Eric
@3deric.bsky.social
200 followers 68 following 150 posts
pushing nodes, polygons and the espresso-button https://www.artstation.com/ericschubert3d http://youtube.com/@3d_eric http://mas.to/@3d_eric http://3deric.gumroad.com
Posts Media Videos Starter Packs
3deric.bsky.social
Started with the 'wave function collapse' algorithm in python.

I´m using pygame to visualize it. Basic setup is done. At the moment all elements have the highest entropy and display all possible objects.

#python #coding #gamedev
Reposted by Eric
glebalexandrov.bsky.social
4 years ago vs 4 days ago
#eevee
3deric.bsky.social
It is funny. These 3 lines of code solved a issue that i could not fix for one year.

The check for the player state machine is needed. Otherwise the halfpipe snapping functionality does not work.

Maybe i can find a more elegant way when i refactor it.

#godot #gamedev #indiegame
3deric.bsky.social
Not happy for this hacky workaround, but it works.

Had to add a additional "is_on_floor()" check additionally to my raycast function.

There were some edgecases where the capsule collider was on the floor, but my raycast reported the opposite. Fixed in two lines.

#godot #gamedev #indiegame
Godot user interface. Ingame viewport on the right, code on the left.

I´m using a raycast to detect if the player is on the ground. But sometimes the capsule of the characterbody is sliding along edges and the raycast might return null.
To prevent this i added the "is_on_floor()" function of the characterbody3D.
3deric.bsky.social
Peak product design.
3deric.bsky.social
Would deserve a remaster like C&C.
3deric.bsky.social
Stress testing my upgraded system memory with 43 k textures of our blue marble.

Setup is based on a tutorial by Samuel Krug.

#blender #b3d #rendering #3dart
Blender user interface showing a 3d rendering of planet earth. The planet is using highres 43 K textures.
3deric.bsky.social
Time for a memory Upgrade. More parallel programms, more textures and more 'Kerbal Space Program' Mods.
3deric.bsky.social
Already looks awesome!
Reposted by Eric
heytibo.bsky.social
Godot's little elves have been working hard to bring out version 4.5.

Once again, congratulations to everyone involved in the project!
3deric.bsky.social
Reminds me of 'Ports of Call' on the Amiga. A tycoon game about cargo ships which had a ship parking minigame.
'Ports of Call' ship parking minigame
3deric.bsky.social
Rewatched some episodes of the first season again. Still a nice series. Watched it together with my parents in the mid 90s. 8 year old me had nightmares of some episodes and some of them still frighten me in my late 30s :D.
3deric.bsky.social
Its spherical! Not only a slice for 1000 $.
3deric.bsky.social
Created some procedural systems for my godot skategame.

Next step will be a export script that automates mesh, collider and spline export.

#godot #blender #procedural #b3d #gamedev #geometrynodes
3deric.bsky.social
Added some blendshapes for my godot skateboarding game.

Might look a bit creepy.

Blendshapes will be used to blend between male and female body types and cloth shapes.

#godot #gamedev #indiegame #coding
Reposted by Eric
oddenough.art
Washers and fasteners are simple, but they can still add some nice visual interest.
3deric.bsky.social
Preparing different hairstyles for the export to Godot.

It looks like a unicorn.

#godot #gamedev #blender #indiegame
3deric.bsky.social
Playing around with raylib and did a small pong game in C.

#coding #gamedev #programming
Pong programmed in C, displayed in OpenGL.
3deric.bsky.social
Awesome!

The grandchild of the 'steel batallion' controller has developed well. :).