#ZDepth
like real stereoscopics, but it's a fake. It works well enough for games that give access to the ZDepth channel and which might not have a VR mod available online (so you can play it on a giant screen in VR with fakes stereoscopics in sbs mode).
December 10, 2025 at 9:37 AM
1枚の画像から深度情報などを生成し凹凸ディテールを追加出来るZBrushむけプラグインの最新メジャーアップデートが公開!

ZDepth Plugin 2.0 for ZBrush
3dnchu.com/archives/zde...
by ZM Polygon

#ZBrush
October 7, 2025 at 3:33 AM
Serie de #NFTart #fineart, basada en mi primer pieza de #Artedigital realizada en Abril del 2004, hoy titulada #GRIETA #ZDepth. Publicada en @opensea:
opensea.io/collection/g...
"La GRIETA es un modelo de intervención para desplegarse en el espacio territorial, con el lenguaje como organizador".
October 2, 2025 at 11:15 PM
the drawback is: Since it is not coded into the game engine, pixelbased frame generation does not have access to in-game information that goes beyond the mere frame calculated by the graphics card. Info like motion vectors, ZDepth or object IDs are not accessible with pixelbased frame generation.
September 5, 2025 at 12:30 AM
NVidia released "Smooth Motion" frames, which is framegeneration on the "Driver Level". Actually it's entirely pixelbased and thus has no access to ingame information like ZDepth, motion vectors or ObjectIDs. You only have this access with framegen on the Engine-Level, which makes engine-level
August 28, 2025 at 5:51 PM
イラストAEでエフェクト盛るためになんちゃってZdepthとnormal描くんだけど
こういう人力だとだるいところをAアイにやってほしかった
July 23, 2025 at 1:16 PM
In a houdini Karma XPU material you can reference the ZDepth (and many other cool ray features) using the kma_rayimport node, depth is the ray:hitPz variable #houdini #tip
July 13, 2025 at 11:14 AM
In a houdini Karma XPU material you can reference the ZDepth (and many other cool ray features) using the kma_rayimport node, depth is the ray:hitPz variable #houdini #tip
July 13, 2025 at 11:14 AM
ZDepth knows what’s up.
May 15, 2025 at 10:42 AM
ZDepth, please keep you vitriol and name-calling on Truth Social and X/Twitter and leave @bsky.app clear for thoughtful, considerate discussion.
April 21, 2025 at 1:44 AM
Day 29: Z Depth render pass in After Effects! Powerful for depth-based luma mattes, great for 2D compositing. #unrealengine #scifi #compositing #zdepth #aftereffects
March 18, 2025 at 4:58 PM
Nope
Y= yes nod with the head
X= no nod with the head.
Z= stance for zdepth so distance.

Thanks for listening to my Ted talk.
October 19, 2024 at 8:53 PM
Check out this video of the power of Zdepth and how polished it makes the game look! (It might be a bit challenging for folks with depth perception issues, though.)
#construct3 #gamedev #indiedev #zdepth
www.youtube.com/shorts/esqYk...
#gamedev Zsorting, Z Depth using Construct 3's Family #indiedev
www.youtube.com
September 24, 2023 at 5:24 AM