#PuzzleDev
Also, I've used people asking for hints as feedback to iteratively make the places where (too) many players got stuck less difficult. That said, I do know that the first puzzle on the box is probably still harder than it should be to get more players hooked.

#GameDev #PuzzleDev
December 1, 2024 at 3:47 PM
I’ve started a newsletter!

If you like robots, puzzles, dev chaos, and maybe some actual progress, I’ll deliver it to your inbox.

Sign up via the devlog popup. Be first, and I’ll bribe the robot not to send 1,000 emails. No promises.

#BuildInPublic #SoloDev #IndieGame #PuzzleDev
June 17, 2025 at 2:19 PM
Just pushed a new build with:
✅ Splash screen working
✅ Puzzle level running in mobile resolution

Still plenty to clean up, but it finally feels like I’m testing an actual mobile game instead of a prototype.

#IndieGame #SoloDev #MobileGameDev #PuzzleDev #BuildInPublic
June 19, 2025 at 1:10 PM
This week in robot chaos:
✅ The bot didn’t vanish
✅ The camera did its job
❌ The puzzle worked... until it didn’t

It's coming together. Slowly. Kinda

If you like puzzle games, robots, or watching devs survive bugs with sarcasm, hi.

#IndieGame #PuzzleDev #GameInProgress #RobotGame #EndOfWeekEnergy
June 13, 2025 at 5:11 PM
I made yet another Bluesky feed. This one shows you posts talking about puzzle games!
bsky.app/profile/did:...
November 16, 2024 at 6:08 PM
Built a new level today:

➕ New wall pieces
🎯 One switch triggers two gates
🎨 Bonus: they’re different colors

I’m calling it “organized chaos.” You might call it “what is this switch even doing?”

#BuildInPublic #PuzzleDev #SoloDev #GameInProgress #IndieGame
June 20, 2025 at 4:14 PM
Trying the “no tutorial” tutorial.

Powered-down green bot. Green gate in the way. Switch behind it. Every other path blocked.

Hoping players figure out: green goes through green.

Let the environment teach. (Fingers crossed.)

#ScreenshotSaturday #IndieGame #BuildInPublic #PuzzleDev #SoloDev
June 21, 2025 at 1:57 PM