riordan (game developer)
@riordan.bsky.social
490 followers 300 following 87 posts
Making a fps game called Myriad in Brisbane, Australia Tech art \\ Multiplayer \\ Godot He/him https://upakai.itch.io/
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I'm working on a new game project called Myriad! Its a short sci-fi extraction shooter in a y2k aesthetic.

Demo coming soon.
Here's a poster I've made for it. Pls like/share/follow if interested. Many more updates to come!

#gamedev #psx #y2k
thank u so much for saying that. it’s taken me so long 🥹
If I were petty I'd make a bot that reposts HR job postings, strings along applicants for months, then eventually ghosts them. i need them to feel my pain
every pathway to profit i’ve seen from generative ai is legit just intellectual property laundering. so depressing. cut it out
Thanks! Im a big fan of SWAT 4. Their environments give off the eerie night time feeling very well.
Environment art at the mysterious Sirius building. This is for my retro extraction shooter project: Myriad.
#psx #gamedev #indiedev
i think so. it’s also an option to just not hire them… might be best for a stealth strategy 😅
initially they will be a dumbass but my goal is eventually you can command them and save them 🥹 i love saving the marines in halo games
i want to focus on replayable ai and builds that modify playstyle between stealth and the offensive. i’m most excited about being able to hire and train an ai companion. it’s like your lil gang vs the ai gangs lol
wip combat preview in Myriad. multiple npc factions will roam the map with the same goal as the player and get into interesting little fights with each other and the player.
#gamedev #indiedev #psx
@strideh.bsky.social textures are some of the most beautiful I have ever seen. Up there with the amazing @makkon.bsky.social. This urban pack is perfect 😍
Another update! Smaller one this time with some odds and ends while I continue working on the glass/window update. Also 50% off for the next week why not. (I hate writing these)

strideh.itch.io/stridehs-urb...
strideh.itch.io
the meds are cheap but they don't let me sleep

#b3d #gamedev #indiedev
2) The modularity also solves another problem which is lightmap texel density. Might just be a godot thing but the larger the mesh, the harder it seems to fit into the lightmap texture atlas without leaks. So this method actually greatly reduces lightmap leaks.
1) I use to believe this is a waste of tris but tris are very cheap actually, textures are often the bottleneck of rendering.
Yes thats correct. Its a modular design because I constantly need to refactor for gameplay. I have 2 reasons I'm not concerned:
maybe a little cosmetic stuff like glass and props. not the structure itself
First pass at Sirius building and in Godot with baked lighting ✨

#blender3d #b3d #gamedev
i’m trying to make it feel somewhat immersive 😅 i got little air vents to crawl around in also
wip and reference. Thats the Sirius apartment block in Sydney. I'm a big fan of brutalism bc its quite popular in Australia.
#gamedev #b3d #blender
I'm pro late stage abortion 👍
Myriad is an fps about conspiracy theories
I want this render to make you feel paranoia
#b3d #gamedev