#procedurelism
Using Geometry Nodes in Blender for creating Biomechapods.

I created a robotic shape generator in Geometry Nodes for a scenic Unreal Engine project, using curves and sketched side profiles to produce background static actors.
#b3d #blender #geometrynodes #procedurelism #sciart #3dart #3dcg
December 20, 2024 at 9:45 PM