Isaac
@isaacmarovitz.com
1.7K followers 170 following 270 posts
Open source developer & Mac enthusiast @[email protected]
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Not 100% yet, but Metal is getting there! Still need to work out some push constant and barrier nonsense.
We're working on fixing high FPS bugs; it'll be playable at those frame rates at release.
The entire game has been playable at 60 FPS for a while lol
Not ready yet, the font atlas isn't baked, so if you don't have the fonts locally, ImGui will explode.
This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)
I'm sorry, we're doing what now?
Hegseth: "I'm also proud that today we're signing a letter of acceptance to build a Qatari Emeri air force facility at the Mountain Home Airbase in Idaho."
Sometimes the better shaders look fantastic; it definitely has a lot of potential if I can get it working properly.
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
The Summer Hikaru Died was peak as a manga and is peak as an anime, excited for season 2
We already support all the DLCs yes
There was a bug in our conditional survey implementation in D3D12; it should be resolved now. May have been your issue :)
I'd need logs to say for sure what's going wrong.
Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
The entire game is already playable at retail frame rate, what’s left is high frame rate fixes, options menu, MSAA, and a whole lot of testing.
Can I buy Tylenol with my Antifa rewards card?
Recomp delayed due to CrossWorlds, real

(In all seriousness, progress might be a bit slower this week lol)
It's always on, just change shadow resolution in your config file
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.
Answering like a belligerent child
Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map. Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.
Reposted by Isaac
So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
Marathon Recompiled main menu at 16:10 with correct border scaling. Marathon Recompiled main menu at 4:3 with correct border scaling. Marathon Recompiled main menu at 9:16 with... "correct" but unreasonable border scaling.
Thank you Elizabeth. Their "mistake" was absolutely unacceptable and needs exposure.
Shameful and disgusting reporting
You can already play the entire retail game at 60 FPS without issue. We're not providing ETAs. Respectfully, stop complaining.