Super excited to use the new multiple node select feature in the remote for a future release! This is the perfect basis to implement monitoring of a group of nodes instead of just one.
github.com/yannlemos/Si...
#plugin #indiedev #gamedev #debugger
Super excited to use the new multiple node select feature in the remote for a future release! This is the perfect basis to implement monitoring of a group of nodes instead of just one.
github.com/yannlemos/Si...
#plugin #indiedev #gamedev #debugger
Featuring a dedicated signal logger to keep track of emission!
Monitor every signal connection in your scene, log it to inspect it later and take control of that monstrous event bus of yours!
github.com/yannlemos/Si...
#indiedev #gamedev
Featuring a dedicated signal logger to keep track of emission!
Monitor every signal connection in your scene, log it to inspect it later and take control of that monstrous event bus of yours!
github.com/yannlemos/Si...
#indiedev #gamedev
I'm looking into this for #SignalLens, but couldn't find a definitive answer. Is it order of connection? How are deferred calls taken into account?
#indiedev #gamedev
I'm looking into this for #SignalLens, but couldn't find a definitive answer. Is it order of connection? How are deferred calls taken into account?
#indiedev #gamedev
Coming next release 👇
Log every signal emission of a node, including the emitted arguments!
Much easier to debug that mammoth signal bus of yours heh?
Pretty excited about this one!
#indiedev #gamedev
Coming next release 👇
Log every signal emission of a node, including the emitted arguments!
Much easier to debug that mammoth signal bus of yours heh?
Pretty excited about this one!
#indiedev #gamedev
Several important bugs fixed, anonymous lambdas are now supported and the debugger panel auto-resizes on open (thank god)!
If you use signals in #Godot, go check it out!
github.com/yannlemos/Si...
#indiedev #gamedev
Several important bugs fixed, anonymous lambdas are now supported and the debugger panel auto-resizes on open (thank god)!
If you use signals in #Godot, go check it out!
github.com/yannlemos/Si...
#indiedev #gamedev
I'm a Nodeletter fan since day 1 and remember thinking "hm it would be cool to have a tool mentioned here"
MAN I wasn't expecting it to happen soon!!!
Thanks @godotengine.org team for the feature! 💙
#indiegame #gamedev
I'm a Nodeletter fan since day 1 and remember thinking "hm it would be cool to have a tool mentioned here"
MAN I wasn't expecting it to happen soon!!!
Thanks @godotengine.org team for the feature! 💙
#indiegame #gamedev
A Visual Debugger for Signals
Supports #Godot 4.3 and 4.4!
Click a node in the remote tree to inspect its signal connections and view its signal emissions in real-time!
Come get it!
github.com/yannlemos/Si...
#GodotEngine #plugin #indiebr #indiedev #gamedev
A Visual Debugger for Signals
Supports #Godot 4.3 and 4.4!
Click a node in the remote tree to inspect its signal connections and view its signal emissions in real-time!
Come get it!
github.com/yannlemos/Si...
#GodotEngine #plugin #indiebr #indiedev #gamedev
You will be able to monitor real-time signal emissions, including that behemoth of a signal bus you have in the main scene
Press the freeze toggle to capture signal emissions so you can inspect them closely!
#GodotEngine #indiedev #gamedev
You will be able to monitor real-time signal emissions, including that behemoth of a signal bus you have in the main scene
Press the freeze toggle to capture signal emissions so you can inspect them closely!
#GodotEngine #indiedev #gamedev
Signal Lens allows you to visually debug a node's signal connections while testing your game.
It's out now in the Godot Asset Library and my Github:
github.com/yannlemos/Si...
#GodotEngine #SignalLens
#godot #gamedev #plugin #indiedev #debugger
Signal Lens allows you to visually debug a node's signal connections while testing your game.
It's out now in the Godot Asset Library and my Github:
github.com/yannlemos/Si...
#GodotEngine #SignalLens
#godot #gamedev #plugin #indiedev #debugger