So I think only the diagonals tessellate so far, but it’s good to get the general art direction and underground tile set logic sorted out.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 16, 2025 at 9:55 PM
Everybody can reply
1 reposts
11 likes
Finishing up a cleanup phase and moving back into an expansion phase:
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Working on underground tile sets, and thinking of how to implement the socketed weapons/ gem system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 16, 2025 at 1:36 PM
Everybody can reply
3 reposts
17 likes
2 saves
The old aiming art was too subtle, so I’ve made it more noticeable.
I also coded in colour changes in the menus so you know what’s changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I also coded in colour changes in the menus so you know what’s changing in the inventory.
It also helped me find a whole buncha bugs hidden back there.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 15, 2025 at 4:07 PM
Everybody can reply
2 reposts
22 likes
Redone the ui! Shrunk the orbs, which seems simple, but in order to keep them pixel perfect, I had to spend the morning cleaning up the resized art.
Also greyed out the inventory/ skills menu to clarify what is selected.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Also greyed out the inventory/ skills menu to clarify what is selected.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 14, 2025 at 5:18 PM
Everybody can reply
5 reposts
13 likes
First test went well, but some early instructions were necessary:
I’ve made this UI element to explain some early game mechanics as well as for later game quests.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I’ve made this UI element to explain some early game mechanics as well as for later game quests.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 13, 2025 at 1:58 PM
Everybody can reply
3 reposts
22 likes
Recorded unique sound effects for each items pick up, and drew some
unique skeleton spawning animations for the zombies and ghosts!
Made the minion skellys brighter than the enemy ones.
And general balancing and bugs.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
unique skeleton spawning animations for the zombies and ghosts!
Made the minion skellys brighter than the enemy ones.
And general balancing and bugs.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 11, 2025 at 1:10 PM
Everybody can reply
2 reposts
34 likes
I’ve finalised the inventory system and the roguelike system!
You unlock weapons and armour, and start with one each round, which you can also give to towers or (eventually) mercenaries.
Also balancing and squashing bugs
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
You unlock weapons and armour, and start with one each round, which you can also give to towers or (eventually) mercenaries.
Also balancing and squashing bugs
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 9, 2025 at 5:30 PM
Everybody can reply
4 reposts
19 likes
Added static enemies that exist in the world, plus the ones that spawn and attack your town.
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The loop is tower defence > build a strong enough city > explore the world Diablo style > return with loot to upgrade towers.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 7, 2025 at 2:32 PM
Everybody can reply
6 reposts
67 likes
Testing and debugging. Everything is looking happy for now!
Checklist to Demo is about 70% through!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Checklist to Demo is about 70% through!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 6, 2025 at 2:32 PM
Everybody can reply
4 reposts
20 likes
Added a corpse explosion to the tier 3 poison skill! Also coded in a system to keep track of/ limit the max number of skeletons.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 4, 2025 at 9:10 PM
Everybody can reply
5 reposts
22 likes
Reworking/ debugging some of the skills:
The rock elements now also trigger some of the other elements (plants here)
Spark bombs buffed, but randomised.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The rock elements now also trigger some of the other elements (plants here)
Spark bombs buffed, but randomised.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 3, 2025 at 9:42 PM
Everybody can reply
4 reposts
31 likes
Doing final pass of all the skill level ups: the fire swords tier 3 creates burning patches that grow as you level up the skill.
The fire damage still comes from the tier 1 skill, so all skills continue to have value.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The fire damage still comes from the tier 1 skill, so all skills continue to have value.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 2, 2025 at 10:26 PM
Everybody can reply
4 reposts
18 likes
Finished up all the weapons and armour! Sorting out some UI inconsistencies today.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
October 1, 2025 at 11:43 AM
Everybody can reply
5 reposts
33 likes
September 30, 2025 at 1:50 PM
Everybody can reply
3 reposts
30 likes
Alright! All the armour and this characters weapons in! I should probably just do the remaining weapons while I’m here.
I also put up archery and melee targets! And drew some logs!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I also put up archery and melee targets! And drew some logs!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 29, 2025 at 6:14 PM
Everybody can reply
8 reposts
22 likes
A bit tired of coding actually, doing some drawing today instead.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 28, 2025 at 3:26 PM
Everybody can reply
7 reposts
46 likes
All swords, common and uncommon armour and bows done! Going to try and power through the rest today
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 28, 2025 at 12:55 PM
Everybody can reply
3 reposts
1 quotes
30 likes
Alright! I adding these little item previews when you pick them up.
I think building the anticipation is a big part of the appeal, so adding a small step before you can just equip the item really helps.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I think building the anticipation is a big part of the appeal, so adding a small step before you can just equip the item really helps.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 27, 2025 at 2:45 PM
Everybody can reply
4 reposts
32 likes
Ok I’ve sorted out the items into separate levels, so I can control the pacing of the drops more precisely.
I want to try to add a little item portrait preview when you pick them up before I expand this system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I want to try to add a little item portrait preview when you pick them up before I expand this system.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 26, 2025 at 10:19 PM
Everybody can reply
8 reposts
33 likes
1 saves
Inventory descriptions for all the items added! Slightly reformatted the displayed info.
Need to fix some UI clipping/ formatting, but inventory nearly complete!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Need to fix some UI clipping/ formatting, but inventory nearly complete!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 24, 2025 at 8:11 PM
Everybody can reply
4 reposts
30 likes
Inventory items all added in and working! UI bugs fixed!
The text needs to be fixed, and some of the projectile skills have bugs to iron out, but big issues solved!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The text needs to be fixed, and some of the projectile skills have bugs to iron out, but big issues solved!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 23, 2025 at 11:06 PM
Everybody can reply
3 reposts
1 quotes
27 likes
Alright, all weapons magic programmed in! The ui is a bit buggy, but the things themselves are working!
Armour is good to go, just finishing up remaining swords and bow, and inventory should be done for now!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Armour is good to go, just finishing up remaining swords and bow, and inventory should be done for now!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 22, 2025 at 3:37 PM
Everybody can reply
4 reposts
30 likes
Halfway through the items, hopefully finishing it up today.
Coded in the equip load, resistances, and life/mana drain animations!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Coded in the equip load, resistances, and life/mana drain animations!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 20, 2025 at 12:39 PM
Everybody can reply
3 reposts
26 likes
Redid the inventory UI to chunk info better to make it easier to parse! Also finished balancing the items.
Finished the unique character choosing animation for the UI.
And added more sounds: confirmation click and bow!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Finished the unique character choosing animation for the UI.
And added more sounds: confirmation click and bow!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 19, 2025 at 1:41 PM
Everybody can reply
4 reposts
30 likes
Upgraded capsule image!
Mostly setting up behind the scenes data entry and balancing for the inventory items at the moment; very important but nothing to visually show on that front.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Mostly setting up behind the scenes data entry and balancing for the inventory items at the moment; very important but nothing to visually show on that front.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
September 17, 2025 at 3:50 PM
Everybody can reply
2 reposts
17 likes