José Pérez
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jcperezm.bsky.social
José Pérez
@jcperezm.bsky.social
120 followers 1.2K following 42 posts
Technology enthusiast 💻 IT Support Manager. Videogames as passion, love game development, especially game design and Pixel Art 🎨 PICO-8 Fan 🕹️ https://www.gamedevpills.com - Weekly newsletter, fuel for gamedev and its industry
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Ever played a game that made you want to make games?

For me, that was Fez.

This week I explored its art, gameplay and development process

Bonus: Fez reimagined on Pico-8 Palette 🎨

#gamedev #indiedev #Fez #pixelart
A Masterpiece Lost in Its Own Dimension, The Making Of Fez - Masters of Indiedev
The beauty of Fez and the fury of its creator
www.gamedevpills.com
Ever played a game that made you want to make games?

For me, that was Fez.

This week I explored its art, gameplay and development process

Bonus: Fez reimagined on Pico-8 Palette 🎨

#gamedev #indiedev #Fez #pixelart
A Masterpiece Lost in Its Own Dimension, The Making Of Fez - Masters of Indiedev
The beauty of Fez and the fury of its creator
www.gamedevpills.com
Learning game development isn’t about finding the perfect engine or watching endless tutorials

it’s about small wins, patience, and discipline. Because it is a complex area.

I’ve gathered a few lessons and reflections that might help you stay on track too.

#gamedev #indiedev #learning
What I Learned After Failing, Restarting, and Building Games Again
How I turned frustration into progress through discipline, limitations, and small wins
open.substack.com
Reposted by José Pérez
game design is such an embarrassingly human endeavor. you stumble through iterations, lost in the woods like 20 times even tho this happened on your last game. The real magical games somehow feel like… the result of that process. Something was FOUND after the SEARCHING. So cool. Let’s keep doing it
We don’t just remember the games — we remember how they felt in our hands.

My new post dives into how controllers shaped our connection with games.

Read more here 👇

#gamedev #gamefeel
Design Starts in Your Hands: How Input Shapes Play
Understanding the silent dialogue between player and controller
open.substack.com
I really like videogames demos, they are just a tiny version of a whole experience but with a really thoughtful approach, they want you as future player.

I’ve been waiting news about Skate Story and demo is available now!

The aesthetics and abstract essence is selling the game by itself 🤓
Skate Story on Steam
Ollie, kickflip, and grind your way through the ash and smoke of the Underworld as you take on a seemingly impossible quest. Skate fast to destroy demons and save other tortured souls on your journey ...
store.steampowered.com
Most unfinished games don’t fail because of code — they fail because there’s no structure behind the ideas.

Before art, before code, comes documentation — the invisible bridge between creativity and completion.

My management skills at your service, for free. 👇

#gamedev #indiedev #methodology
Every Great Game Starts with Words, Not Code
Turning ideas into structure through documentation and pre-production, our secret handcrafted Game Dev Framework
open.substack.com
Aseprite. It is a must have for 2D pixel artist and hobbyist store.steampowered.com/app/431730/A... (2/3)

I use it on a daily basis as my default editor not only for game assets but for UIs and other material

Tons of videos and documentation to learn

#pixelart #indiedev
Save 20% on Aseprite on Steam
Aseprite is a pixel-art tool to create 2D animations, sprites, and any kind of graphics for games.
store.steampowered.com
Before Steam sales are over (Oct 6th)

I would like to highlight some interesting tools for those willing to do some #gamedev and #art 🧵(1/3)

PicoCAD created by @johanpeitz.com is a tiny tool to create low-poly assets, developed with Pico-8 limitations is a really good creativity playground.
Save 40% on picoCAD on Steam
A tiny modeler for tiny models! Unleash your creativity in retro 3D and find a fun, easy, and accessible way into 3D modelling by focusing on the bare essentials.
store.steampowered.com
Sadly, most conversations about the games industry these days feel negative — layoffs, uncertainty, broken launches.

Now add $80 releases and subscription hikes on top.

I wrote about why pricing became the scariest part of 2025.

#GameIndustry #gamedev
The True Horror Lurking in the Industry: Rising Costs
From Game Pass math to Nintendo’s $90 cartridges, here’s why pricing feels more frightening than ever.
open.substack.com
Reposted by José Pérez
Don't mind me, just setting up my new Dreamcast memory card in the year (checks notes)...2025.
Games aren’t just rules and mechanics—they’re freedom and creativity. I explored this question in my latest post

How would you define play?

#gamedev #playful #toys
What Is The Definition of Play?
Exploring the essence of interaction, fun, and meaning in games
open.substack.com
Ever noticed how Gran Turismo isn’t called “The Real Racing Simulator”?

It’s “The Real Driving Simulator.”

A small detail — but connected with the way Japanese Culture make things.

www.gamedevpills.com/p/reading-th...

#gamedev #gamedesign #racing
Reading the Game: The Japanese Spirit Behind Gran Turismo Saga
A journey through Japanese design, spirituality, and the birth of The Real Driving Simulator.
www.gamedevpills.com
Reposted by José Pérez
been working on some castle ruins tilesets today. big teslagrad vibes
You suddenly get the best idea ever.
You sketch the mechanics, dream about the art, maybe even write a GDD.
Fast forward a few weeks… Nothing moves forward.

That’s the reality for most of us. The trick? 30 minutes a day.

Tiny tasks > big abandoned dreams.

#gamedev #indiedev #timemanagement
Why Did You Stop Working on Your Game? Try Gamedev Timeboxing
Small habits, big results in your gamedev journey.
open.substack.com
Exactly, is a really cool concept as soon as you understand the meaning and purpose
Did you ever coded a player that attacks mid-air by mistake? Or your character keeps swinging their sword forever?

That’s what happens without a Finite State Machine.

How FSMs keep your game logic within a solid structure.

#gamedev #indiedev #gamedesign
Finite State Machines: Creating Structure for your Character Control
A clean way to manage every action — from standing still to full combat.
open.substack.com
Probably that’s the reason why we all are here, learning through the process, reading to be where the masters are. Bluesky being one of our enablers :)
August Snapshot in games: launches, gaps, and lessons.

Data, trends & context for gamers and devs who want the full picture.

If you like this content, every like & share keeps Gamedevpills.com growing 📈 thanks!

#gamedev #indiedev #gamingindustry
Videogames Industry Snapshot (August 2025)
From releases trends to layoffs — the state of the industry before GTA VI’s release.
open.substack.com
I know, I know... Today is Hollow Knight: Silksong Day — an extremely well-designed title, hidden rooms, challenging enemies, and power-ups.

But you know what else is a power-up?

A Game Jam. 48 hours, one small game.

Have you tried one? Read more on gamedevpills.com

#gamedev #silksong #indiedev
How a Weekend Jam Can Teach You More Than a Month of Tutorials
Where constraints fuel creativity, and failure is part of the lesson.
open.substack.com