Andrew Gillis
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andrewgillis.bsky.social
Andrew Gillis
@andrewgillis.bsky.social
1.2K followers 140 following 240 posts
Human bicycle hybrid - Game designer Author of Girl by Moonlight (they/them)
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I'm Andrew, a TTRPG game designer from the Pacific Northwest.

I published Girl by Moonlight last year with @evilhat.bsky.social

I've got a couple new projects underway that I'm excited to share soon.

Appreciate folks following me here (many of whom I recognize from twitter) over the past week.
The game is pay what you want on itch, and I would love for you to grab it and try it out.

It's a more experimental RPG, that is doing some new and interesting things, it'll be a new and strange experience you can share with a friend.
The cover is by @helveticablanc.bsky.social and it was so cool to get to work with them on the cover for my little game.
It's a 2 player ttrpg about troubled souls trapped in a time loop, that plays out in prose and soliloquies.
Why watch 15+ innings when I can just watch this 1 minute clip?
I haven't played a ton of extraction games, but I did really enjoy Hole for its wild aesthetics and
Anyways, the process has been working well so far. I got some great insights and feedback from bringing the game to playtest zero (which is a very cool and good discord)
I got to use that session as a first swing at the material and situation that I was planning for the other playeltest, which is
Reposted by Andrew Gillis
Excuse me as I bury myself into a hole while I process all the absolute joy working on @bloomandblight.bsky.social has been.

If you are looking for a story about a bunch of queer heroes fighting for a brighter tomorrow against an evil AI, we have the most amazing story for you.
Unsurprisingly, @holloworange.bsky.social became our touchstone for the magical girl themes and tropes we love so much.

Wolfsbane's brooding story arc from "I want to punch everything" to "I want to punch everything, but I've also grown as a character" was expertly done and a delight to watch.
It was a fun little bit of TTRPG archaeology, picking up an unfinished, somewhat fragmentary game, and playing it as best we could. Lots of homebrewing and interpreting and playstorming.
Not nearly as rigorous (with no data vis or anything) I would say my year was a 3 way split of Apocalypse Keys, my own game We Contain Solitudes (all playtests), and Apocalypse World: Dark Ages
"It's good to eat me, I'm a citizen!"
Reposted by Andrew Gillis
Reposted by Andrew Gillis
Sometimes even the land deserves a little treat... OF BLOOD!

Been meaning to write about this game for ages and finally did. Games are very good sometimes! Here's one!
Reposted by Andrew Gillis
Absolutely loved this game. Weird-as-you-want worldbuilding, characters you instantly care about, and all building towards an almost (but not quite!) guaranteed tragic ending. Get it.
Ithaca in the Cards: Second Expedition is out now on digital release! You can get the PDF at ehronlime.itch.io/ithaca-in-th... for $15. This GM-less blackjack driven storygame has you playing as doomed travelers on a perilous journey home, pitting your hand and hearts against Fate.
Ithaca in the Cards: Second Expedition by ehronlime
A blackjack-driven storygame about doomed travelers on a perilous journey home.
ehronlime.itch.io
Sure I'd love to hear about your experience.
Don't worry, I checked my life's credits and you're a 'Special appearance by' that shows up after all the other supporting actors.
Took a lot of inspo from Darkest Dungeon for my game Girl by Moonlight.
The tension of a character hitting their stress limit and usually breaking, but sometimes triggering their virtue was something I tried to replicate with my Eclipse rules.
If the game weren't so self serious, I might actually do so (also, the legal implications of using a still from a TV show as the title of my game are beyond my ability to comprehend).
Working title for my new game is this image.
might bring some portion of it to playtest zero this week...
more video games should end with musical numbers