Mike McCain
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mikemccainart.bsky.social
Mike McCain
@mikemccainart.bsky.social
1.2K followers 200 following 44 posts
EP @ Harebrained (https://graft-game.com) Director: Shadowrun: Dragonfall, BATTLETECH Visdev: Across the Spider-Verse, Blue Eye Samurai AD: Academy Award-winner The Boy, the Mole, the Fox and the Horse Art + Store: https://mikemccain.art/
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A few of the #nationalparks paintings I've done over the years. How many can you identify? (Note, one of these isn't in the US...)
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Hello! My name is Dana and I am a character artist in the games industry 🎮 I love working in all styles and here are some of my professional and personal works ✨
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TFW you realize you've been having so much fun making the game that you forgot to post anything for months 😬
Amazing, congrats Lee!!
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Okay so imagine this, you have no opinions, you have no skills, you have no wants or desires, you are a smooth orb of nothing and our subscription service helps make sure you still cast a shadow that resembles a human being. Sounds sick right?
Sunrise at Mono Lake. From a road trip back in 2021. These limestone tufa towers formed centuries ago, underwater, when the lake was much higher. (What happened? Los Angeles happened, more or less... the early 1900's water wars that drained Mono Lake directly inspired the movie Chinatown.)
Aw, shucks! We’ll have to do more of those.
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Hey folks, I’m on the hunt for a concept art gig! I’ve got over 10 years of experience and have worked on Marathon, Halo, Watchdogs, and more. I love working with teams of all sizes and collaborating with good folks! artstation.com/belgianboolean
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The whole Arc is trying, but failing, to graft itself back together.

#violentropy #survivalhorror #indiedev
New year, new screenshots! Having a ton of fun working in @unrealengine.bsky.social for this one.
Vertical slice work continues, check out some new screens from our prototype!

#unreal5 #indiedev #survivalhorror
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Here's a quick look at what goes into designing an environment for GRAFT, from ideation to concept art to an in-engine prototype.

#indiedev #indiegame #Unreal5 #survivalhorror
RIP to a legend, he showed us what game worlds could be.
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You won't survive without grafts, but that doesn't mean grafts are safe.

#indiegame #survivalhorror
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What goes into getting your game announced during The Game Awards? Money's a key ingredient, but there's a big payoff in building awareness for your game if you can swing the ante.

#indiedev #TheGameAwards
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I was the Principle illustrator and concept artist on a little game called Where the Water Tastes like Wine. here are some of my character illustrations done on that project. All of the character line art was done with ink on paper.
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Developing a game: 1000s of inspirations and life experiences fused into a unique and multi-faceted gem via an epic soul breaking journey.

Selling a game: List the one game you copied and how your clone is better.
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Saw a gaming hot take that said blank slate protags are “lazy and boring”. They may be boring but they are about as far from lazy as a development choice can get.

Every aspect of the protag is significantly more complicated/expensive when there’s a wide range of options.
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It's 2025. Keep moving, check your corners.

#survivalhorror #indiegame
how it started / how it's going. whee
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The US has been conquered by people who understand nothing but money, machines & power.
The coalition of broligarchs & MAGA, the AI & crypto dudes w/the know-nothings: they oppose everything good & beautiful about being human. The art we make, our bonds of sympathy & solidarity...to them, worthless.
My National Parks prints are available from Nucleus there too.
Still very fond of these paintings I did for the NASA 60th Anniversary Tribute show at @gallerynucleus.bsky.social back in 2019. (And hey, prints are 20% off this weekend with code THANKS20 — gallerynucleus.com/artists/mike...)
Reposted by Mike McCain
Pleinair Paintings from Taipei, Los Angeles, Berkeley and Bukhara