ApeHardware
banner
apehardware.bsky.social
ApeHardware
@apehardware.bsky.social
100 followers 120 following 95 posts
Another monkey making small indie games. I combine surreal horror with odd gameplay mechanics. A thread about my main games on Steam: https://bsky.app/profile/apehardware.bsky.social/post/3l3bn4x5nww2e Itch.io: https://apehardware.itch.io/
Posts Media Videos Starter Packs
One last surprise for #Halloween: during the next 3 days (October 30-November 1) you can get my Steam projects with least reviews, 100% off on @itch.io
itch.io/s/163778/hal...

#spooktober #horrorgames #gamesale #indiehorror #horror
Also, my (much better) projects are discounted for the #steamsale. Plenty of surreal horror with wild gameplay mechanics here:
store.steampowered.com/bundle/26010...

#halloween #october #spooktober #steamsale #steamscream #screamfest #horror #horrorgames #indiedev
Screw my dignity.

"Captain Poweryarn: The Juegazo" is now released on Itch, and 100% for the #halloween sale.

apehardware.itch.io/flesh-shark-...

A messy Unreal game that takes mascot horror and turns it into a surreal, unrecognizable thing.

#october #spooktober #gamesale #indiedev #horrorgame
Yeah, it's finished.

I've been unsure of what to do with it. I'm personally not the biggest fan of it, but compared to the usual mascot horror it's an OK game.

I'm considering making it available on Itch for 1$ and discounting it 100% for the Itch Halloween Sale, just to see how it goes.
This is still happening, I'm just really slow with Unreal (and I fucking hope to never see it again after I complete the course) and I'd rather do stuff with Godot.

Needles to say, the "mascot horror" element is going to be a satire of how the genre has become an excuse to sell crappy content.
After all the issues I had with Odiumfloreo post-release, I've been thinking all of the constant gameplay switch-ups I put on my larger games aren't worth the effort.
So I made this small point-and-click thing to test out a simpler approach:
apehardware.itch.io/the-noisiest...
#spooktober #horror
I was working with one translator for this, but it has been stuck for a few months due to life screwing shit up for the translator.
"Odiumfloreo": a physics-based sit-n-survive.
It began with the incredibly dumb idea of mixing FNaF with Enviro-bear 2000, and spiraled into a abstract body horror nightmare that takes physics-based mechanics and does all sort of weird shit with them.

store.steampowered.com/app/3956560/...
Reposted by ApeHardware
🜏 My game TEOCIDA is on sale! 🜏
Great chance to give it a chance.

"Solve riddles, puzzles and platforming challenges as you descend the cryptic pathways of a distorted microcosm reality fueled by a symbolic landscape of faith and erotic nightmares."

store.steampowered.com/app/1569470/...
Fun fact: Odiumfloreo originally was a scrapped concept for a fangame that mixed FNaF and Enviro-bear 2000 of all things.

Here's a post explaining everything I could recall about it: gamejolt.com/p/the-never-...

#indiegame #gamedev #horrorgame #godot #solodev
Forgot to post it here, but Odiumfloreo got a few upgrades before release in the form of minigames. 3 of them, 5 levels each, all centered around physics-based nonsense.

Releasing soon.

#steam #steamgame #indie #indiedev #indiehorror #horrorgame #godotengine

store.steampowered.com/app/3956560/...
Reposted by ApeHardware
A friend is making this little game, a silly co-op golf 2D platformer. I tested it out in its early stages and it was quite funny. #Indiegame
The final decision has been made: screw Next Fest, release it earlier because it's done (Except testing. Testing is never truly done).
store.steampowered.com/news/app/395...

#steam #steamgame #indiegame #indedev #indiehorror #horrorgame #godot
There's a good chance it's going to release earlier than October 31, but I'm undecided if I should wait until Next Fest 2025 is over or don't hold the game and release it on early October.

The full Steam devlog post: store.steampowered.com/news/app/395...

#indiegame #indiedev #nextfest #Steam
The Steam page is up: store.steampowered.com/app/3956560/...

Aiming for a Halloween release. The new version will have brand new mechanics and a new "point-and-click" section to expand the jam version's almost non-existent plot.

#indiegame #indie #gamedev #indiedev #solodev #Steam #horrorgames
Sayonara Sigil Sentry might get some company in the "jam game updated and posted to Steam" in the near future...
Took part on the #GMTK game jam.

The theme was "loop" so I made "IMMORTAL JELLYFISH WITH GUNS", a bullet hell shooter in which the character loops through different forms with an unique attack each.
itch.io/jam/gmtk-202...

#indiedev #indiegame #solodev #GMTKJam #GMTK2025 #GameDev #GodotEngine
An engine made by a million-dolar company and it decides to not fucking load menu buttons on the exported build.

I needed a break so I reworked an old game I was disappointed with, Terminal Veil. New mechanics, new plot, new levels.

And I'm finally happy with it.
apehardware.itch.io/terminal-veil
Forget cutscenes, we have doodles.

(It's obvious Unreal really tires me, isn't it?)
I'm reaching the end of this project and I need some feedback.

I'm thinking of telling the instructions and plot using diagrams, sorta like SCP-2521. ¿What game mechanics do you think these pictures are trying to explain?

#indie #indiedev #indiegame #horrorgames #solodev #unreal
(1/2)
The Apehardware activist arc is real.
Behold, the "fuck algorithmic social media" jam game:
apehardware.itch.io/literal-doom...

It's basically playable doomscrolling, plus eldritch horror.
Trying to get back at doing pre-rendered visuals so I don't have to rely on stock images for everything.

This was done entirely with Blender (and some GIMP filters), no photo textures. Haven't touched this kind of style since my FNaF fangame era (...vietnam flashbacks...).