Safari Sosebee
            
            @safarisosebee.bsky.social
          
          3 followers
          5 following
          13 posts
        
      
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              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 28
        
        
        
            A post shared by Safari Sosebee (@safarisosebee)
            We built this game trailer in Unreal Engine 5.4 with a small team and a tight schedule. I handled all the rendering locally using Lumen, which saved us a ton of time and budget. Most updates were turned around the same day. Some, within 30 minutes. Full breakdown is up on the site:https://www.safariandfelix.com/blog/how-we-made-the-godforge-game-cinematic-using-ue5 #UnrealEngine #UE5 #GameCinematic #RealTimeRendering #TrailerBreakdown #VFXArtist #LookDev #IndieProduction #VirtualProduction #BehindTheScenes
          
            
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              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 25
        
        
        
            Safari Sosebee on TikTok
            This is an older straight reskin test to understand video to video and the limitations. These days Im starting to properly test this stuff out on a personal project with both live-action shots and renders Method was Runway Gen-3 Alpha, which are higher quality than Gen-3 Alpha Turbo, but theres plenty of morphing, though surprising that the faces are so good. Need to test Gen-4. #RunwayML #AIVideo #CreativeTech #VirtualProduction #FilmmakingTools
          
            
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              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 23
        
        
        
            A post shared by Safari Sosebee (@safarisosebee)
            The director wanted to rack focus to Ra in this shot, but the depth of field made it feel like a miniature. So I went another route. Took a note from Roger Deakins and added a soft blur around the edges in comp. It kept the eye on Ra without breaking the shot. Sometimes the original note isn’t the answer. But the problem it points to still needs solving. Full breakdown here: https://www.safariandfelix.com/blog/how-we-made-the-godforge-game-cinematic-using-ue5 #UnrealEngine #UE5 #GameCinematic #CinematicWorkflow #LookDev #RealTimeRendering #VFXArtist #VirtualProduction #CreativeProblemSolving #Godforge #BehindTheScenes
          
            
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              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 21
        
        
      
    
          
              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 21
        
        
        
            A post shared by Safari Sosebee (@safarisosebee)
            We made this trailer in 20 weeks with a crew of around 10. I stepped in a few months in and took it from previs to final. Environments, characters, lighting, comp, edit—everything but the last bit of animation and FX. It was intense, but the work was worth it. Wrote up a breakdown if you want to see how it all came together: https://www.safariandfelix.com/blog/how-we-made-the-godforge-game-cinematic-using-ue5 #GameCinematics #UnrealEngine #VirtualProduction #PostProduction #IndieVFX #CinematicTrailer #Compositing #EnvironmentArt #CGProduction #BehindTheScenes #Godforge #Filmmaking #RealTimeRendering #AnimationPipeline #DavinciResolve #UE5
          
            
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              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 16
        
        
      
    
          
              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 15
        
        
      
    
          
              Safari Sosebee
              @safarisosebee.bsky.social
          
              · Apr 10
        
        
      
     
        