Justin @ archmag.us
@archmag.us
1.1K followers 2.1K following 200 posts
Cloud-based architecture developer turned XR gamedev. Working on new types of experiences designed from the ground up for virtual and mixed reality. https://archmag.us
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Reposted by Justin @ archmag.us
Check out the demo of our top down action/tower defense/settlement builder mashup Existential Treads during #SteamNextFest!

You won't regret it! But even if you do, whatever! Check it out!

store.steampowered.com/app/3580340/Ash__Adams_Existential_Treads/

#indiegame
In honor of October, what’s a 4-word horror story only someone in your profession would get?

“3 major versions update”
In honor of October, what’s a 4-word horror story only someone in your profession would get?

“Add a Battle Pass”
Life comes at you fast. Take time to appreciate those on your journey with you.
Building a home for villagers in our game exploring and understanding an alien world. Also some more polish on the day/night cycle. #indiedev #gamedev #ue5
I love everything about this video except for the green highlight for the pickup. The blue highlight for something that is waiting for another object looks great, all the meshes and materials look great, motion is fluid. I suggest iterating a bit more on the pickup highlight and you're golden!
I can hear this gif. And I don't want to.
*come out to play. Ugh, someone needs to learn their basic Latin.
The day/night cycle works! When the sun goes away, the mycelia comes out to play

#gamedev #indiedev #ue5
Experimenting with day/night cycles. That's no moon (there is supposed to be a moon, where is the moon)

#indiedev #gamedev #ue5
Image showing the UI glowing in the darkness Image showing mushrooms glowing in the darkness
What a fascinating take from <checks notes> Hollywood
Condescending Wonka
Reposted by Justin @ archmag.us
Check out this game I worked on!

Breath Checkers is designed to provoke both playfulness and relaxation. Developed at Dagstuhl Seminar 25292 with @curseofremy.bsky.social.

Meeting and working with Rémy was such a wonderful experience. I learned a whole lot more about design in that short time.
New pen-&-paper game! Breath Checkers! 🌬️▚▚

✍️ A relaxing 2-player drawing and breathing game
😌 by @codingcrafter.bsky.social and myself.

Download the rules here!
📜 trasevol-dog.itch.io/breath-check... ❤️
Reposted by Justin @ archmag.us
New pen-&-paper game! Breath Checkers! 🌬️▚▚

✍️ A relaxing 2-player drawing and breathing game
😌 by @codingcrafter.bsky.social and myself.

Download the rules here!
📜 trasevol-dog.itch.io/breath-check... ❤️
When you try applying an effect designed for post-processing on a transparent object just to see if it works (not as intended, no)

#ue5 #unreal #unrealengine #gamedev #indiedev #shaders
Transparent blocks which show the highlighted outlines of the objects behind them
Also an inspiration 😉
What kind of alien vegetation wouldn't retract when you ran through a patch of it?

#unreal #unrealengine #ue5 #gamedev #indiedev
Hades “springs” to mind, but I think there is room for more
Reposted by Justin @ archmag.us
A minimalist logic game. Can you solve for 𝒙?

❓ Infer the rules of each glyph without hints
🧠 Over 300 handcrafted across evolving lands
🎶 Chill, reactive soundtrack as you play

CIPHER ZERO. Out Now.

zpdt.co/playcz

#PlayCipherZero #GameDev #IndieGameDev #IndieDev #SolveForX
Exploring #Unreal 's #PCG system has lead to some interesting results. Case 1: mushroom tunnels are cool. Case 2: a whole bunch of mushrooms placed perfectly evenly in a pattern looks a lot like scales.

#gamedev #indiedev
The gloom penetrating a mushroom forest Evenly spaced mushroom caps look a lot like scales of a lizard or scale armor.
Reposted by Justin @ archmag.us
Reposted by Justin @ archmag.us
🌟🌟🌟My hand-drawn cartoony space adventure game is LIVE @ Steam Next Fest! Check it out here! 👇https://store.steampowered.com/app/757940/Raygun_Gadabout/?utm_source=bluesky&utm_medium=link&utm_campaign=wishlist&utm_content=link

#nextfest #indiedev #gaming #indiegame
The previous upload didn't animate, here's a retry, introducing our new character in our game via extreme close up

#indiedev #gamedev
Who is this who is this? We're delighted to share the first view of a major character in our quirky game about cozy villagers figuring out how to survive in an alien world. We can't wait to share more!

#gamedev #indiedev
Close up of the mask of a character in a new game we are building
Reposted by Justin @ archmag.us
Announcing Spooky Express!

Plan the train route for the world’s spookiest theme park! Pick up the monsters & drop them at their destinations. But be careful! Don’t let them bite the passengers or you’ll have a grave problem.

store.steampowered.com/app/3352310/...
Reposted by Justin @ archmag.us
hey check it! An awesome little 1+ hour-long snack of a puzzle game that I worked on a handful of months ago is finally out. If you like any of Draknek's puzzle games, you'll like this too.
The Electrifying Incident is OUT NOW on Steam and itch!

Featuring the monster from A Monster's Expedition in a brand new sci-fi setting! Explore a mysterious facility, manipulate the electrical hazards and find a way to the source of the problem.