Brandon Brizzi
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outmanodd.bsky.social
Brandon Brizzi
@outmanodd.bsky.social
48 followers 190 following 69 posts
Animator at BMG https://brizzigames.com/ http://outmanodd.tumblr.com Come for the art, stay for the games
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Reposted by Brandon Brizzi
Orange Island finally has stable split vertical scroll on the NES! #nesdev
Its streaming on Prime, no excuses
If someone told me the 'we dont know how it works' angle was more for legal defense, I wouldn't be surprised
It overproduced every moment from the original, to a fault. Which is largely what my opinion of Remake was. It's basically the same experience but longer. Music is excellent tho.
At #MCAtlanta there was a surprise Dandan tournament! 600 people entered, but I was the only person undefeated in the swiss with 7-0. Quarterfinals gave me my first loss. Placed 5th overall, which earned me a slabbed 5th Edition Dandan trophy! Thanks for the fun event @mtgsecretlair.com
Oh dope, this may be the first thing I worked on that I'm seeing Wario64 post? I feel like I hit a milestone here
Brawlhalla - Rayman 30th Anniversary Event Launch Trailer www.youtube.com/watch?v=Yqtm...
Oh SHIT, this is what I've been waiting for! Now I just need 4k Speed Racer!
Reposted by Brandon Brizzi
Back in 2017 (jfc) I interviewed Team Cherry about how they designed Hollow Knight's map, and got a bunch of sketches and mockups from throughout the game's development to go with it. Bringing it back in anticipation of Silksong!
How to design a great Metroidvania map
The creators of Hollow Knight describe how they built a complex, interconnected world, from sketches to final game.
www.pcgamer.com
Honestly, there's tons of games that could stand to have Gameboy demakes/ports
This was also my trajectory with these two. Difficulty in Elden Ring is a lot more build based than most people realize, tho various bosses have also been patched over time.
This is the kind of content I'm here for
Reposted by Brandon Brizzi
Yet another nice example of a developer keeping a midrange, composite-only, consumer CRT nearby to check how the game’s visuals would look for the end user.

(image via @crtbot.bsky.social)
The real gift of juneteenth right here
Reposted by Brandon Brizzi
Here's a big one...

Craig Stitt allowed us to scan the original concept art for Spyro the Dragon. The Insomniac artists matched heads and bodies together until they found the right design.

We scanned this at high resolution so you can see all the detail.

archive.gamehistory.org/item/86406ba...
Reposted by Brandon Brizzi
Ocean level breakdown 🌊
Never posted this on Bluesky so here it is o/
#pixelart #indiedev #GameMaker
I've been popping a lot of games in and out since launch and haven't had any issues.
Didn't even notice till I got home and had a good laugh
Reposted by Brandon Brizzi
休日のアニメーション習作

お嬢さん、、お父さんのバットは長すぎない?
好きこそ物の上手なれ。
頑張れ、、、、!!

#animation
#walkcycle
#runcycle
#sakuga
#callipeg
I'm pretty happy with the care that was put into the presentation and authenticity of this... new game boy package experience. Its got a well done manual, the cart itself has nice touches, and the game works on all my hardware! Long wait, but they did a great job with it.
Finally! FINALLY! After a year and a half, my collector's edition of @spacebotdev.bsky.social's Dragonyhm has arrived!
Reposted by Brandon Brizzi
Reposted by Brandon Brizzi
Make sure your RPG battle transitions, scene composition, and attack animations are at least as cool as this Taiwanese DOS RPG from 1995
Reposted by Brandon Brizzi
"As an independent entity now, we can say that all support that we receive from you will go directly towards maintaining and growing Giant Bomb and paying the fine folks that you see on our programming week after week." www.giantbomb.com/join