#DOMAIINS
*hisses from his hole*

But yeah okay-ish? I have to go trough the Antagonist section and the Alpha is done for #DOMAIINS.

But I'm too focused writing science fantasy at the moment.
November 5, 2025 at 6:47 AM
YOOO NEWS!

New Fiscalisation laws in my coutnry, with 1.1.2026!

Full on E-Računi everyone. Which WOULD IN THEORY mean I can link itch and lulu to my fiscal code.
If all works? I might finally work as a dev!

Oh and due to that. I want to postpone releasing #DOMAIINS to next year. In hope it works.
October 9, 2025 at 7:20 AM
You know what? I updated the ODA (Open DOMAIINS Agreement) to include the "NO AI" rule as well.
October 2, 2025 at 11:26 AM
Here a written permission to ALWAYS feel free to promote yourself in my skeets and threads! Talk with me about your games, books, art, whatever... Specially if it's on the theme of the original skeet of mine.

So.. See me posting #DOMAIINS game design? Intercede with your own game design!
August 28, 2024 at 9:27 AM
Oh and I forgot. My current active projects right now, and their statuses are:

DOMAIINS HORROR EXPERIENCE - In editing phase for a beta release

Band of Caps - Rules Redesign and crystalisaiton of ideas

V_DRIVE - Writing the tech readouts when I have the inspiration
July 25, 2023 at 8:33 AM
Yeah right... I'm coming to the realisation that I might NOT be able to finish #DOMAIINS by the end of the week for the initial playtest.

YAY PANIC AND INSECURITY!
October 28, 2024 at 12:06 PM
Reminder that you can feel free to comb trough my gamedev stuff labled with #DOMAIINS and just... Write and necro 2 year old threads!

Feel free to shit on my design or even just engage me on it.

I'm generally to scatter brained to coherently write lately.
I just realised that I NEVER EVER on BSKY described how the #DOMAIINS Dramatic Rolls work. So let me do a little #ttrpg thread about this part of my #GameDev here!
March 10, 2025 at 1:52 PM
No that's just baselined DOMAIINS XD Sorry.
October 14, 2025 at 8:15 AM
Hey if nothing I reworked the Antagonist creation in the DOMAIINS game!

Removed the Power and Tier alltogether. Now all Antagonists roll against their Inno used. That's it. Simpler and easier worded.
August 25, 2023 at 7:12 AM
Okay fuck it. Sometimes I just have to talk about the history of both Domains HRS, #DOMAIINS, and the initial prototype called Domains of Fear....

THREAD TIME!
Domains HRS and now #DOMAIINS is actually a product of that playing around.

It got "serious" when I started crossing over Resident Evil, Silent Hill, and holy shit Dino Crisis 2.

Dino Crisis 2 which gamified the Survival Horror Genre was the click in my head.
June 10, 2025 at 9:11 AM
Either way. Opened the DOMAIINS file now, going trough the final things.
February 5, 2025 at 9:03 AM
Due to the interest from my new co-worker... I'm fucking having a blast and enjoying writing on DOMAIINS and LACUNA APOSTASII!
December 7, 2023 at 9:01 AM
Give or take. It took me about 10 days (80 hours) to fully write and edit DOMAIINS' last itteration (15k words)
January 7, 2025 at 12:32 PM
Thinking of going the DOMAIINS mechanical route with it...
October 26, 2023 at 8:57 AM
Okay so #ttrpg peeps!

With hashtags being a thing. My most used hastags over at the other site were:
#DOMAIINS
#V_DRIVE #PEDALSANDHOTAS
#FalingStarIsles

The following tags are going to be used as well:
#ČELIK/KRF
#RAZDERANLIM
#RPGROD
February 29, 2024 at 9:57 AM
I mean I wasn't sure how it would look like even tho I planned #DOMAIINS to be a A6 paperback...

Now I can say... FUCK YEAH!
May 26, 2025 at 10:39 AM
I mean that and the fact that I do NOT want to promote on discords and other types of "social media".

I have no willpower anymore for it.

I almost deleted my account and my social media some 7 months ago. In the middle of the #DOMAIINS final design.
June 26, 2025 at 7:38 AM
Why tho? I literally made my own Nightmares everyone's problem by writing Domains HRS and now #DOMAIINS... XD
June 26, 2025 at 12:20 PM
While I have your attention... I won't talk about the #DOMAIINS system.
June 17, 2025 at 2:43 PM
This is BSKY so QTing again in case you wana see my design principles and ideas in action.

This is the Core Resolution mechanic of the #DOMAIINS horror experience...
I just realised that I NEVER EVER on BSKY described how the #DOMAIINS Dramatic Rolls work. So let me do a little #ttrpg thread about this part of my #GameDev here!
April 10, 2025 at 11:09 AM
In #DOMAIINS Masses are intended to give context and to be used as a backdrop. They are the faceless sea of people, who's only purpose is to showcase the impotence, uselessness, passivity of others, and to create a sense of isolation trough exclusion. Out of them Extras can pop up.
February 29, 2024 at 10:35 AM
Next off #DOMAIINS works trough the Rules chapter. Which is structured around setting the concept of play first. Defining [Aptitudes] and [Dramatic Rolls], which form the CORE RESOLUTION of the game, before going trough the notions of the CORE LOOP of the game.
February 29, 2024 at 10:11 AM
Here's the Top 10 Trending Words over the Past 10 Minutes:
️⚠️🌀2 - フォロ
️⚠️🌀2 - 大谷
️⚠️🌀1 - ハッシュ
️⚠️🌀1 - タグ
5th - 結婚
6th - ション
7th - フォロワ
8th - 気圧
9th - メン
10th - 使える
(tap/click to see all posts with that word!)

#FreePalestine 🇵🇸
February 29, 2024 at 10:50 AM
God yes, but the general design of PbtA was so lackluster and missing the general idea how AW was done initially that I with "convergent evolution" came to a similar design idea in Domains HRS back in 2011-2012, and finally now with DOMAIINS from 2022.
September 3, 2024 at 12:29 PM
So yeah this will come to no ONE's surprise... I'm prepping two games currently. One is SANCVS BARBARVS in #DOMAIINS #LacunaApostasii and the other one is a #Pathfinder2e dark fantasy game.

Why?

I had a spark of inspiration for a dar fantasy heroic game.
October 18, 2024 at 10:39 AM