com
November 4, 2025 at 3:30 PM
According to the Teens and Screens Report 2025 conducted by the Center of Scholars & Storytellers at UCLA, relatable stories are in demand 35.3% more than last year. Where gaming is concerned, inclusion seems to be most sought after. Key findings here: www.scholarsandstorytellers.com/teens-screen...
2025 Teens and Screens Report — Center for Scholars & Storytellers @ UCLA
NEW RESEARCH: GET REAL! 2025 Teens & Screens Report
www.scholarsandstorytellers.com
October 30, 2025 at 3:31 PM
How do you keep time travel logic from unraveling your story?

The team behind Wanderer: The Fragments of Fate used articy:draft to map complex timelines, custom nodes, and branching flows that made a multi-era VR adventure feel seamless.
👉 Read the full showcase: www.articy.com/en/showcase/...
Wanderer: The Fragments of Fate
Learn how Mighty Eyes used articy:draft to design the branching time-travel narrative of Wanderer: The Fragments of Fate. This case study reveals how the team built custom nodes, managed parallel…
www.articy.com
October 28, 2025 at 3:30 PM
Can story changes help maintain player interest over time?
Great 2min read where Director Naoki Hamaguchi explains the strategy behind adding a new interpretation to the story in both Final Fantasy VII Remake and Final Fantasy VII Rebirth.

www.gamedeveloper.com/design/the-f...
Final Fantasy VII Rebirth story changes retain interest
Director Naoki Hamaguchi explains the importance of retaining player interest in a remake split into three parts.
www.gamedeveloper.com
October 23, 2025 at 2:30 PM
From heroes and villains to potions and plot devices — everything in your game world deserves a place to belong.
In articy:draft X, Entities help you keep every character, item, and concept neatly connected and ready to shine in your story.

Learn how: www.articy.com/en/adx_basic...

#GameWriting
articy:draft X Basics Entities
Creating and using Entities (characters, items, etc)
www.articy.com
October 21, 2025 at 2:31 PM
Teamwork makes the narrative work!
With the Multi-User version of #articydraftX, your writers, designers & devs can all work in the same project at the same time — without chaos.

Now with cross-platform collab between Windows & Mac!
October 16, 2025 at 2:31 PM
Tomorrow’s the day — “Shaping Your Game Narrative” lightning talks organized by @writersguildgb.bsky.social kick off Oct 15.

Join the discussion on writing for IPs, original worlds, long-form & short-burst games.
We’re proud to sponsor this one!
👉 Sign up now: forms.office.com/pages/respon...
Please fill out this form
forms.office.com
October 14, 2025 at 2:31 PM
Super happy to be sponsoring this event, hope many of you will find the time to attend on October 15th.
Congrats and huge thank you to the Writers' Guild of Great Britain team for putting everything together so beautifully.

Register here: forms.office.com/pages/respon...
October 9, 2025 at 7:27 AM
An interesting article looking at how strategy games can become great platforms for strong storytelling by example of Final Fantasy Tactics: www.gamedeveloper.com/design/final...
Why strategy games are primed for strong storytelling
Final Fantasy Tactics: The Ivalice Chronicles director Kazutoyo Maehiro explains how game design fundamentals can inform strong stories.
www.gamedeveloper.com
October 7, 2025 at 2:31 PM
Narrative worldbuilding isn’t just words—sometimes it’s badly drawn maps and “temporary” notes you never seem to replace or even find later.

👉 Use the Location Editor in articy:draft to sketch, drop in references, and actually keep it all organized.

Try it with the 💯free version at articy.com/free
October 2, 2025 at 2:31 PM
A few insights into how the Japanese market reacts to indie games based on learnings from Neverway

www.gamesindustry.biz/japanese-pla...
"Japanese players will stick with you" – Why the Canadian studio behind Neverway is targeting Japan
Developers of indie life-sim RPG Neverway explain the advantages of focusing on the Japanese market – and how Outersloth threw them a funding lifeline
www.gamesindustry.biz
September 30, 2025 at 2:30 PM
Love seeing your story flow but hate mouse-hopping?
With Smart Create + advanced keyboard controls, you can build and branch your narrative without taking your hands off the keyboard.

Try it now with the 💯free version at articy.com/free

#gamedev #indiedev #narrativedesing #gamewriting
September 25, 2025 at 2:31 PM
A quick look from Greg Buchanan at the ever-present interview question "How do you get your ideas? And, of course, a few answers.

gregbuchanan.substack.com/p/interviews...
INTERVIEWS: "How do you get your ideas?'
Featuring answers from Gareth Damian Martin (Citizen Sleeper), Emily Short (Galatea, Failbetter Games), Tameem Antoniades (Hellblade: Senua's Sacrifice), and Kaitlin Tremblay (Grindstone, Ubisoft)
gregbuchanan.substack.com
September 23, 2025 at 2:30 PM
Ever lose track of where that one crucial game detail lives?

Keeping all characters, items, maps — even random notes — in one place is a real lifesaver.

Try it with articy:draft X FREE at www.articy.com/free
September 18, 2025 at 2:32 PM
An interesting article showcasing the new multiplayer narrative system of Tides of Tomorrow. Digixart moved away from simply voting on choices and made consequences of player choices filter into other player's games:

www.gamedeveloper.com/design/has-t...
Has Tides of Tomorrow cracked the narrative multiplayer formula?
Shared storytelling doesn't have to be about voting on choices.
www.gamedeveloper.com
September 16, 2025 at 3:00 PM
Did you know?
Starting with 4.2, you can search through long template dropdowns in articy:draft!

No more endless scrolling → just type, find, done.
Your fingers will thank you.

Learn how: www.articy.com/help/adx/Tem...

#gamedev #narrativedesign
Drop-down list
Drop-down list
www.articy.com
September 12, 2025 at 2:30 PM
Working on localization? 🌍
With articy:draft X you can manage languages, track states, use DeepL, export for reimport & more — all in one place.
✨ New in 4.2: export the same language as reference & target for easier proofreading!
September 4, 2025 at 2:31 PM