Arazlam Jenomis Durai
@arazlamjdurai.bsky.social
11 followers 250 following 25 posts
"A modern-day scholar of medieval Ivalician history."📜🪶☕ Emulation, old computers, old games, old stuff, their history, shaders and CRTs fan.🤖👾💾📚📺📻 Enjoyer of C-RPGs & J-RPGs.⚔️🔮🎲🧙🏻‍♂️🧝🏻‍♀️ Against ai/nft/crypto.🚫
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Flower, Sun and Rain (Grasshopper Manufacture - DS - 2008/2009) obscurevideogames.tumblr.com/post/7974747...
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Ever seen Chrono Trigger’s anime opening? 🎬✨
It’s not in the SNES original, but you can watch it in these versions:
🎮 PlayStation (1999)
📱 Nintendo DS (2008)
💻 Mobile & PC (Steam) ports

All of them include the full anime cutscenes by Akira Toriyama’s studio! 💫
It's a me Arazlam J. D.! 😎
#VagrantStory #FinalFantasy #FinalFantasyTactics #FinalFantasyTacticsIvaliceChronicles #PS1 #PlayStation1 #PlayStation #PC #JRPG
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The craziest part about the PS1 Japanese port of Transport Tycoon is that it has an optional 3D mode that somehow actually captures the charm of the 2D isometric view, and that is crazy to me.
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I went and tried Truckful Demo from @mythicowlgames.bsky.social completely blind and... while the game looks gorgeous and maybe is interesting, after that very short (<15 minutes) demo I feel like I haven't learned much about the game: I got to do a single delivery and... that's it.
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Developed by a team of doctors, Wilderness had a traditional adventure goal (find a gold statue, and extract), but the gameplay focused on shelter, encumbrance, star navigation, limiting exposure, and food safety.
An image of the game being played; it is night, and the moon is full. In the distance, several mountains can be seen; many are snowcovered. Two lone trees are on the landscape, and in the front, a crashed prop plane (broken windshield, broken tail, and broken wing, with nonsense call letters) can be seen. There is a prompt at the bottom, awaiting the user's input.
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Please read our statement regarding the proposed Electronic Arts buyout. We refuse to let corporate greed decide the future of our industry.

cwa-union.org/news/release...
United Videogame Workers-CWA Statement on Proposed Electronic Arts Buyout
October 15, 2025
NATIONWIDE — The following statement is from United Videogame Workers-CWA Local 9433. 

The recently proposed acquisition of Electronic Arts (EA) by the sovereign wealth fund of Saudi Arabia and private equity firms, including Jared Kushner’s Affinity Partners, will further concentrate power and wealth into the hands of a few gatekeepers while doing nothing to address the concerns of players and workers.

EA is not a struggling company. With annual revenues reaching $7.5 billion and $1 billion in profit each year, EA is one of the largest video game developers and publishers in the world. EA’s success has been entirely driven by tens of thousands of EA workers whose creativity, skill, and innovation made EA worth buying in the first place. Yet we, the very people who will be jeopardized as a result of this deal, were not represented at all when this buyout was negotiated or discussed. 

We are particularly worried about the future of our studios that are arbitrarily deemed ‘less profitable’ but whose contributions to the video game industry define EA’s reputation. Since 2022, an estimated 40,000 video game workers have already lost their jobs due to mass layoffs at AAA and indie studios alike. As reported in Game Developer, this deal will result in EA having to finance nearly $20 billion in debt—who will be spared, which corners will executives cut, and what studios will be sacrificed in order for that to happen?

If jobs are lost or studios are closed due to this deal, that would be a choice, not a necessity, made to pad investors’ pockets—not to strengthen the company.

Every time private equity or billionaire investors take a studio private, workers lose visibility, transparency, and power. Decisions that shape our jobs, our art, and our futures are made behind closed doors by executives who have never written a line of code, built worlds, or supported live services. We are…
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Castlevania's second arcade stint included two very different flyers -- one for its 1988 debut in Japan as Akumajō Dracula using art from its NES outing (sharing the same title) and a few months earlier in 1987 as Haunted Castle in North America with enough costumed camp to sink your fangs into.
This dramatic piece shows off our hero with the looming presence of Dracula hovering above a ruined castle before them. It was used for both the Japanese and English release of Castlevania on the Famicom/NES and here, was used to promote the second arcade iteration of Castlevania.

Castlevania's second arcade outing was based on the 1986 console version but entirely rebuilt and developed to run on arcade hardware and features a number of differences from its home cousin.

(flyer source: https://flyers.arcade-museum.com/) The flyer reads "Haunted Castle: Re-Vamp An Old Game With This New Kit!" the "kit" being an arcade board and associated hardware that can be used to reconfigure an existing cabinet. Back in those days, it wasn't as simple as swapping a cartridge in and out of arcade cab -- re-using one usually meant pulling all of the electronic guts to replace them with new ones.

Haunted Castle was based on the 1986 Castlevania title but enhanced and rebuilt entirely for arcade hardware with a number of differences (such as the incredibly brutal difficulty). 

Konami also engaged in the unusual habit of using live models to pose for their ads for arcade operators in the United States for a time instead of relying on art covers the way most everyone else did.
 
(flyer source: https://flyers.arcade-museum.com/)
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find someone who thinks about you like Cordelia thinks about Alexandra
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A new Like a Dragon & Yakuza Franchise Sale is now live on Steam until October 23 featuring discounts on Like a Dragon: Pirate Yakuza in Hawaii, Infinite Wealth, Judgment, Yakuza 0, and more. Sega has released a new video to promote the sale: www.rpgsite.net/news/18722-l...
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- Weird video game cover art -

Reversi (Intellivision, 1981)
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On the sea (Night Striker, Arcade-SegaCD-Saturn-PS1, Taito, 1989)
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Rancor Beast
'Super Star Wars: Return Of The Jedi'
Super Nintendo
"The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came. Therefore must the soul deceive, despise and murder men." - A. J. Durai
#VagrantStory #PS1
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Loredas, 14 Evening Star, 3E 413. Walking through the woodland wilderness of Urvaius in High Rock. It's a sunny morning in early Winter. The Walker has traveled 24km in 5 hours so far today.

#daggerfall #javascript #twitch #pcgaming #pcgames #programming
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#WhyIBecameAGameDev
Loved games

Went to game design school

Realized jobs only cover small parts

Found Downwell → learned solo dev is possible

Won awards as student

Graduated → went indie

Broke but kept making while teaching

Released ElecHead

Full-time dev!

Released Öoo ← Now here
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Would you dare to buy to this house? It's 'For Sale' 👻

#kidlitartist #spookyart #haloweenart
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The #C64 A to Z

My Fave ‘A’ Games – No.6

A.P.B.

A.P.B. puts you in the driving seat of rookie cop Officer Bob, racing through a chaotic city to ticket speeders and bust bad guys. This excellent conversion has neat graphics, good tunes and plenty of tongue-in-cheek action that keeps you playing.
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Possible level for a possible demo possibly.
#gamedev #indiedev #foxtober
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Very excited to share that on November 10 @discoxford.bsky.social are hosting a hybrid roundtable on Videogame preservation practices with @carrythezero.bsky.social, Alex Habgood, digital archivist at Rebellion studios, and @emarlow.bsky.social:

digitalscholarship.web.ox.ac.uk/event/video-...
Video Game Preservation: Practices and Approaches
digitalscholarship.web.ox.ac.uk
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New release: Arabian Nights (1993 - Amiga CD32) - https://www.myabandonware.com/game/arabian-nights-6qc #abandonware
Arabian Nights in game screenshot Arabian Nights in game screenshot Arabian Nights in game screenshot Arabian Nights in game screenshot