I think this is to some extent the root of the tribalism in software engineering. I like dlang, I tease people for fun with it; but I also know that it isn’t for everyone. Me using DLang for my projects is just as “correct” as someone deciding to use Rust for theirs.
November 6, 2025 at 1:01 AM
I think this is to some extent the root of the tribalism in software engineering. I like dlang, I tease people for fun with it; but I also know that it isn’t for everyone. Me using DLang for my projects is just as “correct” as someone deciding to use Rust for theirs.
I know maybe a bit too much about the internals of DLang and its compilers for my own good.
Exhibit A:
Exhibit A:
September 23, 2025 at 8:59 PM
I know maybe a bit too much about the internals of DLang and its compilers for my own good.
Exhibit A:
Exhibit A:
little trick to not have ugly signs messing up the alignment of your array data
#programming #dlang #gamedesign
#programming #dlang #gamedesign
August 7, 2024 at 6:29 PM
little trick to not have ugly signs messing up the alignment of your array data
#programming #dlang #gamedesign
#programming #dlang #gamedesign
The D Programming Language ("dlang") has a standard library "Phobos". It has sockets, natch, but _no_ SSL. Worse, the sockets are OO, but with protective declarations so one can't even subclass TcpSocket to create an SSL one. I'm pushing the Phobos devs, but also prototyped a compatible socket […]
Original post on goto.vsta.org
goto.vsta.org
March 25, 2025 at 2:08 PM
The D Programming Language ("dlang") has a standard library "Phobos". It has sockets, natch, but _no_ SSL. Worse, the sockets are OO, but with protective declarations so one can't even subclass TcpSocket to create an SSL one. I'm pushing the Phobos devs, but also prototyped a compatible socket […]
I could never get the C++/C interop in Dlang working in all the time I have used it. A guy who knew the language tried helping me with this for 2 weeks and it didn't work. Somehow running Dlang code on a Gamecube was an easier time than that.
December 4, 2023 at 7:07 PM
I could never get the C++/C interop in Dlang working in all the time I have used it. A guy who knew the language tried helping me with this for 2 weeks and it didn't work. Somehow running Dlang code on a Gamecube was an easier time than that.
I guess this weekend was very productive...
Got the GUI fully operational, and stuff...
#gamedev #dlang #D言語 #opensource
Got the GUI fully operational, and stuff...
#gamedev #dlang #D言語 #opensource
April 6, 2025 at 8:55 PM
I guess this weekend was very productive...
Got the GUI fully operational, and stuff...
#gamedev #dlang #D言語 #opensource
Got the GUI fully operational, and stuff...
#gamedev #dlang #D言語 #opensource
I spent a year of my life making an ASN.1 compiler in D https://bradley.chatha.dev/blog/dlang-propaganda/asn1-compiler-in-d/ (https://news.ycombinator.com/item?id=45681200)
I spent a year of my life making an ASN.1 compiler in D
bradley.chatha.dev
October 23, 2025 at 1:40 PM
I spent a year of my life making an ASN.1 compiler in D https://bradley.chatha.dev/blog/dlang-propaganda/asn1-compiler-in-d/ (https://news.ycombinator.com/item?id=45681200)
you trying to get DLang working with flamegraph?
November 2, 2025 at 6:45 PM
you trying to get DLang working with flamegraph?
Should probably get into DLang so I can be a memory safety hipster once Rust is lame and old news.
February 27, 2024 at 5:23 PM
Should probably get into DLang so I can be a memory safety hipster once Rust is lame and old news.
Features of D That I Love
https://bradley.chatha.dev/blog/dlang-propaganda/features-of-d-that-i-love/
https://news.ycombinator.com/item?id=44445877
https://bradley.chatha.dev/blog/dlang-propaganda/features-of-d-that-i-love/
https://news.ycombinator.com/item?id=44445877
Features of D That I Love
Features of D That I Love
bradley.chatha.dev
July 3, 2025 at 6:00 AM
みんな!BlueskyでD言語検索する方法見つけたぞ!!!
`("D言語") | dlang`
こうだ!
`("D言語") | dlang`
こうだ!
March 24, 2024 at 4:14 PM
みんな!BlueskyでD言語検索する方法見つけたぞ!!!
`("D言語") | dlang`
こうだ!
`("D言語") | dlang`
こうだ!
If you like the work I do whether it’s Inochi2D, my contributions to the #dlang ecosystem or my other programming projects; consider supporting me on GitHub Sponsors!
github.com/sponsors/Lun...
github.com/sponsors/Lun...
Sponsor @LunaTheFoxgirl on GitHub Sponsors
Lead developer of Inochi2D, the open source 2D puppet standard.
github.com
December 23, 2024 at 4:34 AM
If you like the work I do whether it’s Inochi2D, my contributions to the #dlang ecosystem or my other programming projects; consider supporting me on GitHub Sponsors!
github.com/sponsors/Lun...
github.com/sponsors/Lun...
I have a little pet peeve with people ranting about DLang issues they encounter, going full on condescending towards maintainers. At that point I just want to tell them to fix it themselves. I definitely don’t have the motivation to fix issues that people are hostile over.
At least it’s uncommon.
At least it’s uncommon.
July 28, 2025 at 11:53 PM
I have a little pet peeve with people ranting about DLang issues they encounter, going full on condescending towards maintainers. At that point I just want to tell them to fix it themselves. I definitely don’t have the motivation to fix issues that people are hostile over.
At least it’s uncommon.
At least it’s uncommon.
通知アイコンの全イベント対応完了。
Package dfl version 0.10.10 - DUB - The D package registry
#dlang
code.dlang.org/packages/dfl
Package dfl version 0.10.10 - DUB - The D package registry
#dlang
code.dlang.org/packages/dfl
Package dfl on DUB
D Forms Library, or DFL, is a Win32 windowing library for the D language.
code.dlang.org
May 4, 2025 at 5:04 AM
通知アイコンの全イベント対応完了。
Package dfl version 0.10.10 - DUB - The D package registry
#dlang
code.dlang.org/packages/dfl
Package dfl version 0.10.10 - DUB - The D package registry
#dlang
code.dlang.org/packages/dfl
github.com/dlang/dmd/pu...
マジされた!これでD言語のコミッター名乗っても恥ずかしくないな!
マジされた!これでD言語のコミッター名乗っても恥ずかしくないな!
March 3, 2024 at 4:48 AM
github.com/dlang/dmd/pu...
マジされた!これでD言語のコミッター名乗っても恥ずかしくないな!
マジされた!これでD言語のコミッター名乗っても恥ずかしくないな!
As I need a music editor for my game engine, I decided to do some #uxdesign myself, with taking a lot of inspiration from the piano roll that Reaper already has (which I used for testing purposes, via a MIDI loopback driver)
#opensource #gamedev #dlang #d言語
#opensource #gamedev #dlang #d言語
November 17, 2024 at 3:08 PM
As I need a music editor for my game engine, I decided to do some #uxdesign myself, with taking a lot of inspiration from the piano roll that Reaper already has (which I used for testing purposes, via a MIDI loopback driver)
#opensource #gamedev #dlang #d言語
#opensource #gamedev #dlang #d言語
July 12, 2025 at 6:00 PM