Arcadian Rhythm👾💿
@arcadianrhythm.com
620 followers 2K following 970 posts
Jackie | NB | They/them | Friend of eggbug BlobmarleyMFA@twitch 💖 VGM, retro games and indie vtubers ⚠️ Mostly reposts Check #ArcadianRhythmVGMRadio for some of my favorite VGM
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taffywabbit.bsky.social
it's International Lesbian Day! which, among other things, reminded me that this big cool SLARPG ensemble piece I did at the start of 2023 never got posted on here. so here's that!

shoutouts as always to pretty furry women who kiss other women and punch gods, you could say I'm sort of an enthusiast
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pokeyscrypt.bsky.social
going LIVE with voices of the void. let's get scared get shrimped get scared
twitch.tv/pokeyscrypt
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amy.fruitbasket.gay
hey #portfolioday and #gamedev!
i'm a programmer with >7 years of commercial+hobby gamedev experience, across many disciplines. recently a commercial game i worked on shipped! but now i'm looking for other work to cover my bases. check out my site for other projects+contact info foreverwip.github.io
In late 2022 I was hired by GalaxyTrail under contract to work on various projects, with work centered around prototyping core game systems, integration of assets, and implementation of certain graphical effects. The first project out of this to release is Chrono Gear: Warden of Time, a hololive game published under the holo Indie label, released in September 2025. Shown here is one of my contributions, the "Stasis" ability which was adapted from a variable-timescale prototype I designed for another project. The technical design of this ability was used throughout the game for similar time-control effects. In late 2023 I started working with STUDIO//LYNFLO offering general development assistance with their upcoming game DRAGONFRUIT: a mother's love, powered by Godot Engine. Here is just one example of what I've worked on: a dynamic shadow system that switches between realtime shadow casting and a static "directionless" shadow sprite based on distance and intensity of surrounding lights. This is a work-in-progress full port of Sonic the Hedgehog (revision 1) for the Mega Drive to C, designed and built over the course of roughly 19 months as of April 2025.

The intent of this project is to provide a base from which the game and its mechanics can be experienced and ported to a variety of platforms, without any compromise to how the gameplay handed in the original. The version of Sonic 1 currently promoted by Sega is not a port but a remake of the original, made with a completely different game engine (in fact, it's the same Retro Engine that I've hacked on in my other hobby projects, go figure). Unlike that version, this project is built off of the original Mega Drive game's machine code, with as few changes made as possible.

All game code has been successfully converted (barring some inaccuracies my testing might not have picked up), so now all current work is centered on cleaning up the generated code, further decoupling the drawing code from the VDP, and adding additional features. In this screenshot, I demonstrate the additional features such as widescreen support and custom shaders (blurring the background to make the foreground more readable). Screenshot of work on Sonic the Hedgehog 2 HD, a fan remake of the original game, showing a full 3D rendition of the special stage. What was once a 2D background with perspective tricks is now a full 3D scene, with objects positioned in three axes instead of two. When I first joined the team, there was already some work done on a procedural 3D renderer that generated polygons on the fly based on the original game's data, but it was very simple and offered a very limited view of the stage.

One of the main goals I wanted to achieve with the new renderer was for the player to be able to see the twists and turns of the rest of the track in the distance as they went through the stage; The main draw of the stages in the original was their 3D look and being able to look ahead of you, so it felt like a natural step forward. At the time though, the renderer was only designed to generate the track relative to where you were in it.

I ended up doing an almost complete rewrite of the renderer; I wrote my own spatial hash implementation and camera class in order to cull geometry, and rewrote our geometry generator to calculate all vertices only once at load time. Along with some extra shaders I integrated into the renderer, it provided an incomplete, but still more engaging visual demonstration of what the game could do to give a classic scene a modern coat of paint.
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wendeego.bsky.social
why should you watch simoun?
- heartfelt sf story about politics, gender and religion
- postcard memories
- beautiful art direction by shinichiro kobayashi
- early scripts by mari okada
- sho aikawa is there (under a pseudonym??)
sinyanju.bsky.social
YOU could be watching Simoun today.
Aaeru smiling at their music box A silhouette of two girls dancing in a large empty cafeteria Neviril and Aaeru kiss Neviril kneeling in prayer
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meltykitt.bsky.social
i'm live now, finally, sorry!
gonna talk for a little bit since i haven't streamed in months, then play some Balatro or somthing
www.twitch.tv/meltykitt
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fm-synth.bsky.social
Playing this hole game reminds me of Katamari so I had to do the obvious thing
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hg101.bsky.social
Earthion, a real banger of a Genesis/Mega Drive shoot-em-up from Yuzo Koshiro's Ancient www.hardcoregaming101.net/earthion/
arcadianrhythm.com
He even gets the CG de-aging treatment in the flashback (presumably, unless it's a dead ringer stand-in actor)
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3ihiroku.bsky.social
本日は声優 勝生真沙子さんの誕生日です✨
🎉おめでとうございます❕
いつもみたいに集合絵描いてたんですが、調子乗ってキャラ増やしすぎて全く間に合わなくなりましたので大好きなみちるさん先あげです🌊

#勝生真沙子誕生祭2025
#勝生真沙子
#海王みちる #セーラームーン
#SailorMoon #SailorNeptune

Skebご依頼募集中✨
skeb.jp/@3icHIROku
I have just started Skeb.
I am looking forward to your request

#イラスト #Skeb募集中 #Skeb
#illustration
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Reposted by Arcadian Rhythm👾💿
allcityslopshop.com
NeverAwake FLASHBACK, the single-session expansion to Neotro's nightmarish twin-stick STG NeverAwake, has been dated for December 10 on PC, and there's a demo up atm store.steampowered.com/app/3072510/... this was originally planned as DLC but, for various reasons, was spun off into a separate game
NeverAwake FLASHBACK on Steam
A twin-stick shooter is based on the nightmare world of “NeverAwake” and has been reborn as a roguelite shooter!
store.steampowered.com
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Reposted by Arcadian Rhythm👾💿
meltykitt.bsky.social
stream schedule for this week
going to ease back into things
meltyKitt Steam Schedule
Tue: hi i'm streaming again
Wed: working on art and watching stuff
Thu: working on art (but not on twitch ;^p)
Fri: idk but i wanna stream somethin' fun

All streams starting around 1-2PM MDT
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maxkriegervg.bsky.social
having just finished my own buildout, in awe of bam margera's early 2000s editing chain
bam margera with the following in a beige early 2000s room:

a sony trinitron for live video
a vhs player
a betacam (pro ntsc format) player
a powermac g4
dual crt monitors
what looks to be a sony dcr-vx2000 minidv camcorder
arcadianrhythm.com
Also I don't know if this is Yasushi Asada (Castlevania Judgment, Harmony of Despair), but it's a damn shame he never got to do a real Castlevania game soundtrack
arcadianrhythm.com
The real killer is how Konami put out soundtrack CDs/downloads for almost all their pachislot games EXCEPT the Contra ones for some reason
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Reposted by Arcadian Rhythm👾💿
Reposted by Arcadian Rhythm👾💿
kodamasoft.bsky.social
The fury of their fight will bring an earth-shattering doom upon one or the other.
その戦いの音は、遥かなる地底に響き渡る。闘志がぶつかり合うその闘争は、 どちらかに破滅的な結末をもたらすだろう。その境界へと、あなたを誘う。

#M3秋2025 #M3秋