itch.io/blog/1137569...
#indiedev #indiegame #gamedev #playdate #puroDunjon #decay #proceduralGeneration
itch.io/blog/1137569...
#indiedev #indiegame #gamedev #playdate #puroDunjon #decay #proceduralGeneration
Tested on the actual machine, fps is acceptable. Not locked 50, but well above 30/40
Also, got a basic interaction menu, I'll see if I can generalise it
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #decay
Tested on the actual machine, fps is acceptable. Not locked 50, but well above 30/40
Also, got a basic interaction menu, I'll see if I can generalise it
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #decay
Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
Also, I defined the core gameplay along the lines of "what was your sentence, and what can will you do about it"
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
The whole thing is a bit sudden, so maybe a quick transition could be interesting
But at least, it seems to load & parse quickly, which is nice
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
The whole thing is a bit sudden, so maybe a quick transition could be interesting
But at least, it seems to load & parse quickly, which is nice
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx
Ogmo is still fun to parse
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
I may still use it somehow, but I'd rather have a good workflow with simpler, connected tilemaps and small dynamic elements/fx
Ogmo is still fun to parse
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Ogmo for ground tilemap & some tricks for props
Also it'll be both a remake and a prequel
I hope I can add gameplay/lore in a compact shell
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
Ogmo for ground tilemap & some tricks for props
Also it'll be both a remake and a prequel
I hope I can add gameplay/lore in a compact shell
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday #screenshotSunday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
#indiedev #indiegame #gamedev #solodev #playdate #puroDunjon #screenshotSaturday
Working on the sequences flow first is kinda good for me
I think I'll reuse most of the assets from the original one
It's a remake, not a remaster tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
Working on the sequences flow first is kinda good for me
I think I'll reuse most of the assets from the original one
It's a remake, not a remaster tho
#indiedev #indiegame #gamedev #solodev #playdate #screenshotSaturday #puroDunjon
I'd rather make either a sequel or something totally different
The 1bit display kinda make some things hard for some games I would make
Maybe some rpg? 🤔
#indiedev #gamedev #indiegame #solodev
I'd rather make either a sequel or something totally different
The 1bit display kinda make some things hard for some games I would make
Maybe some rpg? 🤔
#indiedev #gamedev #indiegame #solodev
One day, a remake maybe
#indiedev #indiegame #gamedev #solodev
One day, a remake maybe
#indiedev #indiegame #gamedev #solodev
If you're curious, it's here: void-viridian.itch.io/puro-dunjon
#indiegame #gamedev #indiedev #solodev #PuroDunjon #arcade #retro
If you're curious, it's here: void-viridian.itch.io/puro-dunjon
#indiegame #gamedev #indiedev #solodev #PuroDunjon #arcade #retro