Radek Paszkowski
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artdev.bsky.social
Radek Paszkowski
@artdev.bsky.social
Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.
Reposted by Radek Paszkowski
If you haven't switched out of US- & billionaire-ran WhatsApp, I can strongly recommend Signal. Works the same, but doesn't benefit rich assholes. It's a super straight-forward switch.

If you're already on Signal, consider making a donation for the cool rocket badge. It's a really cool badge.
March 12, 2025 at 11:04 AM
Santa brought me a gift a little bit earlier <3
December 20, 2024 at 9:40 AM
I had Cocoon on my list of games to play for quite some time. I decided to give it a go after watching the talk from Mikkel Svendsen about the rendering in it. Absolutely love the talk and the game. Both created with love, creativity and meticulous attention to details!
Pondering Orbs: The Rendering and Art Tools of COCOON
YouTube video by Graphics Programming Conference
www.youtube.com
December 18, 2024 at 10:22 PM
Late to the party, but I've just noticed that the Graphics Programming Conference shared all the talks from 2024 on Youtube: www.youtube.com/watch?v=tost...
So many great talks! I know what I'll be doing over the weekend :P
Mission: Importable - Ghost of Tsushima PC Postmortem
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 9:02 AM
Reposted by Radek Paszkowski
Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference
www.youtube.com
December 5, 2024 at 2:19 AM
I love to read those breakdowns and really do recommend all the other ones by @mamoniem.bsky.social. Amazing job as always <3
Behind the pretty frames of #DetroitBecomeHuman. Breaking down how the beautiful world of Detroit brought to life with cool techniques & smart decisions.
i Hope you enjoy or find something new!
mamoniem.com/behind-the-p...
November 28, 2024 at 11:24 AM
Reposted by Radek Paszkowski
🕹️Snake in the Dark🕹️

Wishlist on Steam ➡️ bit.ly/SnakeInBlueSky

Sure, you've played Snake. But could you play it blind? Snake in the Dark is a total re-imagination of the timeless arcade & puzzle game classics like Snake and Sokoban.
#indiegame #indiedev #solodev #madewithfusion

Repost if you can 🙏
November 21, 2024 at 3:52 PM
I found some time to test Gigi by EA SEED. It's in an early stage, but it definitely has a lot of potential, so I'm looking forward to next releases! @demofox.bsky.social is really helpful on the Gigi Discord.
I did a simple shell texturing, as to do Compute+Mesh the tool needs more features :)
November 19, 2024 at 10:49 PM
Reposted by Radek Paszkowski
Graphics Programming weekly - Issue 366 - November 17th, 2024 www.jendrikillner.com/post/graphic...
November 18, 2024 at 4:05 PM
Reposted by Radek Paszkowski
If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place
April 28, 2023 at 12:05 AM
Reposted by Radek Paszkowski
Reminder for graphics folks to follow the rendering list, even if you joined via the Starter Pack:

bsky.app/profile/did:...

The list already has 10-20 interesting people that won’t fit in the starter pack, and those people may not find each-other since neither will have auto-followed the other.
October 22, 2024 at 9:47 PM
Hello @ozone.birb.house. GameDev here :)
October 21, 2024 at 12:09 PM
Reposted by Radek Paszkowski
I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!

go.bsky.app/UFcEcV6
October 20, 2024 at 7:27 AM
I love the Graphics Programming Weekly by Jendrik Illner, so being listed in it really means a lot to me ❤️
#graphicsprogramming #programming #shaders
www.jendrikillner.com/post/graphic...
Graphics Programming weekly - Issue 361 - October 13th, 2024 | Jendrik Illner - 3D Programmer
3D Programmer
www.jendrikillner.com
October 14, 2024 at 1:05 PM
If you want to learn about Mesh Shaders and understand where they can be used, and already are used, check out my talk from #dd2024: youtu.be/3EMdMD1PsgY?...
Radosław Paszkowski - Mesh Shaders - The Future of Rendering
YouTube video by Digital Dragons
youtu.be
October 10, 2024 at 11:37 AM