#puroDunjon
Got the save files working and a correct positioning for the player

Tested on the actual machine, fps is acceptable. Not locked 50, but well above 30/40

Also, got a basic interaction menu, I'll see if I can generalise it

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #decay
December 7, 2025 at 11:10 PM
Currently reforging my prop system to be less generic, thus having to redo the map switching component

Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
December 6, 2025 at 7:19 PM
Switching map took some time: Setting a proper format editable in ogmo and usable in game

The whole thing is a bit sudden, so maybe a quick transition could be interesting

But at least, it seems to load & parse quickly, which is nice

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
December 5, 2025 at 12:53 AM
*.drawSampled() is nice but hard when you want to draw 2d using 3d position

I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx

Ogmo is still fun to parse

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
December 3, 2025 at 9:47 PM
Playing with *.drawSampled(...), because it looks better, but still wary of the impact on fps

Ogmo for ground tilemap & some tricks for props

Also it'll be both a remake and a prequel

I hope I can add gameplay/lore in a compact shell

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
December 2, 2025 at 9:34 PM
Sometimes, checking distances feel better than checking intersections

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
November 30, 2025 at 12:48 AM
I hope I'll be able to do nice things with shadows

#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
November 29, 2025 at 8:40 PM
I'll try the mantra again, "make it before make it good"

Working on the sequences flow first is kinda good for me

I think I'll reuse most of the assets from the original one

It's a remake, not a remaster tho

#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
November 29, 2025 at 3:30 PM
I mean, I could make a port of #puroDunjon for the #playdate and even find a good use for the crank

I'd rather make either a sequel or something totally different

The 1bit display kinda make some things hard for some games I would make

Maybe some rpg? 🤔

#indiedev #gamedev #indiegame #solodev
July 28, 2025 at 9:33 PM
One thing keeping me from simply porting #PuroDunjon to the #picoSystem is that I wouldn't give justice to the incredible titlescreen theme made by ‪‪@xdeviruchi.bsky.social‬

One day, a remake maybe

#indiedev #indiegame #gamedev #solodev
July 26, 2025 at 8:48 PM
So, there's at least one person playing "Puro Dunjon セドゥーラの約束" nearly daily on @itch.io and to this nice gamer, I'll say thank you 😘

If you're curious, it's here: void-viridian.itch.io/puro-dunjon

#indiegame #gamedev #indiedev #solodev #PuroDunjon #arcade #retro
Puro Dunjon セドゥーラの約束 by void_viridian
Escape the dungeon, find out what happened
void-viridian.itch.io
January 28, 2025 at 7:38 PM