#quadtree
If you can picture the "2D grid" (QuadTree) in 3D that's exactly how we are rendering the geometry, it's called a Sparse Voxel Octree, it allows us to compute in 3D, like in games, simulations, modelling.

This is how we make games in Refuge Studios upcoming #voxel game engine called "Oasis"!
February 3, 2026 at 1:02 PM
I've been trying to design a hoogle earth style app, but, instead of navigation services and 3d meshed terrain tou can explore in first person, I just want it to quadtree the textures on a sphere and clamp markers representing entities on that sphere, then apply vector physics to manipulate them and
February 1, 2026 at 8:09 PM
GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

Mai Su, Qihan Yu, Zhongtao Wang, Yilong Li, Chengwei Pan, Yisong Chen, Guoping Wang

tl;dr: visibility-aware (EAGLES) loss; DAv2 depth & rendered depth->quadtree-calibrated alignment

arxiv.org/abs/2601.20331
January 29, 2026 at 2:29 PM
Greedy_Evening shared a GPU-driven quadtree terrain mesh with dynamic LOD, culling, and stitching handled directly on the GPU 🌍

See more: www.reddit.com/r/Unity3D/co...

#unity3d #gamedev #indiedev
January 28, 2026 at 8:55 PM
Unexpected path. Draw a route that changes direction based on one very simple rule.
Quadtree subdivision + left/right turning agents. Catching up with #genuary.

#genuary2026 #genuary18 #generativeart
January 19, 2026 at 7:38 PM
3- This means quadtree level=10 (1024) will slightly undersample at the bulging points of the cube-sphere, but level=11 (2048) will oversample significantly everywhere.

4- So L10 with 192px it is (better fit than other combinations).
December 23, 2025 at 5:50 AM
Functional Flocking Quadtree in ClojureScript
https://www.lbjgruppen.com/en/posts/flocking-quadtrees
[comments] [22 points]
December 22, 2025 at 8:03 AM
Functional Flocking Quadtree in ClojureScript | Discussion
Flocking Quadtrees
Learn how to make a flocking simulation using Quadtrees and Clojurescript. It's a revisit of last weeks post about Functional Quadtrees.
www.lbjgruppen.com
December 22, 2025 at 7:40 AM
December 22, 2025 at 4:20 AM
Functional Flocking Quadtree in ClojureScript
L: https://www.lbjgruppen.com/en/posts/flocking-quadtrees
C: https://news.ycombinator.com/item?id=46286906
posted on 2025.12.16 at 05:26:52 (c=0, p=3)
December 22, 2025 at 4:18 AM
The code to handle the quadtree is 436 tokens so far (~5% of all tokens) but I still need to handle objects moving within the space and in an CPU and token efficient way. Then I can see how collision works out. No idea what I'm going to use it for yet, just learning. #pico8 #indiegame #gamedev
December 19, 2025 at 10:43 AM
I had thought about using quadtree, and was going to see about having a go at implementing that after I got the globe in and first idea of chunking tested and then compare the two for speed. First the globe, then a shake to disturb the snow!
December 17, 2025 at 8:36 PM
Adaptive Fractal Quadtree Approach for Efficient Drone-Based Construction Site Safety Inspection
Paper ID: 142 – ISARC 2025 by Marvin Cheng
IAARC
youtu.be/HJyzZI2BuDc?...
Paper ID: 142 – ISARC 2025 by Marvin Cheng
YouTube video by IAARC
youtu.be
December 13, 2025 at 6:32 AM
hell, graphics and to some extent sound aside, fighting games, shmups etc still only really need 90s hardware - and an understanding of spatial partitioning in a pinch

(yes, I've seen "cursed" hitboxes that were clearly just a quadtree encoding of something pixel perfect into AABBs)
December 8, 2025 at 2:33 PM
Yinhuan Huang, Zhijin Qin: Image Semantic Communication with Quadtree Partition-based Coding https://arxiv.org/abs/2512.05395 https://arxiv.org/pdf/2512.05395 https://arxiv.org/html/2512.05395
December 8, 2025 at 6:35 AM
https://lbjgruppen.com/en/posts/functional-quadtree-clojure
Quadtreeは、データ構造の一種で、特定領域に詳細な情報を与えつつ、他の場所のリソースを節約するのに役立ちます。
このブログ記事では、関数型Quadtreeと、その可視化をClojureで構築する方法を紹介します。
カメラ(マウス)の位置に基づいて、Quadtreeを再帰的に分割し、最適な解像度で表示します。
Functional Quadtrees
A Quadtree is a tree data structure, which is useful for giving more focus/detail to certain regions of your data, while saving resources elsewhere. I could only find a couple tutorials/guides and both were imperative, so I figured it'd be fun to do a functional version in Clojure which runs in the browser.
www.lindelystables.dk
December 5, 2025 at 11:21 AM
December 4, 2025 at 6:03 PM
Functional Quadtrees
Comments
lbjgruppen.com
December 4, 2025 at 5:07 PM
December 4, 2025 at 2:00 PM
Functional Quadtrees

#HackerNews

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December 4, 2025 at 1:37 PM