#polygons
give them some slack, they had like 30 polygons to work with and didn't know that a keyblade even was back then
November 22, 2025 at 9:14 AM
I wanted to add 9 but 8 was my first & I couldn't let it go! 12 is good too! Gets a lot of shit but it was decent. & HOT DAMN RIGHT?! I WEPT LIKE A BABY SEEING MIDGAR AND WALL MARKET!! It looked like how I visualized it when I was a kid (minus the polygons & pixels)! I'm excited for you!
a little girl is looking over a glass table
ALT: a little girl is looking over a glass table
media.tenor.com
November 22, 2025 at 9:06 AM
absolutely gobsmacked by this developer response to a negative review on their game where they had an LLM roleplaying as their OC to smite them
November 22, 2025 at 8:28 AM
Kaim looks better than Peter Parker and he has a fraction of the polygons
November 22, 2025 at 5:48 AM
Just a question from someone who likes polygons:
Should the planet be textured? Or could it employ some spherical plotting routines? (Maybe with land / cloud polygons overlaid?) Could give you some nice ways to auto-generate many planet types. 😉 (Just thinking aloud..) 😊
November 22, 2025 at 1:52 AM
The turn of the millennium space adventure shooter trilogy. Exotic worlds, rich colours, beautiful hand-painted textures, glorious polygons, hardware rendering, foxy ladies, innovative gameplay, badass space marines, chunky vehicles and outlandish weapons galore!
November 22, 2025 at 12:46 AM
Exactly. Realism has its place but most art has limitations it works within. Be thaf being limited to specific colours, Medium, pixels or Polygons. And thats basicly where a artists individuality gets to shine imo.
November 22, 2025 at 12:44 AM
256 is a small amount of polygons for a boy
November 22, 2025 at 12:39 AM
How many polygons do you think you could fit in your mouth at a time
November 21, 2025 at 8:22 PM
at work,,,, can't focus,,,, p polygons,,,,,,
November 21, 2025 at 7:30 PM
basically he got caught stealing animations, making high polygon models that were unoptimised (we talking like 90000 polygons) some models were stolen plus I think he uses AI as well because I saw some of his works were terribly made.
November 21, 2025 at 7:01 PM
My coding skills are allergic to polygons.
November 21, 2025 at 6:32 PM
‘Get ready for ✨ polygons ✨’ - Jacob

#Drawfee
November 21, 2025 at 6:25 PM
I like how this screencap encapsulates how the game has a great 2d assets as the polygons distort horribly.
macross digital mission VF-X / psx
unit, 1997
November 21, 2025 at 5:11 PM
How sustainable are mining and quarrying practices in Canada? This study from FACETS Journal's critical minerals collection uncovers trends in environmental assessments nationwide.

Read the paper⛏️▶️ https://ow.ly/hsf050XmsFE

📷 facets-2025-0114

#EnvironmentalImpactAssessment
November 21, 2025 at 5:05 PM
0/10 needs more polygons
November 21, 2025 at 3:08 PM
“How many polygons?”

“Yes.”
November 21, 2025 at 2:02 PM
There was a glitch in Allmaps geojson files that meant I haven't been getting the correct coordinates of SLV georeferenced maps for the last week or so. All fixed now, so you'll notice a lot more blue boxes on the dashboard!
November 21, 2025 at 12:52 PM
Astonishing #geometry.
Domed ceiling in Shah-i-Zinda Necropolis
Samarkand, Uzbekistan
October 2025
November 21, 2025 at 9:29 AM
also btw I didn't know blender had something like this, maybe next time I gotta try ig higher polygons for clothing wrinkles to see if it works? right now with the low polygons, the clothing just shatters into pieces if I try to use the brush HAHA
November 21, 2025 at 7:42 AM
November 21, 2025 at 6:37 AM
Alima Subedi, Sankalpa Pokharel, Satish Puri: PolyMinHash: Efficient Area-Based MinHashing of Polygons for Approximate Nearest Neighbor Search https://arxiv.org/abs/2511.16576 https://arxiv.org/pdf/2511.16576 https://arxiv.org/html/2511.16576
November 21, 2025 at 6:32 AM
Alima Subedi, Sankalpa Pokharel, Satish Puri
PolyMinHash: Efficient Area-Based MinHashing of Polygons for Approximate Nearest Neighbor Search
https://arxiv.org/abs/2511.16576
November 21, 2025 at 5:43 AM
Yeah, I’m still waiting for the polygons to render.
November 21, 2025 at 4:16 AM
Drawing Tablet is gone, so we got creative. a bunch of lines and polygons.

The bug and bird cowboys feel more charming-

#indiedev #solodev #gamedev #godot
November 21, 2025 at 3:52 AM