Pat Holleman
@patmakesrpgs.bsky.social
170 followers 46 following 400 posts
Freelance RPG director, writer, designer. (Quartet, My Familiar, Threads of Time, others.) Author of the Reverse Design series of books: http://thegamedesignforum.com/books/books.html
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Reposted by Pat Holleman
find someone who thinks about you like Cordelia thinks about Alexandra
Reposted by Pat Holleman
Kingdoms of the Dump releases November on Steam!

wishlist now to help us out for launch
store.steampowered.com/app/2159270/...
Reposted by Pat Holleman
Name this monster.

"Quartet" is available on all PC stores!

#QuartetRPG #JRPG
Wait I can do better.

"So, in this anime..."
"Guess what I watched, this weekend!"
"it's not exciting enough" ⚰️
Reposted by Pat Holleman
You should read Gideon the Ninth. She *definitely* has played it.
That would be interesting. Especially with the auto-haste perfume.
There's almost nobody my ninja corps can't kill in one turn. Even if they're sporting shields and capes.
I'm kind of blackpilled on poaching now that I know a ninja with brawl has more power-per-strike than any sword lower than Excalibur. To say nothing of the speed.
Reposted by Pat Holleman
Form up!

"Quartet" is available on PC!

#QuartetRPG #jrpg
Everyone on British Bake Off who tries the full puff instead of the rough puff goes home. But they keep doing it.
This would have made 2025 the absolute peak of hotly-anticipated indie releases. (What with Hades 2, Hollow Knight and Haunted Chocolatier.) What, no Terraria 2?

Great year to release Quartet... we totally crushed that one.

(TBF only half of those games were actually announced before August.)
On Monday, Yacht Club Games delayed the much-anticipated upcoming game Mina the Hollower.

On Tuesday, I visited their studio and saw the game. It made for a rare glimpse at why a video game gets delayed and what "polish" actually means.

This week's column:
www.bloomberg.com/news/newslet...
Why 'Mina the Hollower' Was Delayed
Yacht Club Games hasn't given a new release date, but the delay shouldn’t be more than a few months
www.bloomberg.com
It's weird, because Japanese books and movies are *not* like this. Think about books like Colorless Tsukuru Tazaki, A Thousand Cranes or The Key. Or films like Hanabi or After Life. They're characteristically Japanese in the way they leave so much UNsaid, but strongly implied.
What's with every modern rpg scene having the same 2 lines being said 20 times? This is tedious
Reposted by Pat Holleman
trash bags not included

kingdoms of the dump coming november
wishlist now, dumplings ~

store.steampowered.com/app/2159270/...
Happy Yankees Get Bounced in the Divisional Round, to all those who celebrate.
New dialogue in old scenes. However, WotL had cut scenes, as well. Wiegraf at Mileuda's grave, for example.
Squeenix said they'd restored 30-40% of cut story content in their press campaign. The text definitely reads like Matsuno's later work, in Ogre Battle and FFXII. Just... too much of it for my tastes.
I'll be honest. If Ramza had talked this much in the OG, I might have found the whole thing very tedious.
I've always excluded Hiromichi Tanaka from this theoretical position because he was in the proper position to cut down the Xenogears script, and chose not to.
The "restored" wordiness of FFTactics scenes confirms a hypothesis I've had for a long time, which was that Hironobu Sakaguchi had the final cut on most FF scripts during his Squaresoft tenure. Between this and the huge amounts of cut dialogue in FFVII, I think it's clear he was a relentless ax-man.