UPDATE!!!: I've switched to XNA to make this game (I know, old timey)
BUT it's going amazing, the sprite handling is so so much nicer than unity.
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
BUT it's going amazing, the sprite handling is so so much nicer than unity.
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
October 14, 2025 at 11:28 AM
UPDATE!!!: I've switched to XNA to make this game (I know, old timey)
BUT it's going amazing, the sprite handling is so so much nicer than unity.
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
BUT it's going amazing, the sprite handling is so so much nicer than unity.
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
There mayyy be an issue, drawing the player art takes ages, I'm just barely done the silhouette.. BUT good news: a lot of the other art has been done.
Ohh the beauty of hand drawn games 🫶
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
Ohh the beauty of hand drawn games 🫶
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
October 14, 2025 at 11:22 AM
There mayyy be an issue, drawing the player art takes ages, I'm just barely done the silhouette.. BUT good news: a lot of the other art has been done.
Ohh the beauty of hand drawn games 🫶
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
Ohh the beauty of hand drawn games 🫶
#IndieGame #IndieArt #OC #JoJo #ジョジョ #ArtStyle #VideoGames #GameDev #IndieDev #rust #rust-lang #XNAFramework
ko-fi.com/zenith42
Anything, and I mean anything is appreciated
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev
Anything, and I mean anything is appreciated
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev
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October 10, 2025 at 1:25 PM
ko-fi.com/zenith42
Anything, and I mean anything is appreciated
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev
Anything, and I mean anything is appreciated
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev
Planning to release a game by the end of the month
#IndieGame #IndieArt #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp
#IndieGame #IndieArt #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp
October 7, 2025 at 4:58 AM
Planning to release a game by the end of the month
#IndieGame #IndieArt #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp
#IndieGame #IndieArt #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp
getting used to unity
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp #Csharp
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp #Csharp
October 3, 2025 at 11:21 AM
Check it
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp #Csharp
#IndieGame #IndieArt #OC #OriginalCharacter #JoJosBizzareAdventure #ジョジョの奇妙な冒険 #JoJo #ジョジョ #ArtStyle #VideoGames #GameCube #GameDev #IndieDev #C #C++ #C/C++ #rust #rust-lang #OpenGL #UnityDev #MonoGame #XNAFramework #Framework #OpenGLDev #MonoFramework #CSharp #C-Sharp #Csharp
September 26, 2025 at 12:46 AM